January 2025 Developer’s Note
2025‘s first developer’s notes are out now! They’ve unveiled plans for fresh gameplay elements and main storyline chapters, along with the exciting news that classic costumes can now be purchased from a dedicated store.
TLDR
- Costume Resale
- special shop to bring back old skins
- first skin: Drake Maid For Villain
- Convenience Enhancements
- Union Raid Adjustments
- hard mode stages from 10 to 3 (already live)
- finishing a boss will not reduce a attempt
- final boss has infinite HP
- Union Raid Adjustments
- New Convenience Features in Campaign Mode
- Quick Combat feature
- if above recommended combat power
- Quick Combat feature
- Gameplay Updates
- Gameplay Update Roadmap
- February: Chapters 35 and 36
- April: Side Story
- April: Chapters 37 and 38
- July: Chapters 39 and 40
- October: Side Story
- October: Chapters 41 and 42
- Gameplay Update Roadmap
Costumes Resale
This year, we’re excited to introduce costume resales, a highly requested feature by Commanders.
We’ll focus on reintroducing our classic outfits, notably ones that a lot of people regretted not buying when they were initially released.
The costume “Drake’s Maid for Villain” is set to come back first, with plans to go on sale at the end of February. This will be an initial test for our resale process. Once we’ve perfected it, we will move forward with re-releasing additional costumes.
We aim to deliver an experience that exceeds expectations and rewards your patience.
Convenience Enhancements
Union Raid Fatigue Adjustments
Based on feedback we’ve received, the updated Union Raid Hard mode seems to have increased the sense of exhaustion due to its enhanced difficulty. To create a more comfortable gaming environment for Commanders, we’ve made some modifications as follows:
1. Lowered the overall difficulty level.
2. Increased the health pools of friendly units.
3. Reduced the damage output of enemy units.
4. Adjusted the spawn timings and locations of enemy forces.
5. Added more strategic opportunities for players to utilize special abilities and items.
6. Implemented a new system to provide additional support during challenging encounters.
7. Improved the user interface for better readability and clarity.
We hope these adjustments will make your gaming experience smoother and more enjoyable!
Streamlining the process by reducing the number of challenging stages: From 10 tough stages to just 3 (beginning with the upcoming Union Raid).
Adjusting Attempt Reduction: From the point following the final assault, no more attempts will be diminished (this adjustment will apply from the next Union Raid onwards).
Starting from mid-February, the HP of the Final Wave Boss is anticipated to be endless (or essentially unlimited). Prior to this change, there will be a temporary boost in the HP of the Final Boss.
It’s our expectation that these modifications will alleviate some of the exhaustion experienced in Union Raid. Rest assured, we’ll keep collecting input and implement changes promptly should additional refinements be necessary.
New Convenience Features in Campaign Mode
Quick Combat feature has been added to Campaign mode.
As a devoted fan, I’m thrilled to share that the Campaign lies at the heart of NIKKE’s captivating narrative. To enhance your gaming experience, we’re introducing the Quick Combat feature for select stages! This nifty tool will be accessible once you reach the suggested battle power. Keep an eye out, as we anticipate its release around mid-March. Stay tuned for more exciting updates!
Our goal is to reduce the monotony of repeated skirmishes during the Campaign, providing players with a smoother, more enjoyable, and less stressful gaming experience. Moving forward, we’re committed to enhancing fundamental aspects such as the Campaign, with the aim of continually improving your gameplay for an even superior Commander experience.
Gameplay Updates
Gameplay Update Roadmap
To make 2025 more enjoyable for our users, we’re working hard on creating fresh gameplay elements and improving the existing ones for a more immersive experience.
● Champion Arena: March
In this mode, leaders who have achieved high ranks in the Strategic Pursuit Arena engage in a series of matches that resemble a tournament, competing against one another.
● Surface Gameplay Update: Mid-Second Quarter
Set off on a thrilling journey exploring a 3D layout alongside the SD Team. Your objective is to safeguard your base within this innovative strategy game. As the game progresses, the map expands, unveiling a variety of engaging play styles.
● Coordinated Operation Improvements: Mid-Second to Third Quarter
We’ll enhance the matching system and modify the Coordinated Operation reward structure.
● Solo Raid New Features: Third Quarter Update
The ongoing Seasonal Solo Battle is getting an update! In order to motivate players to utilize diverse characters and reward them once more with profile badges, we’re developing a fresh addition to the Solo Raid called the “Hall of Fame” (tentative name).
Event Archive Update
Just like last year, we’ll preserve numerous occasions to establish a play-at-your-own-pace library for them. Additionally, our April Fool’s Day event from last year will get archived in mid-March, so keep an eye out for it!
Story Update Roadmap
The main storyline updates for 2025, excluding events, are planned as follows:
● February: Chapters 35 and 36
● April: Side Story
● April: Chapters 37 and 38
● July: Chapters 39 and 40
● October: Side Story
● October: Chapters 41 and 42
Moreover, contingent on favorable conditions during the latter part of this year, we’re thinking about introducing an additional Side Story. While nothing is set in stone at this point, our storyline team is wholeheartedly committed to making it happen. Your support means a lot to us, and we can hardly wait for your excitement!
Additionally, let me share some exciting news: This year’s annual story, marking our 3rd anniversary, is one I am particularly eager for. It will be an immersive and meticulously crafted tale, so do anticipate the upcoming Nikkes and all the intriguing narrative developments we have planned for this year!
Conclusion
This developer’s note outlines the key updates and improvement plans we have in store for 2025.
The objective here is to improve our communication with our commanding officers. Please note that since this involves a long-term strategy, adjustments to the timetable are possible. We thank you for your patience and flexibility.
Due to the unwavering backing and affection from our leaders, Goddess of Victory: Nikke, we’ve experienced growth.
We will continue listening to your feedback and work hard to improve the game.
Here’s wishing you all a Happy New Year, and once again, thank you from the bottom of our hearts.
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2025-01-24 15:06