Elden Ring Nightreign’s Deep of Night mode is out today, and it’s “high-difficulty” even by FromSoftware standards: new red-tier gear, 3 more relic slots, and uber-buffed enemies

The intense, challenging expansion called “Deep of Night” is making its way to Elden Ring: Nightreign on September 10 at 6:30pm Pacific Time, 9:30pm Eastern Time, or 2:30am British Time (September 11). In this mode, players will confront wave upon wave of powerful bosses and upgraded adversaries as they journey deeper into the night. The culmination of this journey takes place at Depth 4, which serves as a climax and then offers an “endless battle for those craving more action and excitement.

Elden Ring Nightreign just got its biggest patch ever, and it’s probably the most generous batch of buffs FromSoftware has ever given – even if the community’s favorite OP legendaries got wrecked

Bandai Namco has shared detailed updates on their publisher site. To begin with, all characters labeled as “Nightfarer” have received a boost. Here are some of the main changes:

*Note that I’ve tried to keep the structure and information flow similar to the original text while making it more readable for a general audience.*

Tainted Grail: The Fall of Avalon Patch 1.1 is now available bringing in new game plus, transmog, & much more

The Tainted Grail: The Fall of Avalon Update 1.1 introduces several enhancements, such as New Game+, customizable equipment (transmog), additional weapons, improved third-person camera, three fresh dungeons, late-game console performance improvements, and numerous other features. Simultaneously with the patch launch, Awaken Realms has shared two videos to offer a sneak peek of the update.

Hollow Knight: Silksong’s Difficulty Might Already Be Taking a Page From Elden Ring: Shadow of the Erdtree’s Book

However, the discussion about Hollow Knight: Silksong hasn’t been entirely positive either. Even ardent fans of Hollow Knight have expressed some reservations, and it appears that the game’s challenging difficulty is causing a stir among players at present. Some might argue that reducing Silksong’s difficulty would compromise Team Cherry’s vision, but FromSoftware has shown through their games that such changes need not necessarily undermine the original concept.

Nearly half of over 3 million Hollow Knight Silksong fans played Elden Ring

As an ardent fan, I’m thrilled to share some staggering figures about Hollow Knight Silksong, straight from Rhys Elliott of Alinea Insight Newsletter. This captivating title has managed to sell over 5 million copies in just a matter of days! More notably, Steam accounts for an impressive 3 million of these sales, and the game’s revenue on Valve’s platform has surpassed $50 million! Incredible, isn’t it?

“The great Todd Howard says that great games are played, not made,” according to Bethesda’s Pete Hines, so Elder Scrolls devs changed Oblivion combat three times and no one spoke about it

In simpler terms, Hines told DBLTAP that an idea’s value is determined by how it performs when put into action, and that’s what truly defines its quality or lack thereof. This perspective seems to have guided Howard in the development of Oblivion, resulting in a combat system that was both straightforward yet well-thought-out.

Elden Ring Nightreign’s Deep of Night Game Mode Debuts a Long-Overdue Feature

In a matter of days, the new mode titled “Deep of Night” in the game Elden Ring Nightreign will be released. This update not only brings randomized landscapes and tougher opponents but also introduces unpredictable Nightlords, making gameplay significantly more challenging. The arrival of this feature, which has been eagerly anticipated by players, marks a long-awaited evolution in the game.

Capcom president cites PS5 pricing as a barrier to Monster Hunter Wilds sales

As a dedicated gamer, I can’t help but share some insights I picked up from an interview with President Tsujimoto. In that chat with Nikkei, Tsujimoto admitted that our beloved game Monster Hunter started off strong, selling over 10 million units within the first month post-release. However, he also mentioned that the momentum didn’t quite sustain in the following months. He believes part of the reason is down to cost-maybe we could have sold even more copies if it were a bit more affordable for gamers like us!

Street Fighter 6 x Monster Hunter Wilds Collaboration Announced, Starts September 1st

The partnership is a time-limited affair running from September 1st through September 30th. By casting your vote on the Battle Hub as to who you think would prevail in a battle between the White Wraith and Akuma, players stand a chance of receiving four weapon enhancements and two emotes. Additionally, logging in during this period offers rewards such as decals, desktop backgrounds, a contender screen effect, and many other goodies!