
In the sprawling realm of Avowed, I just snagged a seldom-earned accomplishment – one that left me both humbled and entertained. As a player, it’s moments like these that remind me just how intimately this game knows its gaming community. In an open-world RPG as vast and intricate as Avowed, the developers face a daunting challenge: figuring out what choices we players truly crave. Yet, they’ve managed to anticipate our moves with uncanny precision – even down to giving me a well-deserved roast for a questionable decision through a cleverly timed achievement.
During my interview with Carrie Patel, Game Director at Avowed, she casually mentioned that some players enjoy figuring out what controls they can manipulate within this type of game. Little did I know then how accurately her phrase would apply to my gaming experience, but now I’m convinced her choice of the word “lever” was not mere coincidence. This is because a crucial decision hinging on levers in Avowed ended up criticizing me for my questionable choices.
This Avowed Achievement Mocked My Mistake With Perfect Timing
Avowed Gives You An Achievement For Not Following Directions



In the game “Avowed”, there are numerous significant decisions, yet seemingly minor ones can lead to swift repercussions as well. During my expedition in Shatterscarp’s Sand Sea Ruins, I stumbled upon a lever accompanied by a warning note explicitly advising against its use. Overwhelmed by curiosity and an unnecessary sense of defiance, I opted to disregard the warning and yank the lever, which, predictably, activated a trap.
As soon as I accidentally triggered the trap myself, I managed to unlock an achievement: “That Sign Can’t Stop Me, Because I Can’t Read“. At that moment, it was a hilarious sight in the entire game and confirmed that the developers of Avowed knew well what kind of decisions players like me would take, and they were ready to poke fun at us for our choices.
Avowed Proves It Understands How Players Think
Avowed’s Choices Prove It Knows What Players Want To Do

Though it might appear insignificant, this small accomplishment serves as a miniature representation of the significant efforts Avowed’s team invested in understanding the decisions players would make. This meticulous consideration and insight into their audience are key factors that contribute to Avowed being an incredibly enjoyable game. One of the most compelling demonstrations of how the game connects with its players is through its extensive dialogue trees.
In some role-playing games (RPGs), such as Mass Effect, dialogue options may not always align perfectly with what a player wants to say. However, games like Avowed and Baldur’s Gate 3 offer a more diverse array of choices beyond just ‘good’ or ‘bad’. This is because the developers have taken the time to understand players’ thought processes and the decisions they prefer to make during conversations.
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2025-03-19 21:10