Ghost of Yotei: How to Boost Immersion Like Kingdom Come: Deliverance 2
Summary
- Kingdom Come: Deliverance 2‘s success lies in its immersive medieval world that sets it apart from other RPGs.
- Ghost of Yotei can enhance player immersion by adopting crafting and skill systems similar to Kingdom Come: Deliverance 2’s.
- Implementing a “learning by doing” skill progression system could deepen Ghost of Yotei’s immersion and player engagement.
Since its launch on February 4, 2025, Warhorse Studios’ “Kingdom Come: Deliverance 2” has achieved immense success, captivating players in its intricately detailed medieval setting that offers an unmatched level of immersion. Much like the original game, this aspect is a major draw for players and what sets it apart from other contemporary RPGs. As more RPGs strive to emulate its success, it might be beneficial for Sucker Punch’s “Ghost of Yotei” to follow suit as well.
The unique gaming experiences offered by the “Ghost of Yotei” and “Kingdom Come: Deliverance 2” are quite distinct, with the former showing some differences based on available information thus far. Nevertheless, they do share a common aspect if “Ghost of Yotei” follows the path of “Ghost of Tsushima”: both strive to make players feel as though they’re stepping into each game world. To achieve this sense of immersion, both games emphasize aspects like environmental storytelling. However, “Ghost of Yotei” could potentially enhance its immersive qualities by learning from the crafting and skill systems of “Kingdom Come: Deliverance 2”.
Ghost of Yotei Should Apply Elements of Kingdom Come: Deliverance 2’s Immersion
Ghost of Yotei’s Crafting System Could Benefit From Kingdom Come: Deliverance 2
In the intricate world of Kingdom Come: Deliverance 2, one captivating feature is its crafting system that sets it apart from many RPGs. Unlike most games, this system offers players a greater influence on recipe outcomes, allowing them to truly shape the end result. For instance, in blacksmithing within Kingdom Come: Deliverance 2, players are given complete control over the creation process of weapons or items, from heating and tempering the metal to striking it on the anvil. This not only makes crafting in Kingdom Come: Deliverance 2 more satisfying overall but also enhances immersion by placing players directly into a blacksmith’s role.
Deliverance 2, it might enhance the game’s sense of realism by letting players take a more active role in determining the outcome of a recipe.
In the game Ghost of Yotei, it wouldn’t be essential for the crafting system to be as authentic as that in Kingdom Come: Deliverance 2, but making it more complex than just a few clicks or button presses would significantly enhance player engagement. Such a system could align well with Atsu’s character, as her role suggests she is a solitary traveler in hiding, thus crafting her own items would be plausible.
Ghost of Yotei’s Skill System Could Be More Immersive Following Kingdom Come: Deliverance 2’s Example
In a potential sequel to “Ghost of Yotei“, they might draw inspiration from the skill system in “Kingdom Come: Deliverance 2“. This game’s skill advancement is based on a “learn by doing” principle, meaning that players can only improve their skills by actually using them. For instance, to enhance their Speech skill in “Kingdom Come: Deliverance 2“, players would simply need to converse with NPCs frequently. This method eliminates the more conventional RPG approach of gaining experience through any means and then spending those points on abilities.
As a dedicated gamer, I believe “Ghost of Yotei” could take its immersive experience to another level by incorporating a similar “learn-as-you-go” method into its character advancement system, even though it isn’t traditionally an RPG. If Atsu keeps battling with a specific weapon or fighting style in the game, she will gradually gain expertise in that particular aspect. This enhancement wouldn’t just boost immersion but also motivate players to delve deeper into the game’s intricacies by exploring all its mechanics.
If the Ghost of Yotei adopted a similar method as in “Kingdom Come: Deliverance 2” for creating its game, it could significantly enhance the game’s immersive experience by giving players greater control over the outcome of cooking recipes.
Enhancing the intricacy of crafting techniques and a progression system that feels more integrated with the game environment could significantly elevate the immersion in Ghost of Yotei. This could involve players creating weapons by hand or improving their combat abilities through practice, much like the systems in Kingdom Come: Deliverance 2. Such features would not only make the gameplay more engaging but also strengthen the narrative ties within the world of Ghost of Yotei.
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2025-02-19 02:07