Least Harmful Negative Perks For Hardcore Mode In KCD2

Incorporating Hardcore Mode in Kingdom Come: Deliverance 2 will further deepen the immersive experience within the realms of Trosky and Kuttenberg, as it introduces tougher, unique advantages for Henry, adding a layer of imperfection to his character. These detrimental traits influence every aspect of gameplay and can be customized according to your playstyle.

Choosing multiple challenges during gameplay may increase its difficulty, particularly when selecting three or more. However, certain options prove to be more challenging than others. To avoid making your game experience harder unintentionally, it’s best to opt for the more advisable perks over others.

10.

Punchable Face

In this game, having a “Punchable Face” is an intense advantage that ramps up the challenge, making each combat encounter potentially lethal. If you manage to survive these battles, there’s a higher chance of sustaining injuries and bleeding, which in turn necessitates using additional resources and resting more frequently.

Due to this bonus, both the harm you receive and enemy battle skills escalate, making it dangerous to be outnumbered. If you aren’t cautious, archers can easily take you out. Therefore, consider taking this perk only if you are an expert in combat or aiming for a stealth-focused playthrough.

9.

Heavy-Footed

As a stealth enthusiast, I can’t help but find Heavy-Footed one of the more challenging perks in the game’s early stages. It significantly hampers my ability to move silently, and with my already modest stealth skills, it feels like an uphill battle. Even when equipped with gear designed to minimize noise, if I’m not sneaking past a sleeping population, I’m bound to be detected before I can even reach my objective.

While this advantage may not hold much weight in later stages due to its nullification by superior benefits and late-game equipment, particularly when Stealth proficiency is high, it’s worth noting that the increased footwear damage makes the need for repair kits even more bothersome. This inconvenience makes it challenging to justify choosing this perk over others.

8.

Bashful

As a devoted gamer, I find Bashful to be quite adaptable, making it less challenging for seasoned players or those with access to external resources. The absence of the bathhouse buff doesn’t equate to a loss in value, as it lacks game-altering power and isn’t even essential. Moreover, the experience debuff is minimal and not overly damaging to my gaming experience.

The main problem with Bashful is not being able to ask for directions, which can be crucial in hardcore mode, as this is the only way to show where you are on the map. If you have already played through the game once, have top-mob.com‘s KCD2 map open, and always know where North is, then this perk might be trivial.

7.

Numbskull

Numbskull simplifies things by imposing a consistent 40% reduction in experience gain, making leveling noticeably tougher, though not unbearable. During early stages of the game, its effects are most pronounced, as encounters may feel like an uphill battle until you reach Trosky. Additionally, tasks such as sneaking, pickpocketing, and lockpicking will remain challenging throughout your journey.

In the regular gameplay, it’s quite probable that you’ll almost fully develop several skills when you get to Kuttenberg. This bonus feature lets the game give the sensation of continuously improving skills throughout your playthrough, while still allowing for maximum level perks at the end.

6.

Menace

Menace seems like a harsh advantage at first glance, but it doesn’t significantly increase the chances of severe penalties such as branding, execution, or being apprehended for theft. With the option to save and reload, evade guards, and come back later, or simply escape detection, you can easily avoid any form of punishment.

When guards summon you for random inspections, you could temporarily conceal your ill-gotten goods on your horse, acting as a portable safe of sorts. For those who prefer an immersive gaming experience without resorting to save-scumming, this perk enhances the authenticity of penalties and provides an engaging twist to hardcore gameplay.

5.

Somnambulant

The special ability of somnambulance is distinctive due to its primary disadvantage being an increased need for sleep, which isn’t challenging given the abundance of beds available. Additionally, there’s a slight probability that you could be transported randomly across the map after sleeping.

Moving to a place quite distant from where you initially rested could leave you feeling utterly disoriented if you can’t locate someone to guide you. However, for the more adventurous souls, this journey might lead them to uncharted territories or objectives, albeit consuming your precious time in the process.

It’s best not to use Bashful and Somnambulant at the same time unless you’re thoroughly acquainted with the distinctive features of the map.

4.

Bad Back

Initially, dealing with a ‘Bad Back’ in the game isn’t easy, as it significantly reduces your carrying capacity, making me more selective about what items I can carry. However, this problem becomes manageable once I acquire ‘Pebbles’ as an additional inventory space. This opportunity arises as soon as I am able to depart from Troskowitz.

The other aspect of the benefit involves you getting temporarily handicapped when collecting enough herbs. This hindrance can last for a significant period, making your movements slower and increasing the risks in combat. But, you can evade this situation by investing some additional coins on dried herbs or simply resting to recover.

3.

Hangry Henry

Henry, when he’s hangry, tends to intensify the negative effects of hunger, particularly impacting his performance during dialogue checks. This means he may struggle more in situations requiring persuasive speech. Additionally, when Henry is hungry, he needs to eat more frequently to maintain the same level of effectiveness as compared to when he’s not hungry.

The fact that sustenance is widely available throughout the game makes this benefit somewhat negligible. By collecting supplies along the way and cooking meals from found pots, you can manage to survive without relying too heavily on this perk. With a minimal amount of effort, it’s quite simple to lessen its impact significantly.

It’s advisable against merging “Picky Eater” and “Hangry Henry,” as doing so means you’ll need to pay continuous attention to food needs throughout the game.

2.

Picky Eater

In contrast to Hangry Henry, Picky Eater doesn’t make you hungrier over time, instead, it influences how rapidly food in your inventory decays. Given the abundance of food in KCD2, and considering that searching thoroughly will yield plenty of supplies, this trait is seldom beneficial or detrimental due to the availability of dried meat and cooking pots.

One potential disadvantage is that animal hunting yields fewer resources, so you’ll need to hunt four times as many animals to collect the same amount you typically would. However, this isn’t such a significant problem compared to the base game because one boar provides enough meat to last for an extended period in-game when preserved through drying or smoking.

1.

Sweaty

Sweaty is arguably the least influential hardcore advantage since its sole purpose is to accelerate body odor production and make you noticeably pungent. Although this can sometimes determine whether you pass a public speaking test or remain unnoticed while stealthily moving, it’s the simplest perk to bypass.

In my gaming world, it seems like there’s always a basin handy for washing up. Whether I’m exploring bustling settlements or wandering through isolated huts in the wilderness, I’ve got no shortage of places to clean up. Sometimes, the convenience of this perk is quite noticeable, but usually, I manage to get by without going out of my way for it.

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2025-04-28 04:35

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