Version 1.1 “Undercover R&B” Update Details
As a seasoned gamer with years of experience under my belt, I must say that this update is nothing short of a breath of fresh air for the gaming community! The improvements and fixes are not only essential but also show a level of dedication from the developers to ensure a smooth and enjoyable gameplay experience.
Dear Proxy,
Below is the updated content and compensation for Version 1.1 “Undercover R&B.”
[Update Start Time]
2024/08/14 06:00:00 (UTC+8)
It will take about five hours to complete.
[Compensation Details]
● Server Update Compensation
Compensation: Polychrome ×300
As a gamer, I’ve got some important news for my fellow level 4 players and above! To be eligible for compensation, make sure you’ve reached level 4 or higher by August 14, 2024, 6:00:00 (UTC+8). Let’s keep gaming and see what the future holds!
Compensation can be claimed until the end of Version 1.1.
● Issue Compensation
Compensation: Polychrome ×300
Eligibility for Compensation: Individuals who have reached Level 4 or higher by August 14, 2024 (UTC+8 time zone).
Kindly check the emails related to your compensation. Before September 13, 2024, at 11:59 PM UTC+8, ensure you’ve logged in and collected your due compensation.
After the update is fully implemented, the development team will send the compensation directly to your in-game inbox. Make sure to collect the attached items within 30 days, as they’ll become invalid afterwards.
[How to Update]
As soon as the maintenance for updates begins, Proxies can utilize the in-game guidelines to carry out the upgrade process themselves.
● PC
Exit the game, restart, then select update.
● Android
After entering the game, follow the in-game pop-up instructions to complete the update.
● iOS
Go to the App Store and select update.
● PS5™
Navigate to the PS5 main menu, pick Zenless Zone Zero, click the controller’s options button, then choose “Check for Update.”
[New Content]
1. New Characters
● S-Rank Agent [Qingyi (Stun – Electric)]
Yingying serves as an Agent with the ability to swiftly immobilize opponents and deal increased damage on these stunned foes. As she inflicts Electric damage, she amasses Flash Connect Voltage, transitioning into the [Flash Connect] state once a specific threshold is reached.
As I engage my foes, I keep my fingers steady on the basic attack button, triggering a powerful Finisher that leaves enemies weakened by Subjugation and amplifies the impact of any subsequent stun damage I deal.
You can acquire the elite, top-tier agent Qingyi (who specializes in stunning enemies with electricity) by scanning the “Untainted Jade” broadcast signal.
● S-Rank Agent [Jane (Anomaly – Physical)]
Jane primarily uses her role as an Agent to swiftly activate the Assault Anomaly, inflicting damage. She accumulates Passion Stream with each move she makes, entering a state known as Passion. While in this Passion state, Jane’s Anomaly Buildup Rate and Attack (ATK) rise, and certain moves of hers are upgraded.
In Jane’s emotionally charged condition, various actions either drain or replenish her Emotional Energy Reserve. Once this reserve runs out, Jane exits her emotional state.
● A-Rank Agent [Seth (Defense – Electric)]
Seth serves as an Agent, offering teammates enhancement in Attribute Anomaly and durability. Upon activating his EX Skill, Seth accumulates [Determination] and acquires the [Barrier of Steadfastness]. When [Determination] surpasses a particular threshold, press the Basic Attack button to deplete it and trigger [Basic Attack: Shockwave – Empowered], electrifying enemies. His Final Blow is executed against adversaries following sustained assaults.
Whenever Seth executes a Finishing Move or Follow-Up Attack on an adversary, it automatically triggers a Rapid Reinforcement for the preceding teammate and bestows upon them the [Shield of Steadfast Courage]. A team member under the influence of [Shield of Steadfast Courage] experiences an enhancement in their Anomaly Mastery.
You’ll have the opportunity to acquire an elite, Exclusive S-Rank Agent named Jane, who excels in physical abilities, as well as an A-Rank Agent named Seth, specializing in defense with electric powers, through channels we’ll release for signal searching at a later time.
2. New W-Engines
● S-Rank W-Engine [Ice-Jade Teapot (Stun)]
You can acquire the exceptional S-Rank W-Engine, specifically the Ice-Jade Teapot variant with a stunning effect, by tuning into the “Dissonant Sonata” channel through thorough signal scanning.
● S-Rank W-Engine [Sharpened Stinger (Anomaly)]
● A-Rank W-Engine [Peacekeeper – Specialized (Defense)]
You can acquire the top-tier S-Rank W-Engine, the Sharpened Stinger (an anomaly), and the A-Rank W-Engine, Peacekeeper – Specialist (Defense), at a later time by tuning into designated Signal Searching channels for obtaining them.
● A-Rank [Gilded Blossom (Attack)]
*Obtained via Version 1.1 limited-time event “Camellia Golden Week.”
3. New Bangboo
● S-Rank Bangboo [Officer Cui]
*Can be obtained via “An Outstanding Partner” channel.
4. New Areas
New Eridu Community Safety: Becomes accessible upon completing the Special Episode titled “Undercover R&B”
● Gang Transfer Station: Unlocked for a limited time during [Special Episode “Undercover R&B”]
5. New Story
● Special Episode: Undercover R&B
A Thiren lady who walks among vicious criminals wearing a mysterious smile…
Availability: Permanently available after Version 1.1 goes live
How to Unlock: Complete Main Story Chapter 3 “The Midnight Pursuit”
● Qingyi Agent Story: The Case of a Missing Bangboo
Become an Assistant Public Security Officer and help Qingyi get to the bottom of the case!
Availability: Permanently available after Version 1.1 goes live
How to Unlock: Complete the Main Story Chapter 2 Interlude “Mission Unthinkable”
● Agent Trust Events
New Trust Events for Jane, Qingyi, and Seth
Availability: Permanently available after Version 1.1 goes live.
To Access: Gather the necessary Characters and finish the designated Quests (Kindly refer to Workbench > Collaborator’s Archive)
6. New Events
● All-New Programs
Log in for a total of 7 days to earn Encrypted Master Tape ×10!
Event Duration: After Version 1.1 goes live – 2024/09/24 03:59 (server time)
Requirements: Reach Inter-Knot Lv. 8 and in Prologue- Intermission unlock the “Events” function
● Camellia Golden Week
In the bustling city of New Eridu, the holiday that everyone looks forward to is none other than the one that recently yielded unforeseen treasures thanks to a Companion Hollow.
Get ready to celebrate! Secret treasure! Gold! Golden Week!
Event Duration: 2024/08/21 10:00 – 2024/09/23 03:59 (server time)
Requirements: Reach Inter-Knot Lv. 32 and complete Main Story Chapter 3 “The Midnight Pursuit
● Scene One, Shot One!
Tell the tale of New Eridu through the camera in your hand
“Lights! Camera! And… Action!”
Event Duration: 2024/09/13 10:00 – 2024/09/23 03:59 (server time)
Requirements: Reach Inter-Knot Lv. 36 and complete Special Episode “Undercover R&B”
● Daily Life of a PubSec Officer
What’s the daily life of a PubSec Officer like?
A “law-abiding,” passionate, and compassionate Ridu citizen wants to try it out!
Event Duration: 2024/08/30 10:00 – 2024/09/09 03:59 (server time)
Requirements: Reach Inter-Knot Lv. 36 and complete Special Episode “Undercover R&B”
● Immersive Tactical Drill
The HIA Career Club VR Challenge just got a new update:
A special limited-time challenge is now open to all players!
Event Duration: 2024/09/06 10:00 – 2024/09/16 03:59 (server time)
To fulfill the requirements, you need to advance your character to Inter-Knot Level 30 and progress through up to Chapter 2 of the Interlude or Intermission section in the main storyline.
● First-Class Customer Service
If you wanna build a reputation for your store, you gotta have good customer service.
Your player’s broken? Yup… the video store can take care of that now!
Event Duration: 2024/08/16 10:00 – 2024/08/26 03:59 (server time)
Requirements: Reach Inter-Knot Lv. 15 and complete Agent Story “Mole in the Hole (I)”
※ Please look out for official announcements for updates on other events.
7. New Gameplay
● New Hollow Zero Challenge “Inferno Reap”
In the next 3 minutes, consistently restrain the Symbiotic Celestial Hive, known as Project Nineveh, to lessen its Ether influence, and manage the expansion of the Decaying Phenomenon.
How to Unlock: Complete “Withering Garden: Core” and reach a certain point in “Foliage Hunt”
8. Other Updated Content
1. New Commissions
Once you advance through the Special Episode titled “Undercover R&B,” Proxies will be able to take on fresh assignments across multiple sectors, as well as receive job offers through Inter-Knot alerts.
As a gamer, I’ve just noticed that the Obsidian Division has dropped some exciting Combat Commissions on Inter-Knot! It looks like my Proxy character will get alerts about these tasks once I bump up my Inter-Knot rank. Can’t wait to jump in and join the action!
In some instances, Commissions include additional postscript material. Upon wrapping up a Commission, representatives (Proxies) may meet with Clients in the city and engage in conversations to uncover details regarding events that transpired following the completion of the assigned tasks.
2. New Content
● Adds Agent Avatars: Unlocked by obtaining the corresponding Agents.
● Acquire Namecards for Agent Mindscape Cinema by summoning them 3 or 6 times using their respective mindscapes.
Gain access to dynamic backdrops for characters Qingyi, Jane, and Seth by raising their trust levels. Once their trust is high enough, you can display their unique backgrounds.
● Introduces a Trigger Mode for Chain Attacks with options: Automatic and Manual. Users can switch between these modes using the settings menu.
To customize button placement on your phone’s touchscreen, navigate to “[Settings] > ‘[Input Options]’ > ‘Button Position Settings'” and alter the size and location according to the given options.
● Adds Selfie Mode: Proxies can switch to the selfie perspective as needed.
● Adds Selfie Poses: In Selfie Mode, Proxies can choose from preset poses to take photos.
Introduces Filters: We’ve included several filter options for your convenience. Feel free to select the one that best fits your taste.
Recommends Drive Disc sets for each Agent, tailored according to their activity levels (Information gathered from recent game participants).
Updates the primary Drive Disc statistics for every Agent, reflecting usage rates among recently active gamers (Statistics derived from recent player activity).
● Adds a Teleporter to the HDD in “Random Play.”
● Adds the “Logistics Shop” Teleporter to “Scott Outpost.”
● Adds the New Eridu Public Security area and associated Teleporter.
Enhances a player’s experience in “A Ridu Journey,” “Proxy Business,” “Agent Trust” events, “Agent Stories,” “Special Episodes,” “Hollow Zero,” “Shiyu Defense,” and “Hollow Exploration Guide” by incorporating new achievements (including secret ones).
● Some stores in “Sixth Street” and “Lumina Square” have added in-store voice lines.
● Adds some new NPCs to the “NEPS Lumina Branch” area.
As a gamer, I’d say: “I’ve added new conversations for the NEPS Lumina Branch at street corners throughout the game world! Now, you might run into some interesting characters not just in Lumina Square or HIA Club, but also in various other locations!”
● Adds a filter function to the Agent screen, allowing Proxies to filter Agents by specialty.
● Adds “Rampant Brute” to “Expert Challenge.”
● Adds Challenge Target to [Combat Details > Commissions] in the “Routine Cleanup” details screen.
Introduces a “Move to Next Stage” feature on the Results screen for the “Final Callback” round during the Audition Stage. With this option, Proxies can immediately proceed to view another Agent’s audition stage without any additional steps.
● Adds Friends Chat portal to the right of Personal Info in the top left corner of the screen.
On the “New Eridu City Fund” Level Rewards page, we’ve included a ‘Claim All’ button for your convenience. Additionally, the process of claiming individual rewards has been streamlined for a smoother user experience.
In the “[Other] options, I set up the ability to quickly activate Bangboo Plugins directly on the board. The Bangboo Plugins can be toggled between two functionalities: “Press and hold on a Plugin to activate it immediately, or click/tap to open the Plugin’s panel” OR “Click/tap to activate a Plugin instantly upon pressing, or press and hold to open the Plugin’s panel.”
Within the “[Options]” menu, under “[Other]”, you can enable the “Remember Board Acceleration Status” option. Once enabled, your selected acceleration status persists across future Commissions.
3. Shiyu Defense
“Disputed Node”
Establishes a permanent node labeled as “Contested Area.” This area currently has eight adjacent areas. There are no deadlines for this task. Upon defeat, you’ll receive two “Ether Dewdrops,” which instantly restore your Agent’s health. Your score will depend on the number of times your Agent is defeated at this contested area.
To advance, finish the interlude “Unthinkable Mission” within Chapter 2 of the main story, and reach the Fifth Frontier for further access.
“Critical Node”
Following the rollout of Version 1.1, the reset time for the “Critical Node” in “Shiyu Defense” will shift to 04:00 (server time) on the 1st and 16th day of every month. Here’s a rundown of the enhancements applied to the updated “Critical Node”:
Phase I:
Daze from [Basic Attacks] is increased by 15%. DMG from [Chain Attacks] is increased by 100%.
Agents deal an additional 50% damage to Stunned enemies.
Phase II:
When an opponent is Stunned, every team member accumulates 2 instances of [Fervor], and when an Attribute Anomaly occurs, every team member gets 1 instance of [Fervor]. Each instance of [Fervor] lasts for 20 seconds and can stack up to a maximum of 3 times. The duration for each individual stack is determined independently.
With every pile of Fervor, the power of Agent ATK boosts by 10 percentage points, and the Anomaly Proficiency score gains an additional 10 points.
Phase III:
Increases Agent ATK by 20%, and Attribute Anomaly DMG by 30%.
[Adjustments & Optimizations]
1. Agents
● Optimizes Agent “Piper’s” walk-to-run transition animation after triggering certain moves.
● Optimizes Agent “Nekomata’s” blade glint special effects during [Basic Attack: Crimson Blade].
● Corrected “Soldier 11’s” Mindscape Cinema display.
As a dedicated fan, I’ve rearranged and polished the description of Ellen’s EX Special Attack. It’s all about text alignment and sequence, no changes to the actual abilities it holds.
● Optimizes the way buff icons are displayed for Agent “Soukaku’s” different “Vortex” states.
● Optimizes the way buff icons are displayed for Agent “Grace’s” different “Electric” stacks.
As an enthusiast, I fine-tune the textual explanations for certain abilities (These adjustments are purely text-based and have no impact on actual gameplay mechanics).
1) ATK and DEF in some skill descriptions were changed to “initial ATK” and “initial DEF.”
2) The adjustment for the text description of the 2-piece Drive Disc is now: “Boosts ATK by 10%”. This paraphrasing aims to maintain the original meaning while making it more natural and easy to read.
2. Enemies
● Optimizes visual display of Stun DMG Multiplier info for some enemies.
● Optimizes the UI design and display for some elite enemies.
● Corrected the background color of “Hornet” Ether Mutants in “Phaethon’s Database.”
3. Systems
As a user, I’ve streamlined the experience by modifying the portal settings to seamlessly connect with your mailbox. Now, conveniently located on the right side of the [Options] button in the lower section of the main menu, you’ll find a new button that grants you direct access to your emails. Enjoy the improved navigation and ease of use!
Enhances the user’s interaction with Inter-Knot notifications, direct messages, and the camera feature. Once these functions are completed, the player will regain mobility more swiftly compared to earlier instances.
Streamlines the process for enhancing Agents in the game: Players can immediately access relevant gameplay through the material item details screen. After completing a challenge, they can easily go back to the Agent upgrading screen by clicking the “Back to Upgrading” button.
4. Gameplay
In Hollow Zero, starting from the next Monday at 4 AM (server time), following the completion of the Version 1.1 update, the number of Special Commissions required to be completed within Bounty Commissions each week will decrease from 5 to 2. Additionally, the number of tasks for Special Commissions will also decrease from 4 to 2.
In Hollow Zero, following the Version 1.1 update, you’ll earn more Bangboo System Widgets and Whitestar rest area Z-Merits in a single reward, but the weekly limit remains unchanged.
In “Hollow Zero,” we can enhance the system that decides when to summon support agents. If proxies do not need assistance, agents will stay out of the team, allowing players to use their own support items instead.
● Optimizes the description of the challenge to go to the next floor in “Hollow Zero.”
● Optimizes the description of The Hollows Bank event in “Hollow Zero.”
● Optimizes the display logic of different area unlock requirement descriptions in “Hollow Zero.”
● Optimizes the enemy display animations in the “Hollow Zero” portal.
Improves the descriptions of important adversaries in the Key Enemy Information section of “Hollow Zero,” incorporating useful gameplay insights.
● Optimizes the visual display of enemy attribute weakness and resistances in “Shiyu Defense.”
Enhances the reasoning behind the timer in a data recovery game, focusing solely on the duration taken for data recovery. Time spent during this process is what gets logged.
● Adjusted the combat special effects for some enemies in “Expert Challenge.”
● Adds no. of enemy waves and enemy descriptions to Enemy Details in “Shiyu Defense.”
In “Notorious Hunt” and “Expert Challenge,” we’ll now provide information about an enemy’s resistance on the enemy details screen.
On the “Notorious Hunt” Challenge Results page, the “Restart” button is now labeled as “Ready for another round?”
5. Mouse & Keyboard and Controller Optimizations
As a dedicated player, I appreciate the immersive touch of controller vibrations during specific game interactions. For instance, it’s thrilling when I achieve an A-Rank Signal in Signal Search or summon an Agent Mindscape, as these moments are amplified by the subtle yet impactful rumble under my fingers.
Streamlines controller instructions to help users find materials needed for building or upgrading Agents, W-Engines, and Drive Discs when they don’t have the required materials on hand.
● Adds a button prompt for calling up the Shortcut Wheel in Controller Mode.
● Optimizes the claim reward experience for “New Eridu City Fund” in Controller Mode.
● Adjusted the Exclusive Skin on/off button on the Agent Equipment screen while in controller mode.
Enhances the gameplay experience by incorporating a feature that enables players to choose various options with numerical keys when using the Keyboard & Mouse setup.
Enhances multiple methods for triggering the Shortcut Wheel in Keyboard & Mouse settings: Gamers are now able to choose between holding, dragging, and releasing a key or simply clicking on it to activate the shortcut.
To enhance user experience in both Keyboard/Mouse and Controller modes, we’ve incorporated a visual aid – a needle prompt – that highlights the current function being controlled. This needle prompts appear when you hold, move (drag), and then release.
On keyboards, mice, and mobile touchscreens, a progression bar has been incorporated into the “Shortcut Wheel.” Pressing and holding any button on this “Shortcut Wheel” will reveal the progression bar.
6. Others
Addresses a problem that might cause lag or choppiness during combat on certain mobile devices.
Enhances the arrangement around the character named Casper, located at Scott Outpost. New teleportation features have been implemented to access upgraded materials and items more easily.
● Corrected the completion requirements for some Achievements (These are text-only fixes).
● Reduced the flashing intensity of some special effects.
Accelerated certain animations within the “Monitor Array”, as well as reduced the transition time between switching from “HDD Commission” to story material.
● Optimizes information display on the New Eridu City Fund screen.
● Optimizes information display on the “Inter-Knot Membership” screen.
Once you acquire a B-Rank W-Engine that you previously owned, the “NEW!” badge will no longer be displayed to enhance the visual appeal.
After acquiring a new Disc Drive, the “NEW” indicator in its upper right corner will no longer be visible approximately 24 hours later, at server time, upon exiting and re-entering the system.
● Optimizes the speed it takes to complete resource integrity checks in certain circumstances.
● Optimizes the external volume for some Android devices while playing the game.
● Optimizes “Nineveh’s” combat sound effects.
● Optimizes the English, Japanese, and Korean voice-overs for parts of the story.
Switched out the English voice performers for characters “Lucy” and “Soukaku”, using new voice recordings for their dialogues instead.
● Optimizes the 3D models for some NPCs.
● Optimizes the mission prompts for “Spend the day at my own pace.”
[Issue Fixes]
1. Agents
Addresses the problem that Agent “Soukaku” experiences following a Chain Attack entry into combat; she may unintentionally shift from one side to another with a certain probability.
Under specific conditions, it’s possible for Agent “Soukaku’s” self-applied buff from her Core Skill “Core Passive: Blade Banner” to inadvertently get canceled. We’re working on a fix for this issue.
As a devoted admirer, I’m thrilled to share that I’ve been working behind the scenes to rectify a problem affecting some of the attacks targeted at my Guard Boars, “Lucy’s”. It seems a small percentage of these strikes were causing inaccurate effects upon impact. But fear not, the issue is being addressed now!
As a dedicated fan, I’m excited to share that we’ve resolved an inconvenience some players might have encountered – the occasional glitch where 3D agent models might not render properly during combat scenarios. Now, you can enjoy a smoother gaming experience without worrying about such visual hiccups!
Adjusts the inaccurate special attack description for character Rina. Instead of “Order Anastella to…”, it now reads, “Order both Drusilla and Anastella to…” (This modification only affects the description of the skill and does not impact its actual functionality).
● In the event that Agent “Ben” encounters “Shadow of Horror” Corruption in Hollow Zero, and subsequently blocks an attack during his special or EX special attack while invulnerable, it allows Dead End Butcher to recover health erroneously. This could be rephrased as:
In the game Hollow Zero, there was a problem with Withering Garden’s specific Ether Activity. When Agent Ben used his Special or EX Special Attack while invulnerable, and successfully blocked an attack, both Energy and Decibels were still depleted even though he shouldn’t have been affected at that moment. This issue has now been resolved.
Addresses an occurrence where, under specific conditions, there’s a potential for Agent 3D models to become invisible or flicker.
2. Enemies
Addresses a problem where certain adversaries, like the “Heavy Striker” and “Lightfoot Rover,” may occasionally have their attacks disrupted or stopped.
As a gamer, I’ve noticed that sometimes when I pull off a Perfect Assist with my Agent character, there’s a glitch with Thanatos’ Daze effect under specific conditions. It seems the calculations for this ability aren’t quite right.
● Resolves a problem where certain special effects related to “Nineveh’s” skills might appear improperly.
Addresses an problem occurring during gameplay on mobile devices, where certain enemy models’ textures may appear distorted or incorrectly displayed.
● Fixes an issue where some enemies’ visual effects do not display correctly.
● Fixes an issue where the [Disorder] effect incorrectly builds up Daze.
3. Systems
Resolves a potential problem that might prevent the usual playthrough of the “Cat and Mouse Game (I)” experience for the Agent Story.
Addresses a problem occurring when accessing an “Agent Story” through the “Video Archive.” There’s a possibility that the video may fail to appear as expected.
Addresses an occurrence on certain devices where the “Quick Menu” might fail to appear properly upon activation.
On certain devices, engaging with “Howl” at the newsstand might cause difficulties in exiting the interface for some users. This problem will now be addressed.
4. Gameplay
Resolves a problem encountered during the “Challenge Saving Hacker Rain” on Hard Mode, where the final scores get computed inaccurately upon finishing the main mission.
Resolves a problem encountered during the “Rally” sequence in the Commissions, preventing players from controlling their Agents as intended.
● Fixes an issue where City Commission “King of Street Soccer (II)” cannot be completed.
Addresses a problem found in certain “Monitor Arrays” where there’s a possibility for players to experience abnormal control issues with their characters.
Addresses a problem that might lead to the game crashing during the “Shiyu Defense” stage, ensuring smoother gameplay.
Solves the problem where, upon gathering the maximum number of “HIA Commemorative Coins” in “Lumina Square”, “Sage in a Barrel” incorrectly shows that 10 more Commemorative Coins remain for collection.
5. Environments
Addresses an occurrence where, under specific conditions, the environment models may temporarily vanish or flicker.
As a devoted gamer, I’m always thrilled when game developers address and resolve issues that can disrupt my gaming experience. For instance, in certain gaming environments, elevator control glitches might occur, leaving my character seemingly out of control. However, this problem is now a thing of the past, as the creators have skillfully engineered a solution to ensure smooth and enjoyable elevator rides for all players.
● Fixes an issue in “Lumina Square” where some vehicle models do not display correctly.
6. Others
Addresses an occurrence on certain devices where the 3D models of “Wise” or “Belle” might not render properly during motion.
Addresses an problem that may occur when playing the game on a computer, causing occasional stuttering within the “Lumina Square” scene.
Addresses an issue on certain devices that may cause the screen to turn black unexpectedly, leading to a system crash.
● Fixes an issue where the text and voice lines for some languages do not match.
● Fixes typos found in some in-game text.
Refines, enhances, and corrects the in-game text for various languages. Note that these alterations do not impact game mechanics or features.
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2024-08-14 02:45