Kingdom Come Deliverance 2: Hardcore Mode Unleashes Brutal Challenge This April!

If you thought Kingdom Come Deliverance 2 was already tough, the devs think you’re cute.

In the upcoming Kingdom Come Deliverance 2, there’s an exciting new game mode called Hardcore Mode, tailor-made for those who thrive on challenge in medieval roleplaying experiences. This isn’t your typical “slightly tougher” setting; it’s a significant departure from comfort, stripping away features like fast travel, user-friendly interfaces, and even basic survival aids.

In this novel setting, you’ll navigate the map aimlessly, much like a tipsy villager searching for his home – without any landmarks, assistance, and potentially suffering from food poisoning or severe bleeding. If this description still appeals to you as an enjoyable experience, then here’s all the information you require about KCD2’s most challenging game mode.

KCD2 Hardcore Mode release date

In contrast to its initial release, Kingdom Come Deliverance 2 won’t feature Hardcore Mode right away. Instead, players can look forward to experiencing this challenging gameplay mode as a complimentary addition, slated for release during the third week of April 2025.

For players who felt the original game was overly lenient, there’s an exciting addition as a reward. Furthermore, for those eager to intensify their suffering experience, yes, customization options are available to activate challenging features. However, if you choose to adjust these settings, are you truly embracing the ‘Hardcore’ experience?

KCD2 All Hardcore mode features

Here’s a breakdown of all the changes you can expect in Hardcore mode.

  • Saving: Autosaves? No. You’ll need Saviour Schnapps, sleep, bathhouses, or quitting the game to save progress.
  • Survival: Health and stamina are barely visible. Food and potions are sluggish, and cooking pots are worthless.
  • Navigation: Fast travel is dead. Your position is hidden. Compass markers are gone, so you’ll navigate by vibes now.
  • Combat: Fights are more punishing, with no timing prompts or directional cues.
  • Economy: Merchants pay less. Repairs cost more. The peasant life ain’t cheap.
  • UI: The HUD’s been gutted. You’re on your own, Henry.
  • Negative Perks: You’re forced to pick 2–3 permanent disabilities. Like sleepwalking into the wilderness or bleeding out from a paper cut.

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2025-04-07 23:19

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