FromSoftware head Hidetaka Miyazaki says games like Elden Ring and Dark Souls aren’t about “simply cranking up the difficulty; it’s doing so fairly”

I was reading an interview with one of the developers, and they were talking about how they approach difficulty in their games. They said it’s not just about making things brutally hard, but about making sure it feels fair. Basically, they want you to die, but they want you to understand why you died, so it doesn’t feel cheap. That’s the kind of experience they’re aiming for, and honestly, I can totally get behind that. It’s frustrating to die to something that feels random or unfair, but if you learn from a mistake and know what you did wrong, it actually makes the game more rewarding.





