How To Access The Radio Towers In Atomfall
In the realm of Atomfall, it’s quite possible that you’ll stumble upon impenetrable radio towers. If you’re accustomed to open-world games, your instinct might be to scour every nook and cranny in search of a means to enter, curious about what hidden mysteries they might conceal; after all, such elements often serve a purpose within the game.
As a gamer, I can’t stress enough the importance of Atomfall’s radio towers in one particular narrative. If you’re aiming to unravel Joyce Tanner’s conclusion, these towers are your key. To activate all three towers is the task at hand. This guide should be your compass, guiding you through the steps needed to make it a reality.
How To Unlock The Radio Towers
In the Quarantine Zone, it’s only Joyce Tanner who can open the radio towers. She requires access to the Interchange to accomplish this task. You can reach the Interchange from Wyndham Village or Casterfell Woods. Once there, utilize an Atomic Battery to energize Data Store C. After that, depart the Interchange and return; Joyce will be found on the upper level of Data Store C, waiting for you.
I propose that we collaborate with Joyce, who will remotely access and open the radio towers situated in Casterfell Woods, Slatten Dale, and Skethermoor from a distance. This action will grant us entry to the control rooms within.
All Radio Tower Locations
Region | Coordinates |
---|---|
Casterfell Woods | 24.8E, 89.3N |
Skethermoor | 43.1E, 73.6N |
Slatten Dale | 31.0E, 75.0N |
Upon gaining access to the radio tower, locating its keycard is essential for activating the control panel. Fortunately, each tower includes a note indicating where the last known location of the keycard is.
How To Find The Casterfell Woods Radio Tower Keycard
To activate the radio tower at Casterfell Woods, you’ll find the keycard hidden in Bunker L9, situated beneath the dam in the northwest region. The entrance coordinates are 23.3E, 90.6N. Although the area is enclosed, there are narrow openings in the fence where you can slip through to gain entry. Once inside, you can unlock the gate from within.
Alternatively, you could travel via the gas-filled passageway located opposite the entrance of the Data Storage Dam, but be aware that it may cause significant harm to you unless you absolutely must avoid the Ferals patrolling beyond the barrier.
The interior of Bunker L9 is teeming with Feral creatures; consequently, you must either confront them or face the risk of toxic gas to retrieve the keycard.
Avoiding The Ferals
To steer clear of the Ferals, head through the vent situated to your left and navigate up to the office located above the entrance. Quench your thirst with an Antidote to boost your Poison Resistance, then swiftly dash into the office and snatch the keycard resting on the right-hand desk. Time is of the essence here, so act quickly to minimize damage.
How To Activate The Vents
As a fan who’s game for some adventure, if you’ve got your trusty Signal Redirector, venture into the main room and swiftly turn right. Keep an eye out as there’s a Ferals lurking behind a crate, ready to hurl spores at you. The commotion might draw the rest of its pack too, so stay alert!
After handling the Ferals, proceed by moving clockwise around to the room containing the vent controls. You can either use the Signal Redirector to manipulate the Junction Box from behind the wall, or make your way around and pass through the hole in the external wall to gain a clear view of it. Once the box is adjusted, activate the vents to expel the poison gas from the office. Following that, head upstairs to retrieve the keycard.
Navigate your way up to the office window, then move along the catwalk above the storage area, where you’ll locate a briefcase containing the blueprint for the Combat Stim crafting.
How To Get The Skethermoor Radio Tower Keycard
The note found within Skethermoor’s radio tower hints that the keycard has been moved to the “neighboring bunker,” which is actually known as the Vehicle Depot Bunker. You can reach it by walking eastward for a short distance. However, the main entrance is blocked by debris, so you should head towards the secondary entrance located atop the hill to the northwest, specifically at coordinates 43.4E, 74.6N.
Bandits roam around the dilapidated greenhouses close to the main gate. It’s unlikely they venture up the slope, but there’s a chance they might spot you from below and approach.
In the bunker, where Outlaws reside and are armed with guns, utilize the cover situated at the top of the stairs as you enter the main room to retaliate. When they gather in one spot, consider tossing a grenade. If they get too close for melee combat, withdraw to the entrance if needed.
Once the bunker has been made safe, proceed to the room located to your left at the back, which is under the stairs. Look for a hole in the wall, and climb onto the crates you’ll find there. Crawl through the vent in the floor on your right that you’ll find near the top of the stairs to reach the locked office up there. The keycard is situated on one of the large desks in the middle of the room, while a Nail Bomb Recipe can be found tacked onto the far wall.
How To Get The Slatten Dale Radio Tower Keycard
As a gamer, I found an interesting shortcut to the radio tower in Slatten Dale: it’s located within the Outlaw camp, just beyond the northern entrance of the Slate Mine Caves. This secret passage could work to my advantage since I can sneak through the caves and emerge on the right side outside the camp, thereby bypassing most of the Outlaws in the area unless I happen to run into one by sheer misfortune.
To obtain the keycard, however, you must take the risk of being seen; it is located in the quarry situated beneath the radio tower, but Outlaws frequently patrol this region. If time permits, it might be wise to attempt to clear the area first before venturing into the quarry, as this would reduce the chances of enemies firing at you from above.
Additionally, try to avoid swimming in the quarry as much as possible because it’s teeming with aggressive lampreys. These creatures can cause harm and inflict a Bleeding status on you if you spend too much time near them.
At the base of the quarry, search for a cave situated within the eastern stonewall. You have two options to ascend: traverse the flat rocks on your right or more conveniently, walk up the collapsed metal framework that leads you there. Once inside, you’ll notice a wooden barrier along the left-hand wall towards the back; pass through the gap in it to encounter a deceased scientist who holds the keycard.
What To Do With The Radio Towers

After acquiring a keycard for each radio tower, navigate back to the tower and insert the card into the console to activate it. Joyce will signal that the tower is operational via the speaker system. Once all three radio towers are energized, a cryptic broadcast will be transmitted throughout the Quarantine Zone. If you’ve been observant in your travels and have gathered notes along the way, you may identify at least one of the coded words contained within the transmission.
Head back to Joyce at Data Store Charlie, and she’ll provide you with the last mission of her narrative; collect a core sample from Oberon, then destroy the excavation site. By adhering to her guidelines, then linking up with her for extraction in Casterfell Woods, you will unlock her finale and obtain the Emergency Extraction Achievement / Trophy.
If you’ve enabled the Dam Data Store, Joyce will ask you to use the command “GEN MOVE” to transfer the data and give her the Top Secret Tape. Failing to do so, either by not complying or deleting the data before copying, means you won’t be able to view Joyce’s ending, regardless of how well you’ve collaborated with her otherwise.
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2025-03-29 23:06