The Responsive Stage: AI-Powered Architecture Comes to Life

Author: Denis Avetisyan


A new system allows artists and designers to choreograph dynamic architectural spaces, treating buildings themselves as interactive performers.

This paper details a rehearsal-oriented system utilizing explainable AI and large language models to facilitate collaborative design and direction of responsive architectural environments.

While increasingly sophisticated AI systems offer new creative possibilities, effectively integrating them into the nuanced demands of live performance remains a challenge. This paper, ‘Directing Space: Rehearsing Architecture as Performer with Explainable AI’, introduces a rehearsal-oriented system enabling artists and designers to collaborate with-and direct-responsive architectural environments. By treating physical space as a performative agent sensing and interpreting spatial behavior via large language models, the system facilitates iterative experimentation and creative dialogue grounded in dramaturgical principles. Could this approach redefine the relationship between artists, space, and artificial intelligence in the creation of immersive experiences?


The Inevitable Shift: From Static Space to Responsive Ecosystems

Historically, architectural design has largely operated under the assumption of static space – environments conceived as fixed containers for human activity. This approach frequently overlooks the inherently dynamic nature of behavior and the unfolding of narratives within built environments. Spaces designed with this mindset often fail to adequately support, or even respond to, the subtle shifts in human interaction, the changing needs of occupants, or the evolving context of use. Consequently, opportunities to enhance performative experiences, foster meaningful engagement, and truly integrate architecture with the lived realities of its users are frequently missed, resulting in environments that feel unresponsive and ultimately limit potential for rich spatial interactions.

Conventional architectural design often conceives of space as a neutral container, neglecting its powerful influence on human action and interaction. This static treatment fundamentally restricts the capacity of a built environment to genuinely support, let alone enhance, the nuances of performative experiences – be they theatrical performances, everyday social rituals, or even the subtle choreography of movement through a space. When spaces fail to adapt to the evolving needs of those within them, opportunities for meaningful engagement are lost, and the potential for architecture to become a dynamic partner in creating compelling narratives remains unrealized. A truly responsive architecture, conversely, acknowledges that space is not merely a backdrop, but an active element capable of shaping, amplifying, and enriching the experiences it contains.

The conventional understanding of architecture centers on creating static environments, yet human activity is inherently dynamic and narrative-driven. A shift is occurring towards conceiving of buildings not merely as containers of space, but as responsive agents capable of influencing and being influenced by the behaviors within them. This emerging paradigm envisions architecture that actively adapts its configuration-through features like movable walls, dynamic lighting, or reconfigurable surfaces-to better support evolving needs and enhance spatial experiences. Such responsive architecture moves beyond simple functionality, aiming to create environments that proactively shape interactions, amplify performances, and foster a more fluid relationship between people and the built world, ultimately transforming space from a fixed backdrop into a participatory element of daily life.

A novel system integrates the principles of dramaturgical space – the intentional shaping of environments to influence action and meaning – with the capabilities of artificial intelligence to create architecture that dynamically responds to human activity. This approach moves beyond static design by employing AI algorithms to analyze behavioral patterns within a space and subsequently adjust spatial configurations – such as lighting, soundscapes, or even physical barriers – to support or redirect performative experiences. A functional prototype demonstrates the efficacy of this system, revealing how AI-driven adaptation can unlock new possibilities for interactive architecture and create environments that are not merely backdrops for activity, but active participants in shaping it. The result is a space that anticipates, responds, and ultimately enhances the narratives unfolding within its boundaries.

The Digital Blueprint: Constructing a Virtual Mirror of Reality

The foundation of our system is the creation of a detailed Virtual Blueprint, which serves as a precise digital representation of the physical performance space. This is achieved through the application of various 3D Modeling techniques, including photogrammetry, laser scanning, and manual polygon construction. These techniques capture the geometric properties – dimensions, shapes, and spatial relationships – of the physical environment. The resulting digital model incorporates not only the static architectural features, such as walls, floors, and fixed stage elements, but also movable objects and their initial positions. Data is typically represented as mesh data, textures, and material properties to facilitate realistic rendering and accurate spatial calculations within the virtual environment.

The transformation of the initial `Virtual Blueprint` into a `Digital Twin` involves integrating real-time data streams and dynamic parameters. While the `Virtual Blueprint` establishes a static geometric representation of the physical space, the `Digital Twin` continuously updates to reflect current conditions. This is achieved through sensor integration – data from environmental monitors, user interactions, and connected devices are fed into the virtual model, altering its state and behavior. Consequently, the `Digital Twin` isn’t merely a visual replica; it’s a living, responsive model that accurately mirrors the environment’s dynamic characteristics, enabling predictive analysis and informed decision-making.

The Unity game engine serves as the foundational platform for constructing the virtual environment due to its capabilities in real-time 3D rendering, physics simulation, and scripting. This allows for the creation of a highly interactive and visually accurate representation of the physical space. Specifically, Unity facilitates the simulation of lighting, acoustics, and the behavior of virtual objects, enabling experimentation with stage designs and technical setups before physical implementation. The engine’s scripting capabilities, utilizing C#, allow for the programmatic control of virtual elements and the mirroring of data from physical systems, such as the Philips Hue lighting array, to ensure synchronization between the virtual and physical realms. This level of fidelity is crucial for validating design choices and identifying potential issues in a risk-free, cost-effective manner.

The system replicates the functionality of physical control systems, specifically the Philips Hue lighting system and other actuators, within the virtual environment. This mirroring is achieved through a direct correspondence between virtual objects and their physical counterparts, allowing commands issued in the virtual space to be translated and executed by the physical devices. This bidirectional link facilitates a closed-loop system where virtual prototyping and experimentation can be directly validated and deployed on the physical stage, streamlining the design and implementation process and minimizing discrepancies between the virtual design and the final physical setup.

Perceiving the Performance: Decoding Spatial Behavior with AI

Computer Vision is implemented using the YOLOv8 model to provide real-time tracking of performer locations and movements within the defined performance space. YOLOv8, a state-of-the-art object detection and tracking algorithm, processes video input to identify and localize performers, generating data points representing their x, y, and z coordinates over time. This data allows for the calculation of velocity, acceleration, and trajectory, providing a quantitative representation of physical performance. The system is calibrated to the performance area to ensure positional accuracy, and the YOLOv8 model is trained on a dataset of performers to maximize detection reliability and minimize false positives, even under varying lighting conditions and with overlapping performers.

Speech analysis is performed using the Vosk toolkit, an open-source, offline speech recognition API. This process captures spoken dialogue and vocal cues from performers, converting audio signals into text and identifying key acoustic features such as pitch, tone, and volume. The Vosk toolkit supports multiple languages and acoustic models, enabling real-time transcription and analysis of performance speech. The resulting data, consisting of transcribed text and acoustic parameters, provides valuable input for understanding the emotional state, intent, and delivery of performers, and is synchronized with visual and kinesthetic data streams for a holistic interpretation of spatial behavior.

The system incorporates principles from both Laban Movement Analysis and Viewpoints to provide a nuanced understanding of performer movement. Laban Movement Analysis, a system for analyzing human movement based on effort, shape, space, and relationship, provides data on the qualities of motion – such as weight, flow, and space. Viewpoints, a postmodern dance technique, focuses on spatial relationships, shape, tempo, and kinesthetic qualities. By integrating these methodologies, the system moves beyond simple positional tracking to interpret how a performer is moving, adding layers of qualitative data regarding dynamics, orientation, and the use of space, which contributes to a more comprehensive assessment of spatial behavior.

Spatial Behavior, as defined within this system, represents the integrated analysis of a performer’s actions within a defined space. This is achieved by combining data from three primary input streams: visual data captured via computer vision, specifically performer location and movement; auditory data derived from speech analysis of spoken content and vocal characteristics; and kinesthetic data representing qualities of movement informed by Laban Movement Analysis and Viewpoints. The resulting composite dataset provides a multi-faceted representation of performance, enabling the AI to correlate visual positioning with vocal delivery and movement qualities, thus allowing for nuanced interpretation and responsive interaction.

The Responsive Stage: LLM-Driven Spatial Adaptation

The system’s core component is an LLM-Based Architectural Agent, built upon the capabilities of the OpenAI 4o Model API. This agent functions as an interpreter of dramaturgical input, receiving and processing information related to a performance or narrative’s requirements. The agent leverages the 4o model’s natural language processing abilities to understand the intended emotional impact, character motivations, and thematic elements embedded within the dramaturgical input. This processed understanding then serves as the foundation for generating appropriate spatial adaptations within a virtual or physical environment. The agent’s architecture is specifically designed to translate abstract dramaturgical concepts into concrete spatial configurations, enabling dynamic and responsive environment design.

The LLM-Based Architectural Agent processes data regarding Spatial Behavior, which encompasses actor positioning, movement patterns, and prop interactions within a defined performance space. This input is then evaluated using principles of Dramaturgical Logic – a system modeling how spatial arrangements contribute to narrative meaning and emotional impact. Based on this assessment, the agent generates specific spatial adaptations, including adjustments to lighting, sound, and the physical configuration of the stage, all aimed at reinforcing the dramatic intent and enhancing the audience’s experience. These adaptations are not random; they are logically derived from the identified spatial behaviors and the agent’s understanding of their dramatic function.

The system generates a detailed Reasoning Trace alongside each spatial adaptation decision, providing a step-by-step log of the agent’s inference process. This trace includes the initial dramaturgical input, the agent’s interpretation of that input, the identified relevant spatial behaviors, and the rationale for the chosen adaptation. The output is formatted as a structured data stream, enabling developers and dramaturgs to inspect the agent’s logic, identify potential biases or errors, and iteratively refine the system’s performance through targeted feedback and adjustments to the underlying prompts and parameters. This transparency is crucial for maintaining control over the creative process and ensuring the system’s output aligns with artistic intent.

Dramaturgical Memory within the system functions as a persistent storage mechanism for insights gained from previous interactions. This memory isn’t a simple recording of input-output pairs; instead, it stores abstracted dramaturgical principles and successful spatial adaptations. Specifically, the system identifies patterns in how spatial behaviors correlate with desired dramaturgical outcomes. These correlations are then encoded and retained, allowing the LLM-Based Architectural Agent to leverage past experience when interpreting new dramaturgical input and generating spatial responses. The implementation prioritizes efficient recall of relevant precedents, enabling faster adaptation and improved consistency in spatial reasoning across multiple interactions, and contributing to a continually refined understanding of effective dramaturgical spatial design.

From Simulation to Reality: Validating the Interactive Stage

Before implementation, the system underwent extensive testing through virtual rehearsal techniques, allowing developers to meticulously prototype and refine its behavior within a controlled, risk-free digital environment. This approach facilitated iterative design, enabling the exploration of various interactive scenarios and the identification of potential issues before they manifested in a live performance setting. By simulating user interactions and environmental factors, the team could optimize the agent’s responses, ensuring a seamless and dynamic experience. This pre-validation process not only minimized technical glitches but also fostered creative experimentation, ultimately shaping a system capable of generating truly responsive and engaging performative spaces.

To establish a convincing illusion of artificial intelligence before fully developing the automated system, researchers employed the Wizard-of-Oz Method. This technique involved a human operator secretly controlling the agent’s responses in real-time, effectively ‘behind the curtain’. Participants interacted with what appeared to be an intelligent environment, unaware that a person was crafting the agent’s reactions based on their actions and inputs. This allowed for the collection of crucial user feedback regarding the system’s responsiveness, intuitiveness, and overall effectiveness in supporting performative experiences. By analyzing these interactions, developers gained valuable insights into how users naturally engage with an interactive stage, informing the design of the eventual automated AI and ensuring a user-centered approach to its development.

Central to the development of a truly interactive performance environment was the implementation of Explainable AI features. These features didn’t simply allow developers to observe what the agent was doing, but crucially, to understand why. By revealing the agent’s decision-making process – the specific data points influencing its responses and the logical steps taken to arrive at them – researchers could pinpoint and rectify flawed reasoning. This transparency was particularly vital during the iterative design phase, enabling rapid debugging and refinement of the agent’s algorithms. The ability to trace the agent’s ‘thought process’ ensured that its actions weren’t arbitrary, but aligned with the desired performative goals, ultimately fostering a more predictable and creatively supportive system.

The culmination of iterative design and testing yielded a system distinguished by its capacity to generate environments that aren’t merely backdrops, but active participants in performative experiences. Unlike traditional static spaces, this functional prototype dynamically responds to user actions and evolving narratives, effectively supporting and enhancing creative expression. Through a continuous cycle of simulation, user feedback, and refinement – facilitated by techniques like the Wizard-of-Oz method and explainable AI – the system transcends the limitations of pre-defined settings. It crafts responsive environments that adapt in real-time, fostering a uniquely interactive relationship between performer and space, and ultimately demonstrating the potential for truly dynamic performative technologies as detailed within this paper.

The pursuit of responsive architecture, as detailed within, isn’t about imposing control, but fostering a dialogue. It’s a system designed to become something unforeseen. This resonates deeply with Alan Turing’s observation: “We can only see a short distance ahead, but we can see plenty there that needs to be done.” The rehearsal-oriented system described doesn’t seek to predict every outcome, but to illuminate the possibilities-to expose the ‘plenty’ awaiting within the architectural ecosystem. Long stability, a perfectly predictable space, would be the true failure, masking the potential for dynamic, performative evolution. The system acknowledges that architecture, much like intelligence, isn’t a fixed entity, but a process of continuous becoming.

What’s Next?

The ambition to direct space, to treat architecture as a responsive performer, reveals less a problem of technological execution and more a fundamental misapprehension of systems. This work, while demonstrating a compelling interface, merely postpones the inevitable: the emergence of unintended behaviors. A ‘rehearsal’ implies corrigibility, a mastery over future states. Yet, the system’s complexity-the interwoven layers of AI, spatial computing, and human intention-guarantees divergence. A guarantee, it must be remembered, is simply a contract with probability.

Future iterations will undoubtedly refine the predictive capabilities of the large language models. But improved prediction is not control. The true challenge lies not in anticipating every possible interaction, but in designing for graceful degradation. The system should not strive for a fixed, predetermined performance, but rather for a resilient improvisation. Stability is merely an illusion that caches well.

The most fruitful avenues for exploration, therefore, reside in embracing the inherent chaos. Rather than seeking to eliminate ‘errors,’ the system should learn to recognize them as opportunities-as emergent properties of the architectural ecosystem. Chaos isn’t failure-it’s nature’s syntax. The goal isn’t to direct the space, but to cultivate it.


Original article: https://arxiv.org/pdf/2602.06915.pdf

Contact the author: https://www.linkedin.com/in/avetisyan/

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2026-02-09 13:44