

Overview
- B2 Iron SR Supporter with DPS capabilities and big buffs for True Damage allies.
- While she is capable of being the main DPS on a team, since she provides buffs without being selfish about it, it’s recommended to play her with other True Damage DPS units.
- S2 will require a bit of timing for optimal play, as it goes off on its own.
- Ability to buff True Damage by a lot, as well as stun the entire screen, gives her use in Campaign Deficit.
Should You Pull?
Takina has more long-term potential than Iron. Although Iron already offers plenty of damage-dealing options, Takina’s ability to boost True Damage will become increasingly valuable as new characters with that trait are released, making her useful for both current and future teams.
If Shift Up introduces more True Damage abilities with future characters, especially beyond Iron and Electric types, not having Takina could significantly limit team-building options. Her powerful True Damage buff, which can be fully transferred to allies, gives her unique support capabilities – but only if the characters she’s supporting can actually benefit from True Damage.
Takina and Chisato are both strong characters, but Takina is likely to remain more useful over time as more characters with similar strengths are released. Because of this, it’s generally better to focus on getting Takina before trying to get Chisato.
Newbie/Incomplete Box Section
Takina is a Blue 2 Support unit who provides significant buffs to allies dealing True Damage. Her weapon is particularly strong when used with Burst fire, giving her the potential to act as a secondary or even primary damage dealer, provided her team is built around supporting that role. However, because her most impactful buff benefits others, maximizing her damage output isn’t always the best strategy.
Takina’s ability to boost her allies is most effective when timed with their Full Burst, but it quickly becomes easy to learn the right moment to activate it. When facing a lot of enemies with low health (like in campaign deficit situations), perfect timing isn’t as important. Prioritizing quickly eliminating those weaker threats is more valuable than trying to maximize damage against a boss.
Basic Information
- Skill 1: Combat Support
- Skill 2: Battlefield Control
- Burst: Suppression Initiated
- Cooldown: 20s
- Rarity: SSR
- Burst: II
- Weapon: SR
- Class: Supporter
- Element: Iron
- Manufacturer: Abnormal
- Squad: Café LycoReco
- Weapon Name: Tactical Sniper Rifle


Skill 1: Combat Support
This skill activates both at the beginning of a battle and when your Full Burst ability finishes, boosting your attack by 80.04% for 5 seconds. It also activates when you enter Full Burst, increasing your true damage by 35.05% for 15 seconds. Both effects apply to yourself.
Takina receives a significant attack boost at the start of battles and after using her Full Burst ability. However, this boost only lasts for 5 seconds, which isn’t long enough to fully benefit from during a Full Burst, as optimal Burst Generation typically takes around 2.5 seconds. As battles continue, coordinating Full Burst with Takina’s second skill becomes more crucial, making the attack boost less impactful despite its size.
However, if you consistently maintain a good Burst Gen, the second part of Takina’s Skill 1 remains active constantly after the initial burst, because its 15-second duration often extends into the next Full Burst. It’s important to remember that Takina only deals True Damage when using her Burst. Also, because of how her Skill 2 functions, it’s more effective for both Takina and her team to focus on timing buffs with its activation, making the extended duration less impactful than it appears. Despite this, it still provides a solid damage boost for Takina.
Although the Attack stat might appear useless, it can surprisingly cause problems for some enemy teams if you’re not prepared. We’ll discuss this in more detail in the Bossing section below.
Skill 2: Battlefield Control
Cooldown: 15 seconds
This ability impacts all enemies, increasing the damage they take by 10.09% and stunning them for 2 seconds. It also benefits all allies, boosting their true damage by 140.49% for 10 seconds.
This buff has a 15-second cooldown, meaning it can’t be used for the first 15 seconds of a fight. After that initial period, it becomes available consistently every 15 seconds as long as Takina is still alive. Specifically, against bosses, this consistent activation begins with 2 minutes and 44 seconds remaining, and against regular stages, it starts at 1 minute and 14 seconds remaining.
She starts by weakening all enemies, making them take more damage, and briefly stunning them for two seconds. This is particularly helpful in the campaign due to its reliable activation, though its timed nature means it won’t always be available when you need it. While bosses are immune to the stun effect, they will still be affected by the increased damage vulnerability.
Okay, so this character is a total game-changer when it comes to damage. She gives everyone on my team a massive 140% True Damage boost – seriously, that’s huge! To put it in perspective, it takes both Absolute Units working together to constantly give us a 62% buff, and even then they do other things too. Frima’s S2 and Burst Active give 88% True Damage, but only True Damage. Ada gives 50% True Damage, plus other buffs, but it only applies to the one teammate who used their Burst. This new character just blows them both out of the water with that 140% for the whole team.
Because the True Damage boost is so significant and needs precise timing, it’s best to coordinate Takina’s buff with your team’s other buffs when activating Full Burst. This will maximize the True Damage output of all your damage-dealing characters during every Burst phase after the initial one.

When you see the 15-second mark on the clock, or the notification appear on your screen, instantly use your abilities to activate Full Burst. If you activate it quickly, the duration of the key buff—which lasts 10 seconds—should align well with the Full Burst timer.
While waiting for Takina’s buff to align with your Full Burst will mean using one less Burst during the fight (14 instead of 15), the significant damage boost is well worth it, particularly if your team focuses on dealing true damage. The buff becomes much more effective when it impacts more of your units. So, even if your Burst is ready to use, hold off on activating it until you see Takina’s buff activate, especially with a true damage team.
Burst: Suppression Initiated
Cooldown: 20 seconds
This ability impacts the user. It switches the currently equipped weapon and deals 200.64% of the user’s final attack power as damage. It lasts for 10 seconds. While active, the user’s normal attacks deal true damage. Enemies hit by the ability take 6.04% more damage for 5 seconds.
When Takina uses Burst, her weapon transforms into a special shotgun that fires at a faster rate – 2.4 shots per second, which is 60% quicker than a standard shotgun’s 1.5 shots per second. Instead of firing a spread of 10 pellets, it shoots single, powerful rounds called ‘slugs’. These slugs are more accurate than typical shotgun blasts, but not quite as precise as the aiming reticle suggests; the spread is actually closer to that of an assault rifle.
Although Takina is designed to fire 2.5 shots per second, a slight delay when she starts firing after activating Burst mode means she actually fires 24 shots with each full burst. This results in an effective firing rate of 2.4 shots per second.
Takina doesn’t benefit from buffs meant for traditional shotguns, because her weapon isn’t actually a shotgun – it’s a transformation that moves away from the original weapon type. But this isn’t a weakness for her; her weapon is incredibly strong on its own. Each shot deals 200.64% of her attack power, and she fires 2.4 times per second, making it more powerful than every other base weapon in the game except for Modernia’s.
When Takina uses her Full Burst, she deals significant True Damage and applies a debuff to enemies hit, making them take increased damage with each subsequent attack. This allows her to maximize her True Damage bonuses, especially when combining her S1 and S2 skills. The damage debuff also benefits allies who deal True Damage, creating a powerful synergy with her large damage boost.
Campaign
Takina can be really helpful when your team is struggling in battles. She significantly boosts the damage output of characters who deal True Damage, and her special skill can sometimes stun enemies, potentially saving your team. Just keep in mind that this damage boost isn’t available right at the start of each round – her skill has a 15-second cooldown before it can be used.
While the stun ability can be useful, its timed activation means it might not always happen when you need it. For example, it could trigger after you’ve already defeated enemies, making it ineffective.
Even though Takina’s skill has a delay before fully activating, it won’t usually get in the way of your teammates’ abilities. If your team doesn’t absolutely need a traditional support unit like Anchor or Helm for a lot of quick healing, Takina can be a good choice for teams focusing on dealing true damage, especially when using characters like Vesti, Ein, or Ada in campaign mode.
Arena
At the beginning of a match, Takina’s S2 ability has a 15-second cooldown, so it might not be available during player-versus-player combat. Despite her powerful weapon, she shares common problems with sniper rifles that don’t have the Pierce ability: she struggles to quickly build up damage, primarily focuses on single targets, and deals moderate damage overall – until she unlocks Burst.
Even so, her special ability mainly benefits her directly, rather than helping the team. While you could attempt to use Takina in a defensive strategy, it’s likely to be more irritating to opponents than truly effective, as most arena battles end before anyone can even use their special ability a second time.
Special Interception | Union Raid | Solo Raid
Takina will be most useful in challenging raids and boss fights. She excels against bosses with high defense, as her ability to deal true damage bypasses typical defenses. Even against bosses with average defense, Takina can still be valuable by increasing the true damage output of other characters, boosting their overall damage.
Currently, most units that deal True Damage are limited to Iron and Electric types. Future updates, like Shift Up, could introduce True Damage units with other elements, making Takina a valuable support character in those teams. If that happens, her powerful team buff for True Damage units would be too good to ignore.
Okay, so thinking beyond just my Iron Weak team, I’ve been looking into some really interesting builds with Electric damage. A lot of people are building teams around Ein and Ada, and the key is Miranda (Treasure). She gives them a huge boost to their Critical Rate, basically letting them crit all the time without needing to build a ton of crit stats. It’s a pretty sweet way to maximize their damage!

This buff only applies to the team member with the highest attack when they reach Full Burst. The game checks for this immediately when the “Full Burst” message appears. Because Takina gains a significant 80% attack boost when Full Burst ends, you need to make sure her attack buff from her Skill 1 has worn off before she enters Full Burst. Otherwise, she’ll get the buff instead of Ein or Ada.
Both characters are strong attackers with naturally high attack power, and they further boost it when using their special abilities. However, the attack boost Takina provides can sometimes conflict with these other boosts if you’re not careful with how you time your Operator Levels. If this happens, it’s best to keep her first skill at a lower level.

Strengths
- Huge True Damage buff to the whole team on occasion.
- For a supportive unit, she has very high DPS, especially if hitting Iron-weak enemies.
- Has future potential as more True Damage DPS units are introduced.
- Can deal DPS without being selfish, so it’s not necessary to build a team around her.
- Can provide her big True Damage buff off-burst, giving her flexibility in campaign content.
Weaknesses
- S2 timing means less Bursts occur over the course of combat for optimal play; even if it does result in more damage to time Bursts correctly, it could take some getting used to.
- Is just a pure DPS buffer with little utility. While she does have great DPS in her own right, buffs may not be as important as needing to live, depending on the team comp.
- S1 could potentially mess up team setups where the highest ATK of a team is checked to receive buffs. Level Takina S1 accordingly.
Rating
| Category | Rating |
|---|---|
| Overall | S |
| Story | S |
| Bosses | SS |
| Arena | B |
Recommended Cubes
Okay, so I’ve been playing Takina, and she’s different from characters like Bastion or Resilience. They really need those ammo cubes to keep their damage up, but Takina doesn’t have to have them. That means I can focus on either Destruction or the new Rupture Cube. I usually go with Destruction when I’m fighting bosses with destructible parts, but if the boss doesn’t have parts to target, Rupture is the way to go. It just feels more effective then!
Since Rupture Cube is new and hasn’t been leveled up yet, and Destruction isn’t performing well, she should equip her highest-leveled cube to keep her damage output consistent – typically one that helps manage ammunition.
If you’re using her solely for buff stacking alongside another Back-to-Back unit – like Resilience or Quantum – remember she won’t deal damage unless her Burst is active.
Doll Priority
She’s a strong damage dealer despite being designed as a support character, and could become even more valuable by boosting True Damage in teams that don’t rely on Iron-type units. Because of this, she should be a medium to high priority when choosing which Dolls to upgrade, especially if you plan to build a team focused on True Damage.
Increasing Takina’s doll’s level too much can significantly raise her attack power. This can cause problems with skills that rely on identifying the strongest ally, like Miranda’s S2, Alice’s S1, or Maxwell’s S1. If you’re concerned about this, keeping her SR doll at level 5 is generally sufficient.
Expected Skill Priority
| Nikke | Budget Skill Investments | Recommended Skill Investments | Skill Priority | Notes | Investment Priority |
|---|---|---|---|---|---|
| Takina | Skill 1: 4 Skill 2: 7 Burst: 7 |
Skill 1: 4 Skill 2: 10 Burst: 7 |
S1 < S2 | Skill 1 contains an ATK buff that does little for Takina due to its short duration, and a nice True Damage buff that is completely superceded by her S2 True Damage buff.
Skill 2’s True Damage buff is ridiculous. The Damage Taken debuff going up is a nice little bonus. It is what really sets apart her buff compared to other B2 units. Burst gives her strong DPS capabilities. While it can be left at 7 to save on materials, it is recommended to get it to 10 when it is most opportune, to boost her overall DPS in bossing content. |
High |
Overload Gear Priority
Gear Priority = Head > Gloves > Chest > Boots
| Attribute (Sub-Stat) | Priority | Recommended | Notes |
|---|---|---|---|
| Increase Element Damage Dealt | ★★★★★ | 4x | Wanted for Union Raids and Solo Raid content. |
| Increase Hit Rate | ☆☆☆☆☆ | 0x | — |
| Increase Max Ammunition Capacity | ★☆☆☆☆ | 0 – 1x | As a unit with a weapon transform, she has no need for ammo. Even when used completely off-burst, she doesn’t necessarily need ammo management either. |
| Increase ATK | ★★★★☆ | 3 – 4x | While ATK is very desirable for Takina’s personal DPS, it should also be noted that it could potentially interfere with skills that check for a team’s highest ATK unit. 4 is still recommended, but tread carefully. |
| Increase Charge Damage | ☆☆☆☆☆ | 0x | — |
| Increase Charge Speed | ☆☆☆☆☆ | 0x | — |
| Increase Critical Rate | ★★★★☆ | 2 – 4x | As a unit with no ammo needs, she can instead invest it into either critical lines to boost her overall DPS. |
| Increase Critical Damage | ★★★★☆ | 2 – 4x | Ditto. |
| Increase DEF | ☆☆☆☆☆ | 0x | — |
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2026-02-24 14:10