Feeling for Form: How Robots Learn to ‘See’ with Touch

Author: Denis Avetisyan


New research demonstrates that dynamic tactile exploration strategies – mimicking how humans feel for an object’s shape – dramatically improve robotic shape reconstruction.

Shape reconstruction from real-world tactile data is demonstrated across nine objects, utilizing an information-theoretic exploration strategy with three distinct contact interaction modes to achieve robust performance even with deformed and rotated objects.
Shape reconstruction from real-world tactile data is demonstrated across nine objects, utilizing an information-theoretic exploration strategy with three distinct contact interaction modes to achieve robust performance even with deformed and rotated objects.

A comparative analysis of grasp, slide, and roll contact modes, guided by information theory, reveals substantial gains in efficiency and accuracy for tactile-based shape completion.

While robotic perception often relies on vision, tactile sensing offers a complementary modality for detailed object understanding, yet efficient data acquisition remains a key challenge. This is addressed in ‘Grasp, Slide, Roll: Comparative Analysis of Contact Modes for Tactile-Based Shape Reconstruction’, which investigates how different contact strategies impact tactile-based object reconstruction. The research demonstrates that employing dynamic contact modes-sliding and rolling-guided by an information-theoretic exploration policy, significantly improves both the speed and accuracy of shape reconstruction, achieving up to a 34% reduction in physical interactions and a 55% improvement in accuracy. Could these findings pave the way for more robust and efficient tactile-driven robotic manipulation in unstructured environments?


Decoding Touch: The Challenge of Sparse Tactile Data

Reliable three-dimensional object reconstruction fundamentally depends on a comprehensive understanding of an object’s surface. However, current robotic tactile sensors frequently deliver only a limited number of contact points – a phenomenon known as sparse data. This presents a significant challenge because these sensors, unlike human skin, cannot instantaneously map an entire surface; instead, they provide fragmented information. The resulting data gaps complicate the process of building accurate object models, potentially leading to errors in robotic manipulation and hindering a robot’s ability to reliably interact with its environment. Overcoming this sparsity is therefore crucial for developing robots capable of nuanced and dependable physical interactions, mirroring the sophisticated tactile abilities observed in natural systems.

Conventional techniques in robotic manipulation often falter when faced with incomplete data from tactile sensors. These methods, frequently reliant on dense point clouds or complete surface meshes, produce inaccurate or unreliable object models when provided with only sparse tactile feedback. This incompleteness introduces significant errors in shape estimation, potentially leading to failed grasps, slippage during manipulation, or even collisions with the environment. The resulting uncertainty in object representation directly hinders a robot’s ability to perform delicate or precise tasks, demanding more sophisticated approaches to bridge the gap between limited sensor data and robust, reliable manipulation capabilities.

Successfully reconstructing an object’s form from tactile input demands ingenuity when faced with limited contact. Because robotic sensors rarely map an entire surface, researchers are developing sophisticated algorithms to infer complete shapes from these partial measurements. These approaches often leverage prior knowledge about object geometry – anticipating smoothness, convexity, or common forms – to fill in the gaps between detected contact points. Others employ statistical methods, like Bayesian inference, to estimate the most probable surface given the available data, effectively predicting the hidden geometry. The challenge isn’t simply to record where a robot touches an object, but to build a comprehensive understanding of its complete form, even with minimal tactile evidence – a crucial step towards reliable grasping and manipulation in unstructured environments.

This work explores how efficiently robots can reconstruct 3D objects using only tactile data from different contact modes-sliding, rolling, and discrete-demonstrating the potential of tactile sensing for vision-free manipulation.
This work explores how efficiently robots can reconstruct 3D objects using only tactile data from different contact modes-sliding, rolling, and discrete-demonstrating the potential of tactile sensing for vision-free manipulation.

Bridging the Gap: Diffusion-Based Shape Completion

Diffusion-Based Shape Completion addresses the problem of reconstructing complete 3D models given incomplete data derived from tactile sensing. This method employs diffusion models, a class of generative models, to infer the missing geometry. Specifically, the approach takes as input sparse tactile point clouds – sets of 3D points representing the surface of an object – and leverages the diffusion process to generate additional points and complete the shape. Unlike traditional reconstruction techniques, diffusion models operate by gradually adding noise to the input data and then learning to reverse this process, effectively learning the underlying data distribution and enabling the generation of plausible completions even with limited input data. This allows for the creation of full 3D models from relatively sparse and noisy tactile measurements.

Sparse Point-Voxel Diffusion (SPVD) addresses the challenges of applying diffusion models to incomplete 3D data represented as sparse tactile point clouds. Traditional diffusion models operate on dense, regularly structured data, whereas tactile sensing typically yields irregularly spaced and incomplete point sets. SPVD bridges this gap by initially voxelizing the point cloud to create a 3D occupancy grid. A diffusion process is then applied to this voxel grid, enabling the model to learn a distribution over complete shapes. Crucially, the model incorporates a point cloud generation step to map the diffused voxel representation back into a dense point cloud, effectively completing the original sparse input. This hybrid approach allows SPVD to leverage the strengths of both point cloud and voxel-based representations, facilitating robust shape completion from limited tactile data.

The integration of point generation within the diffusion process addresses the challenge of incomplete data inherent in tactile sensing. Traditional diffusion models operate on fixed-size inputs; however, sparse tactile point clouds lack the density required for direct application. To overcome this, our method dynamically generates new points during the reverse diffusion process, effectively increasing the point cloud density. These generated points are conditioned on the existing sparse input and the learned diffusion model, allowing the system to “fill in” missing geometric details. This adaptive point generation is crucial for reconstructing complete shapes from limited tactile measurements, enabling the diffusion model to operate effectively on incomplete input data and produce a dense, complete 3D reconstruction.

Shape completion successfully reconstructs objects from noisy simulated tactile point clouds.
Shape completion successfully reconstructs objects from noisy simulated tactile point clouds.

Robustness Through Variation: Data Augmentation and Invariance

Data augmentation is implemented to enhance the model’s ability to generalize to unseen data by artificially expanding the training dataset. This is achieved through three primary techniques: Contact Point Truncation, which randomly removes points from the input data to simulate partial scans; Gaussian Noise Injection, adding random noise to point coordinates to mimic sensor inaccuracies; and Random Rotation, applying random rotations to the input point clouds. These transformations introduce variability in the training data, forcing the model to learn more robust features and reducing its sensitivity to specific input configurations, ultimately improving performance on real-world data with varying levels of noise and incompleteness.

Position and Scale Invariance is achieved through data preprocessing and network design during training. Specifically, input point clouds are randomly translated and scaled before being fed into the network. This forces the model to learn features that are independent of absolute position and size, enabling accurate reconstruction even when presented with shapes in varying poses and scales. The network architecture is designed to be equivariant to these transformations, meaning that a translation or scaling of the input will result in a corresponding transformation of the output, rather than a completely different result. This approach eliminates the need for explicit pose estimation as a prerequisite to reconstruction and improves generalization to unseen data.

The combination of data augmentation – specifically Contact Point Truncation, Gaussian Noise Injection, and Random Rotation – with Point Normal Input Features enhances the model’s robustness to real-world conditions. Point normals provide local surface orientation information, allowing the model to better interpret noisy or incomplete data. Simultaneously, the data augmentation techniques introduce variations in the training data that simulate sensor noise and changes in contact conditions. This combined approach forces the model to learn features that are less sensitive to these variations, resulting in improved performance when processing data acquired under imperfect or changing real-world circumstances. The model thereby demonstrates increased resilience to inaccuracies and inconsistencies commonly found in sensor data and variations in how objects make contact with the environment.

A data augmentation pipeline improves the robustness of tactile point cloud analysis by applying contact point truncation, Gaussian noise, and random rotation to simulated data, as demonstrated with a sphere and visualized through color-coded point correspondence.
A data augmentation pipeline improves the robustness of tactile point cloud analysis by applying contact point truncation, Gaussian noise, and random rotation to simulated data, as demonstrated with a sphere and visualized through color-coded point correspondence.

Validation in Action: A Robotic Dexterous Hand

Evaluation of the proposed approach utilized a fully articulated Inspire-Robots Dexterous Hand integrated with a UR5e Robot Arm. This hardware configuration facilitated precisely controlled experiments involving a range of contact interaction modes. The UR5e arm provided the necessary degrees of freedom for positioning the hand and executing repeatable contact sequences, while the Inspire-Robots hand offered multi-fingered manipulation capabilities essential for exploring diverse interaction strategies. This setup allowed for systematic data collection and performance assessment across varying contact scenarios, providing a robust platform for validating the efficacy of the developed algorithms.

The model’s performance was evaluated using three distinct tactile sensing techniques to simulate a range of contact interactions. Grasp-Releasing involved a full grasp followed by release, providing a baseline interaction. Finger-Grazing utilized a sliding contact along the object’s surface with a single fingertip, while Palm-Rolling employed a rolling motion using the palm of the robotic hand. These techniques were selected to represent both static and dynamic contact modes, allowing assessment of the model’s adaptability to varying sensory input and interaction types encountered during object manipulation.

Quantitative performance evaluation utilized Chamfer Distance as the metric, yielding scores of 0.114 for the Grasp-Releasing contact mode, 0.067 for Finger-Grazing, and 0.077 for Palm-Rolling. These results indicate that dynamic contact methods – specifically Finger-Grazing and Palm-Rolling – consistently achieved lower Chamfer Distance values compared to the Grasp-Releasing method, demonstrating improved reconstruction accuracy across the tested scenarios. Lower Chamfer Distance scores correlate to a higher degree of similarity between the reconstructed and ground truth data.

Experimental results demonstrate that utilizing dynamic contact modes – specifically sliding and rolling interactions – in conjunction with an information-theoretic exploration policy yields a 55% improvement in reconstruction accuracy compared to traditional grasp-and-release methods. Importantly, this enhanced performance is achieved with a 34% reduction in the number of required tactile contacts. This indicates that actively exploring the object surface through sliding and rolling, guided by an information-theoretic approach, allows for more efficient data acquisition and a more accurate representation of the object’s geometry with fewer interactions.

The robotic system utilizes a UR5e arm equipped with Inspire-Robots Dexterous Hands featuring tactile sensors embedded on the palmar surface to enable sensitive manipulation.
The robotic system utilizes a UR5e arm equipped with Inspire-Robots Dexterous Hands featuring tactile sensors embedded on the palmar surface to enable sensitive manipulation.

Looking Ahead: Towards Intelligent Robotic Manipulation

Enhancing diffusion models with contact kinematics promises a significant leap in robotic manipulation capabilities. Current shape reconstruction often relies on complete surface data, a limitation in real-world scenarios. By integrating principles of contact kinematics – the study of forces and motion arising from contact – the model can begin to infer shape from limited tactile measurements. This approach doesn’t merely record pressure; it analyzes how forces change as a robot interacts with an object, effectively predicting the underlying geometry. The result is a more robust and efficient system, capable of accurately reconstructing shapes even with incomplete or noisy data, and ultimately enabling robots to grasp and manipulate objects with greater dexterity and reliability. [latex]F = ma[/latex]

Current robotic tactile exploration often relies on systematically covering an object’s surface, a process that is both time-consuming and computationally expensive. However, research indicates a shift towards more intelligent strategies rooted in information theory, allowing robots to actively prioritize informative tactile measurements. These methods assess the uncertainty associated with different surface locations and direct exploration towards areas where a single touch yields the most significant reduction in that uncertainty. By focusing on maximizing information gain – essentially, learning the most with the fewest measurements – robots can build accurate surface reconstructions with significantly less data than exhaustive scanning. This approach not only improves efficiency but also allows for robust manipulation in cluttered or dynamically changing environments, where complete surface coverage may be impractical or impossible.

The research detailed establishes a crucial stepping stone towards robotic systems exhibiting true manipulation intelligence. Current robotic interaction with objects often falters in unpredictable, real-world scenarios due to limitations in adapting to unforeseen contact forces and varying object properties. This work, by demonstrating improved shape reconstruction and exploration strategies, offers a pathway to overcome these challenges. The advancements presented aren’t simply about building robots that can grasp; they aim to create systems that understand how to grasp, adapting in real-time to the complexities of an object’s surface and the uncertainties of an unstructured environment. Ultimately, this fosters the development of robots capable of reliably performing intricate tasks – from assembly line precision to delicate surgical procedures – in settings far removed from controlled laboratory conditions.

Sequential finger-grazing motions enable a robot to explore and reconstruct a 3D-printed ball, progressively building a tactile point cloud and shape representation as shown in the visualization.
Sequential finger-grazing motions enable a robot to explore and reconstruct a 3D-printed ball, progressively building a tactile point cloud and shape representation as shown in the visualization.

The pursuit of efficient robotic perception demands more than static grasps. This research, focused on tactile-based shape reconstruction, elegantly demonstrates that dynamic contact-sliding and rolling-yields significantly improved results. It echoes a sentiment articulated by Robert Tarjan: “The most effective programs are always the shortest.” The study validates this by revealing how information-theoretic exploration policies, coupled with these dynamic modes, minimize redundant sensing. Abstractions age, principles don’t; the core principle here is that intelligent exploration, not simply more data, unlocks accurate and swift object reconstruction. Every complexity needs an alibi; this work provides one for dynamic contact, justifying its inclusion in robotic perception pipelines.

Beyond the Grasp

The demonstrated efficacy of dynamic contact – sliding and rolling – isn’t merely a technical refinement, but a tacit admission. Previous approaches, fixated on static grasp, implicitly prioritized simplicity over information. This work suggests that robotic tactile sensing isn’t about finding shape, but about reducing the uncertainty surrounding it, and that active, exploratory contact is a far more efficient entropy-reducing mechanism than passive detection. The remaining challenge isn’t improved sensors, but a more rigorous articulation of the information-theoretic principles governing effective exploration.

Current implementations remain tethered to specific object geometries and hand morphologies. A truly general system demands abstraction. The hand itself becomes irrelevant, a transient scaffolding for the core process of active information acquisition. Future work must focus on policies robust to both sensor noise and unforeseen contact transitions-on building systems that fail gracefully, rather than collapsing into indecision. The goal isn’t perfect reconstruction, but optimal information gain with minimal interaction.

Ultimately, this line of inquiry asks a deceptively simple question: how little touch is enough? The answer, predictably, isn’t a technological breakthrough, but a philosophical shift. Complexity, in this context, is not a virtue. The most elegant solution will be the one that achieves the desired result with the fewest possible interactions, the least computational overhead, and the most readily compressible representation.


Original article: https://arxiv.org/pdf/2602.23206.pdf

Contact the author: https://www.linkedin.com/in/avetisyan/

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2026-02-27 16:04