The First Berserker: Khazan Gets April 2025 Update Boosting Gear and UI!

Summary

  • Neople’s April 2025 update for The First Berserker: Khazan boosts gear potency based on experience, improves UI, and addresses balance issues.
  • The game sets itself apart in the Soulslike genre with its intense art style and narrative nods to manhwa comics and bloody anime.
  • The post-release patch shows Neople’s commitment to enhancing player experience, addressing fan concerns in a timely manner.

As a passionate gamer immersed in the gritty world of Neople’s hit action RPG, The First Berserker: Khazan, I’m excited to share that they’ve dropped a fresh update for April 2025! Since its launch on March 27, 2025, this game has left both players and critics in awe with its raw, intense style and finely-tuned gameplay. This latest update brings fixes for existing issues and introduces exciting new features to keep our battles even more exhilarating!

In stark contrast to the intense competition in the Soulslike genre, particularly from trailblazers like FromSoftware games and the numerous titles they sparked, The First Berserker: Khazan distinguishes itself by amplifying the level of intensity through its unique art style. While many Soulslikes rely on an ominous, oppressive, and even melancholic atmosphere that fits their focus on challenges, Khazan leverages its link to Dungeon and Fighter, a world brimming with vibrant characters. It uses this connection to craft an alternate destiny for the main character and infuse its storyline with visual and tonal references to gritty manhwa comics and action-packed anime with a heavy dose of bloodshed, drawing inspiration from the hardcore genre.

Following the launch of the game, developer Neople has now initiated the rollout of updates for “Khazan,” as teased earlier. The initial update was released via an in-game patch in April 2025, as announced on the game’s official Reddit forum. This update aims to rectify bugs, improve balance and user interface, make adjustments to certain game systems, and boost overall convenience and game quality, enhancing players’ experience.

Khazan April 2025 Patch Addresses Balance Issues and Adds QoL Improvements

The April 2025 Khazan update elevates the game versions to 496652 for PC, 1.1.3.34 on Xbox Series X/S, and 01.003.034 on PS5. This update focuses on rectifying gear-related concerns by scaling gear levels based on a player’s accumulated experience and Lacrima instead of their character level. As a result, shop-bought and crafted gear will be more effective. Furthermore, respeccing in Khazan no longer influences the gear available for purchase or created through crafting, ensuring its continued viability. The update also rectifies an issue with the widely used Bard Set from Khazan in New Game +, where its effects were not functioning correctly. Other balance changes aim to address difficulty spikes in specific missions, which Neople noted could be “exhausting” rather than challenging.

The update resolved problems in the game’s user interface by making it simpler to understand stats when adjusting attributes, and pausing animations during conversations with NPCs to prevent interruptions. Additionally, Neople changed how the game shows the Soulstones Khazan, displaying a notification when players have enough to activate Soulstones.

The recent update for “The First Berserker: Khazan” demonstrates Neople’s ongoing dedication to enhancing the game post-launch. Despite some players expressing concerns during the post-release phase, the developer’s prompt attention suggests that these concerns may be effectively addressed in a timely manner, maintaining the enthusiasm of the fans.

The First Berserker: Khazan April 4, 2025 Patch Notes

  • STEAM®: Ver. 496652
  • PlayStation®5: Ver. 01.003.034
  • Xbox Series X|S: Ver. 1.1.3.34
  • Level of Acquired Gear
    • The level of gear which can be acquired through Shop and Craft will now be based on accumulated experience and Lacrima rather than character level.
    • Character level reset will no longer affect the gear level available in Shop or Craft, allowing the usage of gear to match overall progression.
  • Bard Set Effects
    • Fixed an issue where ‘High-Grade Item Drop Rate’ stats for the Bard Set were not properly applied to Epic and Legendary items in NG+.
  • Gear Health Recovery Options
    • Fixed an issue where ‘Brutal Attack: Health Recovery’ option was not applied when using ‘Brutal Attack: Execution’ or ‘Brutal Attack: Descent’ skills.
    • Fixed an issue where ‘Enemy Defeated: Health Recovery’ option was not triggered when defeating enemies with ‘Brutal Attack: Execution’ or ‘Brutal Attack: Descent’ skills.
  • Monsters
    • Adjustment to Monster Weak Point Stats in Multiple Playthroughs
      • Fixed an issue where monster ‘Shatter Durability and ‘Stamina Recovery Speed’ was not applied normally in NG+.
  • Missions
    • Improved an issue where certain level ranges (excluding boss battles) may cause frustrating and overly exhausting experience rather than challenging.
      • Main Missions: Mission 7 (Nadin), Mission 9 (Linon Mine), Mission 10 (Lake City Aldevir), Mission 11 (Rephalan Mountains), Mission 13 (Rovelion Imperial Theater)
      • Side Missions: Mission 10 (Unrequited Love), Mission 13 (Centurial Order)
  • UI Improvements
    • NPC conversation will now be available even during real-time sequence output.
    • For more natural and immersive gameplay experience, real-time sequences will no longer be displayed during NPC conversation.
  • Improved the order of attributes available for change, so that expected results (changeable attributes) are sorted to the top.
    • 1st priority (yellow): Changeable attributes (granted attributes)
    • 2nd priority (white): Attributes that can appear
    • 3rd priority (gray): Attributes that cannot appear
  • The number of owned ‘Augment of Wisdom’ will now be displayed in the Reset Reroll Cost screen.
  • Soulstone System
    • The number of owned Soulstones displayed in the main menu and other screens will now be displayed in yellow when it reaches the amount required for Soulstone Unleash.
    • While talking to Daphrona, an alert will now be displayed on Unleash Soulstone menu when Unleash is available.
    • Fixed an issue where Daphrona’s voice did not play during Soulstone Unleash.
    • Adjusted the message displayed when destroying Soulstones to change according to game progression.
      • On destroying Soulstone: “You’ve destroyed a Soulstone.”
      • After destroying all Soulstones in a Mission: “You’ve destroyed all the Soulstones in this location.”
    • Added a feature to reset Soulstone Unleash.
  • NG+ System (1st – 2nd Playthrough)
    • NG+ can now only be accessed by speaking with Blade Phantom in the Crevice.
    • A guide for NG+ will now be displayed after viewing the ending credit and moving to the Crevice.
    • Upon completing the 3rd playthrough, a pop-up indicating that the final playthrough has been completed will be displayed.
  • NPC Interaction
    • Pressing the down key on the last option will now move the cursor back to the first option.
    • Fixed an issue where selected option would reset during conversation with NPC.
    • Improved NPC dialogues so that some NPCs have different lines depending on the playthrough.
  • QoL Enhancements
    • Recharge Consumables Display
      • Improved consumables recharge so that the inventory will be recharged with consumables stored in the storage when dying after using all consumable in the inventory or moving to a checkpoint.
      • A unique icon will be displayed when the consumables are recharged.
        • Note: Recharging consumables is only available if consumables are stored in the storage, and the maximum recharge amount is limited to inventory space.
    • Title Screen Accessibility
      • Returning to the Title Screen from the main menu during gameplay will no longer play company logo and opening video.
    • Initial Title Screen Settings
      • Added a description to the brightness settings displayed when launching the game for the first time.
      • “Adjust the brightness level until the image on the left is barely visible.”
  • Samsung Odyssey 3D Support
    • If you are using a Samsung Odyssey 3D monitor, system settings for 3D environement will now appear under Settings > Graphics.
    • 3D Mode Settings (Samsung Launcher required)
      • Focal Distance: Adjust the distance between the camera and the focal plane to control how much the central character appears to pop out or recede into the screen.
      • Depth Factor: Adjust the binocular disparity (distance between the left and right images) to control the perceived depth effect.
      • Note: When 3D mode is enabled, Intel XeSS and AMD FSR 2 setting cannot be used, and damage floaters will not be displayed.
      • Locked Screen Mode and Resolution
        • When 3D mode is enabled, only ‘Fullscreen’ and ‘Borderless Fullscreen’ modes are available.
        • Resolution will always be fixed at 4K (maximum resolution).
        • If you are using a Samsung Odyssey 3D monitor but cannot see the 3D mode settings, please check if the game is launched through the Samsung Launcher.
  • Error Fixes
    • Please note that the list below only highlights key gameplay issues fixed in this patch.
    • Key Issues
      • Fixed an issue where Danjin NPC no longer sells items after all Danjin jars have been collected.
      • Fixed an issue where removing and re-equipping certain Hero’s Gear Set pieces would restore HP to full.
      • Fixed an issue where Phantom Form is retained when defeating and retrying a boss monster.
      • Fixed an issue where using the ‘Phatom : Heatwave’ skill while having the ‘Phantom : Absorbtion’ skill unlocked would grant immunity to the initial elemental damage.
      • Fixed an issue where using the ‘Whirlwind : Tempest’ skill during certain boss fights would cause the character to overlap with the boss and prevent the character from moving.
      • Fixed an issue where ‘Battle Thirst’ skill effect would not trigger while using Greatsword – Spirit skill.
      • Fixed an issue where ‘Phantom Form: Death’s Denial’ skill would not trigger when Khazan is defeated in a depleted state.
      • Fixed an issue where certain skills could be used to skip missions. (Main Mission: Embars, Nadin / Side Mission: Lacrima).
      • Fixed an issue where under certain conditions, ‘Singing Hawk’s Hair’ item would be permanently deleted after defeating the boss. (Side Mission: Crimson Trace)
      • Fixed an issue where ‘The Brother’s Merged Hands’ item could not be obtained in certain locations. (Side Mission: Last Sentinel)
      • Improved controls for Spear – Crescent Strike and Eagle Wind skills.
      • Fixed an issue where unnatural spaces were created during main and side mission, preventing the character from moving.
      • Fixed an issue where delayed map loading temporarily caused the environment to appear unnatural. (Main Mission: Palemion)
      • Fixed crash issues occurring under centain situations while progressing the main mission. (Main Mission: Palemion)
      • Fixed an issue where the character would be stuck in the map and becomes unable to move in certain locations. (Main Mission: Aldevir)
      • Fixed an issue where Brutal Attack could not be used intermittently during Trokka boss fight.
      • Fixed an issue where certain elite monsters would reset to their original positions when moving too far away. (Main Mission: Nadin)
      • Fixed an issue where the Scalpel did not properly engage in combat under certain conditions.
      • Fixed an issue where Spore Jocko monster would stop fighting after failing all skill attacks.
      • Fixed an issue where rotating lasers would not appear intermittently. (Main mission – El Ravaca Village)
      • Fixed an issue where ‘Phantom: Night’s Veil’ skill attack motion and projectile travel distance do not align properly.
      • Fixed an issue where background music would not play during certain situations. (Side Mission – Remnants of Chaos)
      • Fixed an issue where the price of last sold item would continue to be displayed after selling all inventory items in Shop > Sell.
      • Fixed an issue where the visual effects of certain skills used by Volbaino are displayed abnormally.

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2025-04-05 16:36

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