Indie Spotlight – Bacon in Zane delivers weirdly satisfying casual gameplay inside the human body

Story Highlights

  • Bacon in Zane is a bizarre casual adventure where you guide a piece of bacon through the human body.
  • Mr. Philipp, the solo indie dev shared insights about the game’s unique concept, challenges, player response, future plans, and more.

Philipp Stollenmayer (known as kamibox) has released a new, playfully unscientific game called Bacon in Zane for Android. This sequel to the popular game Bacon – The Game puts you in control as you guide a piece of bacon through the inside of a human body.

Featured Column – Indie Spotlight

GamingonPhone’s Indie Spotlight highlights promising new game studios and developers, giving them much-needed recognition and exposure. We share detailed information and perspectives directly from the developers themselves. If you’re an indie studio interested in being featured, please contact us at editor@gamingonphone.com.

Game Overview

Bacon in Zane is a surprisingly engaging and bizarre sequel where you control things like bacteria, breathing, and brain signals using touch controls, all to guide a slice of bacon through the human body.

In this game, you’ll explore each level to find exits and unlock strange food items. You can even race your friends through the body! With its quirky take on anatomy, unexpected twists, unique music, and more, Bacon in Zane offers a charming and engaging experience for today’s gamers.

Why you should play Bacon in Zane

  • It offers a bizarre yet entertaining experience with its anatomically incorrect gameplay and unexpected mechanics.
  • Features an odd soundtrack made from the dev’s own body noises and various surprises.
  • Enjoy a creative, casual experience where you guide a piece of bacon through the human body.
  • Even get a bit competitive and race your friends through the body.

From concept to creation: Developer Insights

In an interview with GamingonPhone, Philipp Stollenmayer, known as kamibox, discussed his game, Bacon in Zane. He talked about what inspired the game, its unique art style, and the difficulties he encountered while making it.

I began by asking him about himself, wanting to learn more about the person creating these enjoyable games. He explained that he’s located in a medium-sized town in Germany and largely works on his own, only getting assistance with music and translations. He primarily develops food-themed mobile games, but with a humorous and unexpected angle, which I think is what makes them special.

Bacon in Zane took shape after PBJ – The Musical

He mentioned the idea for the game came to him after he finished working on his previous project, PBJ – The Musical. While designing levels for that game, he had a lot of ideas for new gameplay features. Although those features didn’t quite fit PBJ – The Musical, he wanted to create something that would appeal to a wide audience.

After finishing PBJ, I really started playing around with ideas that focused more on how skilled you were as a player. That’s actually how Bacon in Zane came about – it all started with those experiments!

Building gameplay around a wobbly piece of bacon

Surprisingly, the main gameplay ideas for Bacon in Zane came from a previous project of his. He described Zip Zap, a game where “you control moving parts of machines with a single touch.” This was before he developed the distinctive, unstable style that defines his current work.

The key to the game Bacon in Zane is the bacon itself,” he explained. He described its movements as “slimy, juicy, and unpredictable,” which he felt made the game really enjoyable. To emphasize this chaotic energy, he designed the game’s mechanics around how the bacon moved, and setting the action inside the human body helped create a slightly unsettling atmosphere.

Tackling the challenges of an open-world body during development

I wondered what difficulties he encountered while building it, so I asked him about them.

Mr. Philipp explained that creating the open world map was a major challenge during development. It wasn’t just about giving players freedom to explore – the level design itself proved difficult. He also wanted to ensure the game had a feature where players could zoom out and see the entire world at a glance, which presented technical difficulties.

Keeping the visuals simple, as gameplay comes first

We then talked about art design, which I really enjoy. He explained that in his games, the art always supports the gameplay, rather than the other way around. Because the gameplay can be difficult, he focuses on making sure every element is easily understandable. This also allows him to keep the color scheme simple and avoid unnecessary details.

A surprising response from players, especially with the treasure hunt

He said he was really pleased with how fans reacted, especially since he’d worried the treasure hunt might be too challenging. It was tough to get the difficulty just right, but the positive response was a pleasant surprise.

Wow, it’s crazy! They said three out of the five hidden numbers were discovered within the first day! I’ve been reading the emails people are sending in, and honestly, players are going all-out to find them – it’s awesome to see that kind of dedication. I even felt the urge to jump in and help, but unfortunately, this event isn’t open to players in my region. Bummer!

Future updates and plans beyond the game’s launch

As we wrapped up our conversation, I asked him what he had planned now that the game was released. He said he’s already working on adding more character parts, specifically “arms and legs.” He’s carefully watching how players are using the game, paying attention to what they enjoy and don’t enjoy, and using that feedback to inspire the design of future levels.

He explained that this method proved successful with the initial release of Bacon – The Game, noting that the game’s levels consistently improve with each update.

Mr. Philipp also shared that he’s already started a new project in virtual reality. He admits he’s not yet sure how it will all come together, playfully admitting he’s much better at beginning projects than completing them.

Final Verdict from the Editor

Now that the game is on iOS, I’m definitely going to give it a try. The gameplay is really unique and interesting. It’s a fun change of pace from the competitive games I usually play, and honestly, the idea of guiding a piece of bacon through the human body is surprisingly enjoyable.

This game is a truly unique experience. It’s packed with secrets, fun treats to discover, unexpected moments, a simple art style, and even a race mode where you can compete against friends inside the game world. Plus, the soundtrack is… well, let’s just say it’s made in a very unusual way! If you’re looking for something different and genuinely enjoyable to help you relax, this game is definitely worth checking out.

You can now download and play the game on the App Store. It’s free to play, but includes ads. If you’d prefer an ad-free experience, you can pay to remove them.

Read More

2026-05-09 05:12