Ransom Quest Walkthrough KCD2
As players journey through the Kuttenberg Region in “Kingdom Come: Deliverance 2“, they could encounter the challenging side-mission named “Ransom“, which stands out as a formidable secondary task.
For individuals finding it challenging to outsmart Farkas in his underhanded scheme, this guide offers all the essential information required to assist Jan in rescuing his brother from Sigismund’s ruthless mercenaries. Before we dive into that, let’s explore how to initiate this sub-plot.
How To Start Ransom In Kingdom Come: Deliverance 2
To initiate the Ransom Side-Quest in KCD2, players should journey from Miscowitz to Kuttenberg, and instigate the ‘Ambush along the Road’ random event, where they can locate Jan of Suchotlesky engaged in a battle against some Cuman mercenaries.
After disarming them, move towards Jan for a conversation about the ambush and how Henry can assist him in locating his missing brother, currently held captive by a different band of Cuman Bandits under Sigismund’s command. He will provide them with a letter of recommendation and instruct Henry to confer with László Farkas, the Cuman leader who holds Peter captive.
How To Find László Farkas In KCD2
Players should make their way to Sigismund’s Encampment to initiate the hunt for Farkas. After finishing the Lost Honour Quest, they can enter without any trouble. Once there, players should inquire about Farkas’ location from the guard stationed at the gate. He will inform them that either the Camp Bath Attendant, the Camp Medic, or the local Clergyman has information on where to find him.
Asking the medic is a direct way to locate Farkas, but here’s a simpler option: Head right to the heart of Sigismund Camp, specifically seek out the Cuman tents that are striped orange, and you’ll find Henry hanging out with László and his friends, enjoying drinks inside.
Speaking with Henry may consistently harm his standing, as he is not only obstinate but also quite bothersome. He refuses to compromise and always sets the terms in his favor. There seems to be something suspicious, and players can either inform Jan about Farkas’ demands or delve deeper into the matter for more information.
As a devoted fan, I urge you to proceed with the second option. Approach the camp’s medic and inquire about the prisoners. He might disclose vital information when asked who specifically you’re seeking. It appears that Sir Peter Suchotlesky has met his untimely end while in the hands of the Cuman mercenaries, and it looks like Farkas is playing a dangerous game with both Jan and Henry.
How To Complete Ransom In KCD2
Currently, players have the opportunity to face off against Farkas, who will propose a questionable deal: eliminating Jan and aligning with the Cumans. For those aiming for honor, rejecting this offer is advisable. A more suitable response in this situation would be to return to Jan and give him a heads up about Farkas’ wrongdoings.
In the subsequent events, Jan will propose a non-compulsory goal: gathering troops to confront Farkas and his Cumans decisively. The number and strength of allies in the area may vary based on the series of optional quests that the players have accomplished thus far.
They could inquire with Goliath, a member of the Thieves Guild, as well as Kubyenka and Adder from the Devil’s Den, or Menhard’s sword-wielding associates at the Kuttenberg Guild.
They might consult Goliath in the Thieves Guild, Kubyenka and Adder from the Devil’s Den, or the swordsmen of Menhard’s group within the Kuttenberg Guild.
Lastly:
These individuals could seek advice from Goliath at the Thieves Guild, Kubyenka and Adder in the Devil’s Den, or the sword-carrying associates of Menhard’s guild in Kuttenberg.
Players have the freedom to challenge Farkas on their own, yet it’s advisable to consider this option cautiously. It would be optimal if they were equipped with a full suit of armor and possess a high character level before attempting such a feat.
Should Players Side With Farkas Or Jan?

In a confrontation with Farkas at the Deserted Mill beyond Sigismund’s Encampment, Farkas will disclose his real motives: either to seize all of Jan’s wealth or to eliminate him and grab it by force. He will inform Henry that he can abandon Jan to his fate, but in doing so, he would forfeit honor.
To achieve the favorable outcome in the game, players must strive to adhere to the Knights’ code diligently. It’s high time someone taught Farkas a lesson for his misdeeds.
Choosing Farkas as your ally during this quest ensures its failure and no reward for you. Conversely, backing Jan will earn you Sir Peter Suchotlesky’s Sword, a potent longsword that ranks among the best weapons in the game.
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2025-03-20 00:34