Master the Witchhunter Class in Oblivion Remastered! Tips & Tricks
In the realm of The Elder Scrolls IV: Oblivion Remastered, the character class known as the Witchhunter stands out as one of the top choices for beginners. This is due to its unique blend of physical combat prowess, stealthy maneuvers, and formidable archery skills, all while offering control over various magic schools. Essentially, the Witchhunter serves as a potent anti-mage, demonstrating versatility, speed, and lethality in ways that other hybrid classes often struggle to achieve. In essence, this class can be considered a Jack of All Trades, showcasing mastery across all its combat disciplines.
For those eager to delve deep into the combat system of the Oblivion Remaster, this guide offers the essential knowledge needed to become a formidable Witchhunter in Cyrodiil. Whether you’re deciding on the optimal race or gathering the finest gear for battling Tamriel’s most treacherous mad mages, this guide has got you covered.
Best Races For Witchhunter In Oblivion Remastered
The Role of a Witchhunter is centered around combating magical adversaries, making it equivalent to an anti-mage ranger. They possess abilities such as spellcasting for tracking, concealment, and deflecting spells, along with proficiency in Destruction spells for increased elemental damage. Given their primary opponents, it’s crucial that a Witchhunter has enhanced Magic Resistance. Therefore, the most suitable races for this class are Bretons and Argonians due to their inherent resistance to magic.
Breton characters possess an innate resistance to magical effects and a knack for all types of magic, which makes them particularly suited for certain classes. They also benefit from the Greater Power called Dragon Skin, allowing them to summon a potent shield once a day, and this power can be activated silently. Additionally, Bretons have natural proficiency in Conjuration, Mysticism, Restoration, Alchemy, Alteration, and Illusion skills, most of which are Major Skills for the Witchhunter class, ensuring they’ll find it relatively easy to employ various magical strategies against their favored adversaries.
Instead of Argonians, one might consider them exceptional candidates for vampire slayers. They boast a complete immunity against poison and a robust resistance to diseases, which could provide players with an edge in combat without the risk of contracting Vampirism. Moreover, their unique ability to breathe underwater, coupled with their proficiencies in Athletics, Security, Alchemy, Blade, Hand-to-Hand, and Illusion skills, makes them a valuable asset in various game scenarios, particularly when dealing with vampire mages.
Best Birthsigns For Witchhunter In Oblivion Remastered
Witch-hunters often find utility in traits like stealth, mobility, and agility. Consequently, two abilities that complement these characteristics particularly well are the Thief and the Steed.
The Thief bestows a boost of +10 to the attributes of Agility, Luck, and Speed, thereby enhancing movement, dealing increased damage with the Bow (a preferred weapon of the Witchhunter), and granting a scarcely found attribute (Luck) – an attribute that players cannot enhance apart from through enchantments, special items, or choosing the Thief. These benefits will prove crucial as the player advances to the highest level, whereupon leveled adversaries transform into formidable obstacles.
Instead, the Steed provides a significant bonus of +20 to Speed, empowering the Witchhunter with agility in combat. This agility enables them to dodge spells, avoid attacks from melee minions, and inconvenience summoned creatures such as Clannfear, Bears, and Daedroths, which could otherwise disrupt their efforts against Conjurers and Necromancers.
Best Equipment & Weapons For Witchhunter
Because Witchhunters predominantly rely on Bows, it’s smart for them to carry a backup melee weapon like Blades. This is useful in case they encounter situations requiring close combat. There are numerous weapon choices that cater well to a Witchhunter, taking into account their stats, utility, and enchantments. Here’s a rundown of some top-tier weapon options for a Witchhunter.
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- Frostwyrm Bow: It can be obtained at the top of the north-east mountains by killing the Uderfrykte Matron, a powerful troll that inhabits the Dive Rock peak.
- Akaviri Sunderblade: Is a powerful one-handed blade (Akaviri Katana) enchanted with a 100% Weapon and Armor Disintegration spell, which renders enemies defenseless in a single hit. It can be purchased in the Imperial City Market District.
- Chillrend: A unique shortsword with a powerful Frost Damage and Frost Resistance Decrease Enchantment that can be obtained by completing The Killing Fields quest.
When choosing equipment, it’s beneficial for players to select resistances to Frost, Electricity, and Fire elements. Additionally, rings that boost Endurance, Agility, and Willpower would also be very helpful.
For a Witchhunter, upgrading their equipment with Light Armor is advantageous. Adding a Glass Armor set to their collection is an excellent choice as it provides mobility flexibility, strong resistance, and minimal noise. However, for even greater protection, the Crusaders Set is recommended; however, not all players can acquire it since it comes with the Deluxe Edition.
Best Spells For Witchhunter

This list includes fantastic spells that are beneficial during Witchhunter gameplay, along with creative tactics on how to maximize the efficiency of the Class’s key skills:
1. A list of powerful spells for use in Witchhunter games.
2. Additionally, some clever strategies to optimally employ the primary skills of the Class for better spell effectiveness.
- Silence: The best possible magic for the Witchhunter. Cast silence on a spellcaster, and they become sitting ducks, prey for the Witchhunter’s arrows. Mages, Conjurers, Witches, and Necromancers are the most annoying enemies in the game. Be smarter than them and shut them down before they can even react.
- Hindering Touch: One of the best ways for Witchhunters to create distance when they are overwhelmed by powerful melee foes (especially Summoned Draemora Lords). Players can use this spell to make their foes slower and run away before letting loose a hail of arrows down upon the summoner (which is always the best way to make the summoned beast disappear). On higher levels, players should replace them with Burdening Touch, and Weight of the World, which are Expert and Master versions of the same spell. More burden means less speed for those pesky Draemora.
- Electric/Heat/Frost Shield: Grants extra elemental resistance buffs to prepare for battle against powerful Destruction spellcasters. In the late game, mage enemies become so troublesome that having no Elemental Resistance is equal to being the easiest target to cook for a spellcaster.
- Guard/Shield: Offer extra protection against melee attackers and Summoned Creatures. Greatly effective against Daedroths and Clannfear, the favorite summons of the average Conjurer.
- Turn/Repulse Undead: One of the worst things about dealing with covens of Conjurers or Vampire Nests as a Witchhunter, is the sheer amount of summoned Skeletons, Headless Zombies, Ravenous Zombies, and other undead that will swarm them once they know the players are there. So, having this spell is a must to control the approaching creatures while they deal with the summoners.
- Summon Flame Atronach: One of the finest Conjuring spells the Witchhunter can have. The Flame Atronach is the ideal battle partner for them, since they are quite resilient, have a deadly fireball attack, and most importantly, they explode when killed. Having a Flame Atronach as their companion will ease the Witchhunters’ lives.
- Detect Life: Another useful spell to have, especially when delving in enclosed dark dungeons. Players never know what might lie hidden behind a dungeon wall or in the next Ayleid ruin chamber. Be mindful though: this spell doesn’t work on undead or vampires.
- Elemental Spear: A custom spell that causes Frost, Shock, and Fire damages, it has a low Magicka cost, and quite a lot of casting speed. It can be obtained by looting Conjurer enemies here and there, or purchased from Destruction Masters at the Mage’s Guild.
- Chameleon/Invisibility: Needless to say, these are some of the most useful spells alongside Detect Life and Nighteye. They can basically turn Witchhunters into ghosts, and mages cannot cast spells on enemies they cannot see. Simple as that.
- Nighteye: Withchunters using this spell become practically unstoppable when attacking covered by the mantle of darkness. They can see where others cannot (except maybe Vampires) and strike first while enemies resort to Light Spells and Torches.
Tips For Playing As A Witchhunter In Oblivion Remastered
This upcoming section offers valuable insights for newcomers who haven’t yet experienced the role of a Witchhunter, eager to grasp the intricacies. The Witchhunter isn’t just a blend of classes; it’s a skilled and lethal pursuer of the arcane realm, capable of plunging into the most ominous recesses of Cyrodiil, causing dread among all supernatural entities, cultists, and extra-dimensional adversaries. Here are some key points to bear in mind as you embark on your Witchhunter journey:
1. Understand the unique abilities and skills that set a Witchhunter apart from other classes.
2. Master the art of detecting and banishing occult energies, which will prove invaluable in uncovering hidden secrets and vanquishing dark forces.
3. Develop your knowledge of supernatural lore to anticipate and counter the tactics of your enemies.
4. Embrace your role as an investigator, tirelessly seeking out clues and piecing together the puzzle of the occult.
5. Be prepared for encounters with powerful entities that require strategic planning and quick thinking to overcome.
- Always carry a steady supply of arrows: Since Witchhunters are masterful bow users, their Sneak Attacks are always the opening of a massacre in the middle of an enemy wizard’s coven. When attacking with the bow, players are most likely to use the advantage of Stealth, since their class excels at it, but always be mindful of their ammo. Once the combat starts and the arrows and spells fly, there’s no knowing when the last projectile will be fired. Better them running out of mana than the players running out of arrows.
- When things get sticky, switch to melee: Witchhunters can also play the role of blademasters against bandits, Skeleton Guardians, and other nefarious creatures whose sole purpose in life is to rush for their sniper roost and try to take them down while their evil wizard overlords fire spells on them. If overwhelmed by a superior melee foe, dodge, or block, then strike swiftly to get out of their reach, then run and switch to the bow to deliver the finishing blow.
- Remember Witchhunters are wizards too: Where both range and melee fail, a good counter spell does the trick. Witchhunters are specialists in using the mage’s best weapons against them. Use Silence on Destruction spell users, and they become big, clunky targets, waiting to be filled with arrows.
- Always kill the big bad Wizard first: When dealing with a superior number, especially in dungeons, it is a good idea to pinpoint the most powerful wizard in the coven. They are most likely equipped with Staves (which will be visible in their backs) and they will be well guarded. So, use that sneak attack to crush the boss of the dungeon, then follow with a barrage of arrows and spells to minimize its mobility. Attacking first and fast is a guaranteed path to victory.
- Kill the Conjurer, and the Minion goes poof: In Oblivion Remastered, summoned creatures disappear when the summoner dies. So kill them first, and their minions cease to exist. It is quite simple, and in case these creatures annoy the Witchhunter, using Burden or other debuff spells to control them is the best possible solution to keep them entertained while the player deals with the Conjurer.
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2025-04-27 23:34