Where To Find Orrin Old Tower In Tainted Grail: The Fall of Avalon

Beginning with Tainted Grail: The Fall Of Avalon, you’ll be thrust into a situation where you’re in a familiar-looking prison cell, unsure of your identity or the reasons behind your incarceration. But don’t worry, as the story progresses, you’ll be unexpectedly liberated by an enigmatic stranger who assists you in making your escape.

In essence, the character you’ve encountered is named Caradoc, but he’s merely a messenger for the true mastermind behind the scenes, Orrin. Continue with your usual course of action, not giving him much thought until after Act 2 concludes. At that point, Caradoc will bring up Orrin – the one who orchestrated the mission to free you from prison. This revelation sets off an intriguing chain of events where you’ll need to search for this elusive figure and unravel his intentions.

This exploration offers significant story revelations from the primary adventure, hence it’s inevitable that this manual may contain such spoilers.

How To Find Orrin

Your only hint regarding Orrin is his ancient tower, also known as the Wyrd Tower situated to the west of Cuanacht’s central city. Head towards that location for more information.

Upon your arrival, you’ll spot a panel located to the side of the entrance door. Be sure to engage with it initially as doing so will help unlock the door.

To engage with this panel, you need to have finished Act 2 and obtained the Shield of Arthur, as evident by the shield emblem on the panel itself.

Step inside and there you’ll encounter the spirit of Orrin communicating, sharing his message with you. Therefore, be patient and attentive as you hear him out until he’s done speaking.

Here’s what I find fascinating! As the adventure comes to an end, there are still a handful of mysteries I can share, along with some intriguing backstory to enrich your understanding of this world.

HEAVY SPOILERS!!!!

Hurrying over to the left side right away, you’ll come across a damaged door. Peeking through it, you’ll find a man sitting on a chair, puffing on a pipe – that’s none other than the Legendary Human King Arthur. However, this revelation is meant to be unveiled only at the end of your journey.

Moving forward, make your ascension to the upper level next, and there you’ll encounter the spirit of Orrin once more. He will communicate and share another message with you.

Lastly, head to the basement by going down the staircase, where you’ll encounter Orrin’s ghost one more time and receive a last message from him.

Through Orrin’s correspondence and certain logs uncovered here (to maintain your curiosity regarding the revelations ahead), you will gather significant insights into the reality concerning Arthur.

It appears that Caradoc intended for you to witness everything before receiving the third and concluding part of King Arthur’s story, which could be valuable as you ponder your choice regarding the conclusion.

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2025-06-04 20:34

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