Monster Hunter Wilds dev says remaking the series’ old games is hard because “trying to go back to a game that was from 2004 Internet” takes so many changes it becomes a reboot

Are you yearning for a revamp of an ancient Monster Hunter title? Unfortunately, it seems they prefer focusing on new endeavors instead of replicating the digital artifacts from our internet-era past.

As a dedicated gamer, I can share a fascinating insight from my conversation with Ryozo Tsujimoto, the producer behind Monster Hunter Wilds. Through our mutual language facilitator, Patrick, he emphasized a key challenge in refining or reimagining a Monster Hunter its inherent online multiplayer nature. Essentially, every new iteration of Monster Hunter has been designed and crafted to leverage the online capabilities of its respective generation.

Back in 2004, the initial Monster Hunter game was launched for the PlayStation 2 (PS2). It’s hard to believe, but the PS2 was equipped for internet connection. However, online gaming experiences were quite distinct from what we have today.

According to Tsujimoto, our current online setup offers significant improvements. Regarding updating an old 2004 video game for modern play, he suggests that so many modifications would likely be required that it might as well be considered a new game, not a remake or remaster of the original. This is one of the key factors why we tend to advance the series instead of revisiting remakes.

Many video games are crafted considering the technical limitations of their era, and the misty atmosphere of Silent Hill is one of the most iconic representations. Reimagining a 2004 multiplayer game using current collaborative features would significantly alter its nature.

Tsujimoto goes on to explain, “We don’t close the door on any possibilities. Instead, we prefer a flexible strategy for the future. However, when it comes to incorporating crossplay into Monster Hunter Wilds, it seems more beneficial to invest in improving new titles rather than focusing solely on bringing back one of our older games.

It’s intriguing to imagine revisiting the early stages of the Monster Hunter games, but the series seems deeply connected to its original era. I appreciate that the developers are focusing on improving future releases instead of exploiting our nostalgia.

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2025-02-27 15:09

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