Mobile Legends Advanced Server Patch 2.1.74 Update: Hero Adjustments, Battlefield Changes and more

Story Highlights

  • This patch focuses on battlefield effects adjustments.
  • Retribution spell’s damage is buffed to give junglers the early game advantage.

The newest update to Mobile Legends: Bang Bang (MLBB), Patch 2.1.74, includes changes to several heroes, along with adjustments to the game’s systems and modes. These updates are currently available on the Advanced Server.

This update primarily fine-tunes the new Ranked Battlefield features being tested on the Advanced server. Let’s take a detailed look at Mobile Legends Patch 2.1.74.

Mobile Legends Patch 2.1.74 Update: Hero Adjustments

Hanzo (Buffed)

We’ve made improvements to this Assassin’s damage early in the game, letting them quickly eliminate single targets and more effectively compete for objectives like Turtle and Lord. To maintain balance, we’ve made some minor adjustments to other parts of their kit.

Passive Attributes (↓)

  • Base HP: 2594 >>> 2440
  • Attack Speed Growth: 2% >>> 1%

Skill 1 (Hanekage) (~)

This skill now works on both the Turtle and the Lord. The developers have also fixed it so it no longer harms nearby units when locking onto a target.

Skill 2 (Hanekage) (↑)

Initial Base Damage When Knocking Enemies Airborne: 135-210 >>> 405-630

Ultimate ability (↑)

  • Cooldown: 24-16s >>> 18-12s
  • New Effect: If Hanekage is killed, the Ultimate’s cooldown is doubled.

Hirara (Nerfed)

Reduced the hero’s damage in the early to mid game

Passive Attributes (↓)

New Effect: Deals 50% less damage to minions.ㅤㅤ

Skill 1 (↓)

Base Damage: 225-360 >>> 190-330

Skill 2 (↓)

Base Damage: 225-360 >>> 190-330

Falling Maple: Enhanced Skill 1 with the Power of Skill 2 (↓)

Base Damage: 340-540 >>> 285-495

Infernal Torrent: Enhanced Skill 2 with the Power of Skill 1 (↓)
  • Base Damage: 340-540 >>> 285-495
  • Dash Damage: 225-360 >>> 190-330

Marcel (Adjusted)

The Devs have optimized Marcel’s Ultimate to make his skills better combo with other heroes. ㅤ

Ultimate (~)

  • Effect Optimization: Units frozen by Golden Hour can now be targeted.

Mobile Legends Patch 2.1.74 Update: Battlefield, System, and Gameplay Mode Adjustment on the Advanced server

Battlefield Adjustment

A. Battlefield Effect Test

We’re bringing back battlefield effects! Based on your feedback and testing data, we’ve improved how some of them work. Keep in mind that the effects you see right now are still works in progress and don’t reflect the final look. You’ll be able to experience the updated battlefield effects after this week’s update. Here’s a list of the effects being tested in this patch:

1. Nowhere to hide

You can now find crystals scattered throughout the map that you can collect. When you pick one up, energy will swirl around your hero for a short time. If any enemy heroes are nearby but hidden, the energy will flow towards them, revealing their location for a few seconds.

During this test phase, we’ve added a lot more Crystal spawns to collect data. Keep in mind that the final game might have fewer of these spots and adjusted cooldown times, depending on how things perform. Here’s what you need to know:

  • Significantly increased the number of Crystal spots.
  • Accordingly, the cooldown for each spot has been increased to 90 seconds.
  • Reduced the pick-up time for a smoother collection process.

2. Fire Turtle

Now, when you defeat the Turtle, you won’t receive a shield. Instead, a friendly Turtle will appear on the lane to assist in pushing. Allied heroes close to this friendly Turtle will quickly regain health. We’ve made changes to this in-game effect.

  • Reduced allied Turtle’s HP in the early game and increased it in the late game (It becomes stronger than the previous patch after about 4 minutes).
  • The allied Turtle will spawn on the lane with the strongest enemy Turret (with a higher chance to spawn in different lanes to help push down enemy outer Turrets).

B. Equipment Adjustments

Rapid Boots

With battles happening more often now, players spend less time traveling between them. To address this, we’ve removed the speed boost you used to get when not in combat and instead increased your base movement speed. Details of this change are below:

  • Movement Speed: 65 >>> 55
  • Unique Passive – Side Effect (Removed)
Roaming Blessing – Dire Hit (Revamped)

Moving faster builds up power. Each movement increases your speed (up to 20 times). Once you’ve built up 10 of these boosts, your next attack will use them all, dealing extra damage based on how many you had.

C. Jungle Related Adjustments

We’ve improved things for Jungler players who are vulnerable to early-game attacks from multiple opponents. We’ve done this by making some adjustments and adding more options for how they can navigate the jungle.

Retribution (↑)
  • Basic Retribution Damage: 520 (+ 80* Hero Level) >>> 750 (+ 150* Hero Level)
  • Advanced Retribution Damage: 780 (+ 120* Hero Level) >>> 750 (+150* Hero Level)
Creeps (~)
  • Reduced the base EXP of Thunder Fenrir and Molten Fiend, and increased the base EXP of other creeps, while keeping the total EXP needed to reach Lv. 4 by killing 5 creeps unchanged.
  • Killing the Horned Lizard, Fire Beetle, and Lava Golem will immediately level you up to Lv. 2, and their first respawn time has been moved up to 25 seconds.
  • Increased the base HP of the Horned Lizard, Fire Beetle, Lava Golem, and Thunder Fenrir, and reduced the base HP of the Molten Fiend.
  • Slightly increased the late-game Gold rewards provided by the Horned Lizard, Fire Beetle, Lava Golem, Thunder Fenrir, and Molten Fiend.

D. Control Optimizations

  • Added the Avatar Quick Cast feature in the skill settings. Under (Lock-on Targeting), you can now drag directional skills directly to a hero’s avatar for a quick cast.
  • Optimized targeting logic in (Lock-on Targeting) mode: Within 3s of losing a hero lock, if no new targets are acquired, the previous lock will be restored.
  • Optimized the locking status display in (Lock-on Targeting) mode: Casting a skill on a locked enemy hero will no longer change the current hero lock status.

System Adjustments

A. Highlights Feature

We’ve improved how Highlights Notifications work and added some new ones. Now, highlights that happen during a match will also affect your Match Score. You’ll see these highlights on the Match Result screen with new icons. Tap the icons to see a list of the highlights that contributed to your score and what caused them to trigger.

B. Medal System

  • The devs have adjusted the score requirements for different medals, making it slightly easier to get Gold and Silver Medals. Furthermore, the devs have introduced the all-new Supreme Medal for players with exceptional match scores.
  • The Star-raising Points and Protection Points granted by the new Medal have also been adjusted in this Patch.
  • The visual quality of the existing medals has also been upgraded.

C. Season Achievements

  • Based on the existing Style Plate, the devs have added more scenes to display your Season Achievements.
  • When your Season Achievement reaches a certain level, you can send and show it to your teammates in the lobby, hero pick phase, and other screens.
  • Added more reward previews and displays to the Unlock Rewards section of the Season Achievements Screen.

Mode Adjustment

Brawl

As a player, I’ve learned that only one of us can carry The Barrel at a time, and it only stays with you for about 9 seconds before it needs to be picked up again. It’s a quick power-up, so you really have to make the most of it!

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2026-04-19 14:06