Global Esports Federation appoints Eric Pullier as Digital Transformation Commission chair

As a seasoned gamer with a keen eye for emerging trends and technological advancements, this news of Eric Pulier leading the Digital Transformation Commission (DTC) within the Global Esports Federation has me pumped! With his extensive background in founding tech ventures, particularly Vatom Inc., it’s evident that he possesses the skills necessary to bridge the gap between esports, entertainment, and technology.


The American Entreprenuer will head the DTC.

In a recent move, the International Esports Organization has selected Eric Pulier, CEO and founder of Vatom, to head the Digital Evolution Committee. At the UNESCO “Transform Sports” gathering in Paris, Pulier graciously accepted this new role.

Eric Pulier is a long-term entrepreneur who has established numerous tech-forward ventures throughout his career. His most recent endeavor, Vatom Inc., is an AI-driven platform for user engagement and counts some of the globe’s biggest corporations among its clients. In his new position, Pulier will preside over the DTC – a gathering place for technology industry leaders that fosters communication between sectors such as esports, entertainment, technology, and more.

As a gamer, I’m thrilled to announce that I’ll be spearheading the tech team at the Global Esports Federation, responsible for powering their fan interaction platform. Additionally, we’re working on creating a global token, a groundbreaking innovation using the latest NFFT format that merges AI and embedded game designs. This is going to revolutionize the gaming world!

In simple terms, Pulier revealed that the Global Esports Federation, Vatom, and Interface Technologies from the University of Cambridge have agreed to provide technology and knowledge for UNESCO’s Fit for Life initiative. This program intends to speed up recovery from COVID-19, promote inclusive and coordinated decision-making in policies, and leverage gaming and sports. The ultimate goal is to generate tangible health improvements in schools worldwide.

Global Esports Federation “Enhancing credibility and prestige of Esports”

The news arrives after the recent approval of the Olympic Esports Games. The Global Esports Federation, a group with numerous national federations as members, will work to further boost the reputation and importance of esports. Notably, they recently hosted the GET Rio event, which was triumphantly won by paiN Gaming.

As an enthusiast, I’m thrilled to announce the joining of Eric Pulier and Vatom Corporation in our #worldconnected endeavor. With the transition from Paris 2024 Olympic Games to LA28, home of Vatom, the fusion of cutting-edge technology and Global Esports Federation’s (GEF) global outreach will empower us to cater to billions of esports fans globally, while creating a positive influence in the 173 Member Federations’ nations and communities.

Paul J. Foster, CEO of Global Esports Federation

At the UNESCO “Change The Game” conference prior to the Paris Olympic Games, the Global Esports Federation gathered their Global Impact Partners (GIPs). These are organizations that have promised significant financial contributions, totaling millions of dollars, lasting until 2030. Among these partners are Vatom, Intel, and Polynize, along with others. Additionally, the Global Esports Federation unveiled the Global Social Impact Initiative to rally the gaming community towards promoting social welfare.

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2024-08-01 10:41

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