
Story Highlights
- This patch focuses on battlefield effects adjustments and revamped Masha.
- Check out all the changes coming to the global server soon.
The newest update to Mobile Legends: Bang Bang (MLBB), Patch 2.1.76, includes changes to several heroes, along with adjustments to the game’s systems and modes. These updates are currently being tested on the Advanced Server.
This update primarily addresses changes to the new Ranked Battlefield features being tested on the Advanced server. Let’s take a detailed look at Mobile Legends Patch 2.1.76.
Mobile Legends Patch 2.1.76 Update: Hero Revamps and Adjustments
Revamped Hero: Masha (Wild-oats Fist)
Masha has been redesigned as a powerful Berserker hero. Instead of focusing on quick attacks and moving between lanes, she now excels in extended fights. Her special ability allows her to enter a stronger state by damaging enemies, making her a challenging but rewarding hero for skilled players.
Passive – Primal Pact
Masha has three health bars and isn’t defeated until all of them are gone. She builds up Fury by damaging both enemy heroes and minions, and this Fury automatically restores her health when she’s not fighting. Whenever Masha damages an enemy, she applies a Wound. If you attack an enemy from the direction of their Wound, it breaks, dealing bonus damage and healing Masha.
If Masha breaks three Wounds in a row, she transforms into a Feral state, significantly boosting her defense, attack speed, and how quickly she moves. Every attack she lands helps break a Wound.
Skill 1 – Feral Swipe
Okay, so I play as Masha, and basically, I shoot out a blast of energy straight ahead. It does physical damage to anyone it hits, and – the best part – it slows down enemy heroes, which is super helpful for chasing or escaping!
Skill 2 – Claw Strike
Masha quickly runs towards her target and powers up her next attack, sending out a shockwave that hits enemies around her.
Skill 3 – Savage Maul
Masha rushes at an enemy hero, damaging them, briefly stunning them, and pushing nearby enemies back.
Hero Adjustments – Balmond (Buffed)
The Devs have moved Skill 1’s Physical Defense reduction to Skill 2 for easier application.
Passive Attributes (~)
HP Regen on Kill: 20% Max HP >>> HP Regen on Kill or Assist: 10% Max HP
Skill 1 (↑)
Removed effect: Reduces the target’s Physical Defense.
Skill 2 (↑)
- New: Each hit reduces the target’s Physical Defense by 5% (up to 8 stacks)
- Removed: Increasing damage on repeated hits
- Movement Speed Boost: 15% (decays) >>> 15% (no decay)
- Damage Bonus: 25% Total Physical Attack + 2% Extra HP (can Crit)>>> 20% Total Physical Attack + 1.3% Max HP (cannot Crit)
Belerick (Buffed)
Reduced Skill 1 delay for better consistency.
Skill 1
Taunt Delay: 1s >>> 0.8s
Carmila (Buffed)
Improved early-game engage threat and Passive scaling.
Passive Attributes
Stolen Hybrid Defense: 7–11 >>> 6–13
Skill 1
Base Damage: 65–130 >>> 100–150
Chou (Buffed)
Okay, so the developers really listened to feedback! They’ve made it way smoother to chain basic attacks in between my skills with Chou – it feels so much more responsive now. They also beefed up his Ultimate for the late game, which is awesome. And, they tweaked the knockback on the second phase of his skills just a little bit, so I can now follow up with a powered-up basic attack right away. It’s a really nice quality-of-life improvement that makes Chou feel way more fluid and powerful.
Passive Attribute
Basic Attack Range: 1.4 >>> 1.6
Skill 1
Removed Chou’s backswing; now Basic Attacks can be used instantly.
Ultimate ability
- Cooldown: 34s >>> 36–30s
- Base Damage: 400–500 >>> 400–600
- Chase Damage: 480–580 >>> 480–680
- Knockback Distance: 1.5 >>> 1.15
Freya (Nerfed)
The devs have reduced her early-to-mid game sustain.
Ultimate ability
HP Regen per Attack: 40–80 >>> 10–80
Harley (Nerfed)
Reduced the hero’s mid-game burst damage to lower his snowball potential.
Skill 1 (↓)
Base Damage per Card: 130-210 >>> 130-190
Hilda (Nerfed)
The developers made Hilda tougher to defeat early on, but reduced how much damage she could quickly inflict at the beginning and middle of matches. This change aims to make her a more balanced character.
Passive Attributes (↓)
- Base Physical Attack: 123 >>> 103
- Physical Attack Growth: 6.85 >>> 8
Skill 1 (↑)
Shield: 10%-20% of Max HP >>> 10%-30% of Max HP.
Skill 2 (↓)
Damage: 220-420 (+ 100% of Total Physical Attack) >>> 200-400 (+ 90% of Physical Attack).
Khaleed (Adjusted)
We’ve lowered this hero’s initial damage output but made them tougher, aiming for a more balanced playstyle throughout the game.
Skill 1 (↓)
Damage: 200-400 (+140% of Total Physical Attack) >>> 175-400 (+120% of Total Physical Attack).
Damage on Minions: 50%-75% >>> 60%-85.
Marcel (Adjusted)
The Devs have optimized Marcel’s Ultimate to make his skills better combo with other heroes. ㅤ
Ultimate (~)
- Effect Optimization: Units frozen by Golden Hour can now be targeted.
Mobile Legends Patch 2.1.76 Update: Battlefield, System, and Gameplay Mode Adjustment on the Advanced server
Battlefield Adjustment
A. Battlefield Effect Test
We’re excited to bring back updated battlefield effects! Based on your feedback and testing data, the developers have improved how these effects work. Keep in mind that the visuals you’ll see in this test aren’t final – they’re still a work in progress. These effects will be fully available after this week’s update. Here’s a list of the effects we’re testing in this patch:
1. Nowhere to hide
You can now find crystals scattered throughout the map. When you collect a crystal, energy will swirl around your hero for a short time. If any enemy heroes are nearby but hidden, the energy will flow towards them, revealing their location for a few seconds.
During this test phase, we’ve added a lot more Crystal spawns to collect data. Keep in mind that the final game version might have fewer spawn locations and adjusted recharge times, depending on how things perform. Here are the main points to be aware of:
- Significantly increased the number of Crystal spots.
- Accordingly, the cooldown for each spot has been increased to 90 seconds.
- Reduced the pick-up time for a smoother collection process.
2. Fire Turtle
Now, when you defeat the Turtle, you won’t receive a shield. Instead, a friendly Turtle will appear on the lane to assist your team in pushing forward. Allied heroes close to this friendly Turtle will quickly regain health. These changes affect how the Turtle impacts the battlefield.
- Reduced allied Turtle’s HP in the early game and increased it in the late game (It becomes stronger than the previous patch after about 4 minutes).
- The allied Turtle will spawn on the lane with the strongest enemy Turret (with a higher chance to spawn in different lanes to help push down enemy outer Turrets).
B. Equipment Adjustments
Rapid Boots
With battles happening more often now, players spend less time traveling between them. To address this, we’ve removed the speed boost you got while not in combat and instead increased everyone’s base movement speed. Details of the change to the previous speed bonus are shown below.
- Movement Speed: 65 >>> 55
- Unique Passive – Side Effect (Removed)
Roaming Blessing – Dire Hit (Revamped)
Moving faster builds up power. Each movement increases your speed (up to 20 times). Once you have 10 of these boosts, your next attack will use them all, dealing additional damage based on how many you’ve collected.
C. Jungle Related Adjustments
We’ve improved things for Jungler players who are vulnerable to early-game attacks from multiple opponents. We’ve done this by making some adjustments and adding more options for how they navigate the jungle.
Retribution (↑)
- Basic Retribution Damage: 520 (+ 80* Hero Level) >>> 750 (+ 150* Hero Level)
- Advanced Retribution Damage: 780 (+ 120* Hero Level) >>> 750 (+150* Hero Level)
Creeps (~)
- Reduced the base EXP of Thunder Fenrir and Molten Fiend, and increased the base EXP of other creeps, while keeping the total EXP needed to reach Lv. 4 by killing 5 creeps unchanged.
- Killing the Horned Lizard, Fire Beetle, and Lava Golem will immediately level you up to Lv. 2, and their first respawn time has been moved up to 25 seconds.
- Increased the base HP of the Horned Lizard, Fire Beetle, Lava Golem, and Thunder Fenrir, and reduced the base HP of the Molten Fiend.
- Slightly increased the late-game Gold rewards provided by the Horned Lizard, Fire Beetle, Lava Golem, Thunder Fenrir, and Molten Fiend.
D. Control Optimizations
- Added the Avatar Quick Cast feature in the skill settings. Under (Lock-on Targeting), you can now drag directional skills directly to a hero’s avatar for a quick cast.
- Optimized targeting logic in (Lock-on Targeting) mode: Within 3s of losing a hero lock, if no new targets are acquired, the previous lock will be restored.
- Optimized the locking status display in (Lock-on Targeting) mode: Casting a skill on a locked enemy hero will no longer change the current hero lock status.
System Adjustments
A. Highlights Feature
We’ve improved how Highlights Notifications work and added some new ones. Now, highlights that happen during a match will affect your Match Score and be shown on the Match Result Screen with fresh, updated icons. Simply tap these icons to see exactly which highlights contributed to your score and what you needed to do to trigger them.
B. Medal System
- The devs have adjusted the score requirements for different medals, making it slightly easier to get Gold and Silver Medals. Furthermore, the devs have introduced the all-new Supreme Medal for players with exceptional match scores.
- The Star-raising Points and Protection Points granted by the new Medal have also been adjusted in this Patch.
- The visual quality of the existing medals has also been upgraded.
C. Season Achievements
- Based on the existing Style Plate, the devs have added more scenes to display your Season Achievements.
- When your Season Achievement reaches a certain level, you can send and show it to your teammates in the lobby, hero pick phase, and other screens.
- Added more reward previews and displays to the Unlock Rewards section of the Season Achievements Screen.
Mode Adjustment
Brawl
Only one player can carry the Barrel at a time, and it will be held for 9 seconds.
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2026-04-27 16:16