Five Nights at Freddy’s: Into the Pit Complete Walkthrough – How to Fix All Slot Machines, Unlock Achievements, and Get the Best Ending

Five Nights at Freddy's: Into the Pit Complete Walkthrough - How to Fix All Slot Machines, Unlock Achievements, and Get the Best Ending 

As someone who’s spent countless hours navigating the dark corridors of various Fazbear Entertainment locations, I can confidently say that Five Nights at Freddy’s Security Breach is a true masterpiece of modern horror gaming. The game’s intricate storyline and cleverly hidden secrets make for an engaging and challenging experience that keeps you on your toes from start to finish.


A New Journey with Five Nights at Freddy’s: Into the Pit – A 2D Adventure

Prologue

In a new scene, we meet characters: schoolboy named Oswald and his father. They make their way to the pizzeria, where the story unfolds. Once conversations are done and Oswald rises from the table, move towards the right side. The ball pit’s entrance, located near the stage, will be your destination. Approach the “No Entry” sign and leap into it.

At the party earlier, make your way back to the café hall, then veer to the left until you encounter a group of men with yellow and blue caps. They’ll greet Oswald and suggest playing slot machines. Proceed to the area on your left, pass through the upper door. You might recall Mike’s gaming style, but try to outdo him without altering the storyline.

At the cafe later on, you’ll be invited to play hide-and-seek. To reach the storeroom, proceed through the arcade. Put on the Freddy suit and watch the video that follows. When the animatronic begins examining the suit, press the action key to stay quiet.

As a fan, I’d guide you: Make your way to the café hall past the frolicking kids. Near where Chip and Mike were first spotted, there’s a partially open door. Step inside, and a cutscene unfolds. Traverse the corridor to the left door. Battle the pesky rabbit then retrace your steps back to the ball-filled pool. On the opposite side, Oswald’s father and Jeff will be readying themselves. Another cutscene commences – here, you must swiftly press the action key to rescue my dad from the pool.

Night 1

In your private quarters, step outside and head towards the master bedroom. To grab the phone, you should draw the attention of the creature by creating a disturbance elsewhere. Make your way to the kitchen, then descend into the basement where you can find a rope (useful for the following night) and a device to fix the slot machine. Create noise using the blender and divert through the living room and hallway to securely obtain the phone. After picking it up, locate the number indicated on the refrigerator’s sticker and dial it. If the animatronic moves towards the bedroom, hide beneath the bed. To determine the monster’s location, approach the door. If you hear footsteps, they are in an adjacent room. Once the sounds subside or the door creaks, you can proceed. Select the number from your phone’s inventory, input 555-5683, and wait for a response.

Following the shrieker’s call, position yourself centrally in the room and be ready for the rabbit’s arrival. Based on which entrance the rabbit emerges from, make a dash either towards the living room, hiding under the dining table, or into the hallway, taking cover in the closet. As soon as the front door opens and it is safe to do so, you can then proceed to the hallway.

As a seasoned adventurer with a knack for solving mysteries, I’ve learned to follow my instincts and not let fear hold me back. So, when a new objective presents itself, I don’t hesitate. In this case, it seems that I must return to the pizzeria. I’ll dash through the door without looking back, brushing aside any monsters that may stand in my way. Once inside, I’ll need to have a chat with Jeff.

1. To locate the key, chat with Jeff. Grab the rubbish sack in the room’s center and make your way to the factory. In the dumping ground, retrieve a battery and a mouse trap. As you near the mountainous debris, choose the trash bag from the on-screen options to finish the task. At present, Jeff will provide the key to the basement, but all the tools there are currently rusty.

Let’s travel back in time and retrieve a green screwdriver hanging on the wall, just beyond the bear. Utilize this device to rescue the child. As our activities for the initial night conclude, we must head back to the pool.

Night 2

In the morning, head to the kitchen for a chat with your mom before continuing on. Upon entering the hallway, remember you’ll need to revisit the kitchen to grab some breakfast. The first day at school will be an orientation, so follow along as things unfold. After school, Oswald will encounter Gabriella, who will present him with a book detailing animatronics. Once you reach the boundary of the location, send him back home.

To exit the house, you’ll have to climb up to the attic first. Locate the ladder in “Hall 1” and position it near a window. Then, use the provided rope for an escape. After that, make your way to the pizzeria and dive into the pool to carry on with your search. If the fuses explode, head backstage and flip the lever instead.

1. Head back to the room and conceal yourself under the table since the noise might attract the approaching rabbit. Once it’s gone, proceed to the party hall where you can set a trap for the fleeing rat. If you manage to catch it, return here again. To move forward in the narrative, step into the kitchen through the door. In the upcoming scene, a rabbit will dash towards you, obstructing your exit. The best solution is to press the button on the table near the bars and take cover behind it.

Before the trap springs, make a dash for the entrance to unlatch the grating and save this shortcut for later use. Use it immediately and you’ll find yourself in the pantry, which leads to the area where the mouse is trapped. The power will go out again, causing the animatronic to emerge from the backstage. If you spot it, either hide beneath the table or guide it towards the grates for a detour. Once you’ve restored power, you’ll be back in your current time.

To Jeff’s left, you’ll find a girl chatting on her phone while seated. If you release a mouse near her, a secret passage to the kitchen will open up. In this kitchen, there’s a piece of pizza that needs to be transported back in time to the party hall where a bird gathers all the waste. To accomplish this task, hide under the right table and wait for the animatronic to turn its back. Once it does, you can sneak into the kitchen.

1. The phone is about to ring, answering it grants the “Hello? Hello? Hello?” achievement. The child can be found hidden inside the cabinet on the right side, beneath the sink. Upon conclusion of the conversation, Mike will be there at the exit. Following the discussion, fend off the animatronic and make a dash for the pool to finish the level.

Night 3

The morning will kick off with a quest to find Mom, currently in the kitchen. Following our conversation, you’ll proceed to school. During class hours, your teacher may call upon you to meet the principal. Discuss with her about retrieving the keys hidden in the second grade. Upon completing this task, you can then pop into the principal’s office to grab a book and a stretchy toy.

Following the phone call, make your way home. To exit, navigate towards the attic, grab the noisy ladder, and transport it to the basement. As the ladder is quite loud, you might need to pause occasionally to keep the animatronic at bay. We successfully diverted its attention using a blender in the kitchen, allowing us to pass safely with the ladder through the living room and kitchen.

First, take a dip in the swimming pool, later on, head towards the kitchen where you’ll find a photograph of the Oswald family near the stove. You’ll also have an opportunity to hear the phone conversation once more.

From now on, you’ll find two mechanical creatures at the site simultaneously. One of them, resembling a bird named Chica, won’t launch an assault, but instead, it will emit a loud sound to lure the second creature.

At the party venue, extend your elastic arm to lift the grating and retrieve the arcade key. Since there’s someone chasing you, hide for now and grab the key later. Proceed towards the storage room where a photo will be found next to presents on the left side. Upon entering the arcade, navigate to the left until an animatronic notices you. To avoid trouble, repair the electric guitar to keep the animatronic occupied.

1. First, go backstage for a look, then come back to the current situation and head to the factory. Over there on the right, you’ll discover a guitar string, but Oswald’s friend might spot it. Following the scene, rewind time and replace the strings. Now, it’s time to adjust the electric guitar by linking it to the amplifier and clicking the appropriate pop-up options for tuning.

A robot resembling an animal will dash towards you, allowing you to seek shelter in the basement’s ventilation system. Swiftly push the action button to escape and make your way to the party hall. In the cafeteria, head towards the door on the left side; there, you’ll find a ticket-counting machine that you’ll need to repair the device in the current time.

1. Return to the video game cabinets to rescue Chip. Once that’s done, dash straight to the ball-filled pool and conquer the stage.

Night 4

1. Head directly to school, where a short scene unfolds and Oswald dashes towards the pizzeria. Don’t forget to visit the arcade prior to reaching the pool. There, if you’ve managed to find the right components, repair any malfunctioning machines and collect 20 tickets by playing games. Swap these for a coupon at the machine in the left corner. This coupon can be exchanged for a scarce gaming console, which must then be handed over to the man in the library for a box of fireworks.

1. Here’s how we can rephrase your text in a more natural and easier-to-understand way:

Since the girl refuses to leave, it’s crucial to divert the attention of the robots initially. One simple solution is to head into the game room, activate the green gaming machine, and then make your way back to the girl.

As a seasoned investigator with years of fieldwork under my belt, I’ve learned to trust my instincts and follow them diligently. So let me share what I think you should do: First off, head back to camera number three, that’s where the action seems to be happening. Keep your eyes peeled for that elusive rabbit and the hostage situation it appears to have orchestrated. Upon reaching the kitchen, give the refrigerator a thorough examination – there might be clues hiding within.

Night 5

Upon waking up in your bedroom, feel free to step outside via the front door. Navigate towards the pizzeria and venture into its security room where you’ll find Jeff’s room key. An animatronic armed with machine guns will burst out from the corridor, prompting you to evade it by time-traveling. Look for a suitable hiding spot, but if possible, choose the area behind the bars in the party hall for maximum cover.

Only one more private room remains unopened. To access it, you’ll need to navigate through some hidden vents leading to the backstage area. Once there, you’ll find a collection of animatronic components. One of these parts holds the key needed to unlock the secured door.

To unlock the secret photo, gather all five of the father’s items and achieve “High Five!”. Once done, locate the ventilation in this current room. Utilize the ventilation to access a new area where Oswald’s father has been concealed. Release him from his restraints and take cover behind the bars. As you do, an animatronic will carry him into the pool room, setting off a conflict. The outcome of the Quick Time Event (QTE) determines the various endings, which we’ll examine later on.

How to get all endings and which is the best one

The game has several endings:

  • On the first night, you can leave the cafe and abandon the search for your father. This is the fastest way to complete the game, although you will lose most of the story;
  • Bad Ending – If you fail to fight off the animatronic at the ball pit, Oswald will become part of them;
  • Normal Ending – Fight off the animatronic and help your father get out of the pool. Then, instead of him, the animatronic will grab Oswald, this will end the game;
  • Best (secret) ending – Find all five of Dad’s items (two photos, badge, ring, wallet). Then, after saving the last girl, you’ll find a special photo. In the final battle, fight off the animatronic and jump into the pool. The rabbit will see the photo and freak out, causing him to get tangled in the ropes and let go of Oswald and Dad.

How to get the special ending and complete the game with three stars

It’s more beneficial to attempt this during your second or third game session for a comprehensive understanding of the game’s potential outcomes and the locations of all its items. To unlock a unique ending, you must meet several requirements.

  • Fix and complete all the arcade machines in one playthrough. After doing this, Jeff will give you a pizza coupon and you will receive the “Not a Gamer” achievement if you haven’t done it yet;
  • Find all of Oswald’s things. We wrote about their location in more detail above;
  • Complete three secret mini-games. For the first one, get four coupons from the slot machines. One of them must be used in the past. The second one is to interact with the candy machine in the cafe several times (in the past). The third one is to call Mom again after getting the key card to the party room (555-5683)
  • Pick up the secret photo after talking to the girl on the fifth night;
  • Call the secret number. After completing three mini-games, dial 777-4648.

Where to find all the parts for slot machines

All together, you must locate ten pieces hidden throughout the game environment. These items should be gathered by the end of the fourth day as it will not be possible for you to come back afterwards.

  • Counterweight Device – Visit the basement of your home. It will be near the washing machine;
  • Space Columns – In the arcade (present day). On the right side of the room;
  • Space Gun – In the storage room (to the right of the room with machine guns) you can pick up a new item;
  • Control Panel – In the party hall. The panel is on the purple table;
  • Power Supply – On the right side of the room, in the urn, there will be another part for repairing the slot machine;
  • Wooden Balls – Having traveled to the past, you can pick up a pyramid of wooden balls in the room with the pool;
  • Puzzle Matrix – Any day, when you are in the factory. The device is lying near the right pile of garbage;
  • Token Slot – Visit the basement any night (past). The item will be lying near the broken slot machines;
  • Coupon Checker – When you are at school during the day, visit the classroom next to you. The machine is on the floor near the teacher’s desk;
  • Ticket Counting Device – On the third night, on the left side of the cafe hall (in the past).

How to get all achievements

We’ll tell you about the most obscure achievements so you can easily get 100%.

  • Fun with Freddy – Can be done on Night 4. Freddy will peek out of random doors, just open it;
  • Twist and Twirl, Bonnie – This animatronic hides under the tables, just get caught by it. The easiest place to find it is in the cafe hall;
  • Baby – Trip 100 times. The longer you run, the higher the chance of falling. Repeat the required number of times;
  • Who will you call? – Dial 911 on your phone;
  • What am I? – Get the bad ending;
  • Fast Carbs – Press the candy machine located in the back of the cafe hall 10 times;
  • Family Evening – You need to get the special ending we wrote about above.

How long does it take to complete the game?

The plot unfolds over approximately three hours, but to unlock all the game’s accomplishments, you may need to play it multiple times.

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2024-08-18 11:18

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