Legendary modder behind Elden Ring item randomizer brings their talents to Nightreign, adding the kind of weirdness I crave after dozens of familiar runs

If you’ve been deeply immersed in Elden Ring Nightreign since its release, you may have observed some recurring elements across your playthroughs. However, worry not! A fresh solution is available courtesy of a new mod developed by the mastermind behind Elden Ring‘s acclaimed Item and Enemy Randomizer.

Nightreign’s recurring nature has a purpose behind it, as pointed out by modder TheFifthMat. Each Nightlord in the game seems to have been given 40 distinct map patterns for their missions, with five of those patterns for each Shifted Earth version and 20 for standard maps. Factors like the boss encounters and unique events (such as the Demon Merchant’s curse or Morgott’s attack) are influenced by this seed value, which means that after prolonged play, you may notice some repetition.

Essentially, this novel mod aims to stop the recurrence of familiar patterns in the game. As featured by Rock Paper Shotgun, TheFifthMat’s Nightreign Randomizer and Derandomizer mod works by replacing standard map designs with randomly-generated ones, each one unique based on the randomizer seed. Importantly, each new pattern is produced independently from all others.

Despite having a “modest variety of patterns for Nightlord,” you have the flexibility to select options that allow you to encounter any Night bosses during the initial and second days of expeditions. Additionally, you can customize the types of rewards you receive upon defeating enemy camps, along with additional features such as ensuring no repeated enemy camps and including an enemy camp featuring the Nightlord’s weakness in your runs for a more engaging experience.

If you’re curious about the “Derandomizer” aspect of this mod, let me clarify – it does just as its name suggests. As for the “optional feature”, it allows you to manually select your expedition seed, giving you a clear understanding of what lies ahead right from the beginning.

It’s important to mention that during the creation process, certain aspects such as special events aren’t entirely randomized. For instance, the first and second bosses are unique at this point since making them identical could cause a progression issue known as ‘softlock’. The modder also ensures safety by positioning encounters (camps and bosses) only in areas where there’s a standard map pattern that allows them to be there. Fortunately, there are numerous vanilla map patterns, so this isn’t generally noticeable except for unusual placements like the challenging Sorcerer’s Rises. These rare occurrences can be fine-tuned with further testing and adjustments in the future.

Despite some limitations, the randomizer can add variety to your gameplay if you find it repetitive. Regrettably, console gamers such as myself don’t have access to it at the moment, but PC users can try it out immediately.

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2025-07-15 19:41