Monster Hunter Wilds’ Endgame Gets a Major Overhaul
Summary
- Monster Hunter Wilds is aiming for longer, more balanced endgame fights to prevent overpowered builds.
- Game director Yuya Tokuda wants endgame content to be distinct and keep players coming back.
- Players may need to switch up their kits for specific optional boss fights in Monster Hunter Wilds.
The team behind Monster Hunter Wilds is focusing on enhancing the rewarding nature of its endgame content compared to previous games in the series, under the leadership of game director Yuya Tokuda. This could mean longer, more engaging endgame battles in Monster Hunter Wilds, aiming to prevent issues with overpowered builds, and establishing a more balanced gameplay progression towards the final showdowns.
As a diehard fan, I can’t contain my excitement! Mark your calendars for February 28th, because that’s when we’ll be stepping into the Forbidden Lands in the latest installment of the Monster Hunter series, Monster Hunter Wilds. This is the sixth main game in a franchise that started back in 2004 and has spawned almost two dozen spin-offs. The storyline this time around? We’re on a mission to find an expedition party that’s mysteriously gone missing!
Prior to the launch of Monster Hunter Wilds, Tokuda has been tracking player actions and even covertly participating in matches during the beta phase earlier this month. During an interview with RPGSite, the game director expressed his intention for players not to easily conquer any endgame battles in Monster Hunter Wilds based on a particular build. He emphasized that endgame battles should offer a unique challenge that distinguishes them from hunting monsters during most of the game. While certain weapons and gear may provide an advantage in specific fights, the endgame content aims to deliver an experience that keeps players engaged and encourages them to revisit Monster Hunter Wilds.
Monster Hunter Wilds Director Wants More Rewarding Endgame Content
In a nutshell, Tokuda suggests that while players may not find a build that outright dominates all endgame battles, certain fights might necessitate specific builds due to their unique characteristics. Concerning past boss fights such as Lunastra from Monster Hunter World, he emphasizes the player’s autonomy to tackle most fights in any manner they prefer. However, this flexibility may not apply universally to every optional boss fight or endgame encounter; instead, the game director suggests that players need to adapt their strategies throughout the game by adjusting their equipment.
As Tokuda and his crew gear up for the game release towards the end of this month, things appear quite promising. The second open beta of Monster Hunter Wilds was a massive success, attracting over a quarter of a million players at its peak, with the November beta boasting more than 463,000 participants. The game director is optimistic that by blending smooth gameplay with an immersive experience, they will continue to enjoy positive outcomes for the game’s future.
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2025-02-13 00:28