‘We are profoundly thankful for your lasting devotion’: Elden Ring celebrates 30 million copies sold just a month before Elden Ring Nightreign

As an ardent admirer myself, I can’t help but express my heartfelt gratitude for your unwavering loyalty, Tarnished. In a recent social media message, FromSoftware echoes the same sentiment: “Your journey is forever illuminated by the Grace of Gold.”

To put it into perspective, let me share some mind-boggling figures. Elden Ring has been an extraordinary success, selling over 20 million copies within a year since its debut, which is truly remarkable. And if that wasn’t enough, its DLC, Elden Ring: Shadow of the Erdtree, sold an astounding five million copies in just a week! It seems that impressive numbers are Elden Ring’s specialty.

As Oblivion Remastered introduces new fans to Bethesda’s iconic 2006 RPG, ex-Elder Scrolls dev admits the level scaling system “was a mistake” eventually fixed in Skyrim

In a recent chat with VideoGamer, Nesmith praised Bethesda and their collaborating studio, Virtuos Games, for boldly tackling updates to the original RPG’s debated mechanics such as leveling and world sizing. As a former developer of Oblivion and having worked on projects like Skyrim and Starfield under Bethesda, Nesmith noted that these modifications have enhanced the remaster to be more enjoyable for contemporary players.

Gaming News: ELDEN RING Ships 30 Million Copies – A Phenomenal Success!

One notable aspect of ELDEN RING is its immersive open-world setting, which gamers have praised for its intricate exploration opportunities. A player, reflecting on their journey in the Lands Between, stated that “playing this game for the first time is an experience I’ll always remember.” The enigmatic allure of the vast landscapes, coupled with the thrill of discovery, makes the game feel like a nostalgic adventure full of childhood wonder. Unlike many other open-world games, ELDEN RING chooses to limit climbing options and instead encourages players to interact more intimately with their surroundings. This promotes careful examination, turning exploration into a thoughtful endeavor rather than a hurried sprint through the environment. It’s this balance of straightforwardness and complexity that keeps players thinking about the game even after they’ve stopped playing.

Salvaged Sound: Juyong Shim’s “Horn Series” Brings New Life to Obsolete Speaker Parts

The Horn Series explores the enduring nature of material memory by repurposing industrial sound equipment into everyday items such as chairs, tables, storage units, and lighting fixtures. In this collection, salvaged speaker horns, frames, and casings become the main structural and decorative components. These elements not only add to the furniture’s modular design but also improve its visual appeal and practical utility. For example, a table within this series can be converted into a lamp, providing a space-efficient solution.