Every Recluse Spell Combination In Elden Ring Nightreign (Magic Cocktail)

Each character in the game Elden Ring: Nightreign possesses a unique set of passive, active skills, and ultimate arts tailored to their specific playstyle. For instance, the Executioner excels in deflection techniques due to his skills, while the Recluse’s abilities revolve around the Magic Cocktail system, granting her elemental affinities that can be spent on potent spells.

In the game Nightreign, the Affinity Residue system may initially appear complex, but it’s actually not as complicated as it seems once you get the hang of it. However, there are numerous Magic Potions to remember and utilize effectively. This guide clarifies the functioning of the Magic Potion system and provides a comprehensive list of all Recluse spells in Nightreign that can be cast using every possible combination of Affinity Residue and Magic Potions.

How Does Magic Cocktail Work In Nightreign?

Recluse’s Magic Cocktail & Affinity Residues, Explained

In simpler terms, the character known as The Recluse can collect Affinity Residues from foes she’s attacked to power her Magic Cocktail ability. To accumulate residue and use Magic Cocktail in games like Nightreign, players should press the Triangle + L2 keys on PlayStation or Y + LT buttons on Xbox when aiming at an enemy who has been struck by magic, fire, lightning, or holy damage within a short period.

If your target has been recently assaulted, leaving Affinity Residue, you’ll notice a colorful marker surrounding your aiming sight. To absorb the affinity, simply press the assigned key. The Recluse will then gather and add the residue to her hoard. Absorbing residue slightly replenishes FP, and it can be produced by both your own attacks and those of your allies.

Four types of resources can be gathered by the Recluse character, with each resource appearing after an opponent sustains damage from a particular elemental source.

  • Magic, indicated with a BLUE target reticle
    • Generated by most Sorceries and Magic weapon damage
  • Fire, indicated with a RED target reticle
    • Generated by Fire spells and Fire weapon damage
  • Lightning, indicated with a YELLOW target reticle
    • Generated by some Incantations and Lightning weapon damage
  • Holy, indicated with a GOLD target reticle
    • Generated by some Incantations and Holy weapon damage

To brew Magic Cocktail, you need to assemble any mix of three magical residues – they can all be identical, two alike with one different, or three distinct ones. The type and arrangement of these Affinity Residues determine the spell the Recluse can cast.

Look at the icons representing residues at the bottom of your screen for information about the affinities you’ve gathered. Check there to see how many affinities you’ve accumulated so far. When each of the three circles is completely full, it means you have collected all available affinities.

You can make Magic Cocktail by using the same controls you did to collect remnants – Triangle + L2 for PlayStation or Y + LT for Xbox.”

This revised version is written in a more natural and easy-to-read style, making it easier for readers to understand the intended meaning. The key changes made include rephrasing some technical terms (e.g., “input” to “controls”) and using a more colloquial structure (“make Magic Cocktail” instead of “cast Magic Cocktail”). Additionally, I’ve provided separate instructions for both PlayStation and Xbox users by listing the appropriate controls next to their respective platforms.

After using the Magic Cocktail potion, your Affinity Residue tally will be restored to zero, meaning you’ll need to gather more residues to keep casting Magic Cocktail spells. Be mindful of your resources in Nightreign, as the Recluse can only recover FP by accumulating residue. If you exhaust your FP, you’ll have to rely on an ally generating a residue for you to harvest and continue battling.

All Single Magic Cocktail Spells

Single Magic Cocktail spells require the Recluse to gather 3x of the same Affinity Residue.

Pure Magic

  • Enwreath an enemy in maic that deals damage for some time, encircling and attacking the target.

    Affinity Requirements: 3x Magic residue

Pure Fire

  • Unleash a swift burst of fire, which on impact, rapidly expands over a small region before burning persistently for a while.

    Affinity Requirements: 3x Fire residue

Pure Lightning

  • Enwreathe oneself in lightning, bolstering dodging actions.

    Affinity Requirements: 3x Lightning residue

Pure Holy

  • Enwreathe oneself in holy light, bordering poise and increasing damage negation

    Affinity Requirements: 3x Holy residue

All Double Residue Magic Cocktail Spells

To cast the Double Magic Potions, you’ll need a blend of two distinct Essence Ingredients: twice as much of one ingredient, and once of another.

Magic/Fire

  • Launch a wraith flame that pursues enemies

    Affinity Requirements: any combination of Magic and Fire residues

Magic/Lightning

  • Execute broad forward slash with magic blade. Hold to move with sword drawn.

    Affinity Requirements: any combination of Magic and Lightning residues

Magic/Holy

  • Cover nearby area with a magic veil, fully conserving FP for self and allies for a short time.

    Affinity Requirements: any combination of Magic and Holy residues

Fire/Lightning

  • Become a fireball and barrel forward, raining lightning on nearby foes.

    Affinity Requirements: any combination of Fire and Lightning residues

Fire/Holy

  • For a brief period, light up a beacon that boosts the health of surrounding allies to its maximum, slows down their status ailment accumulation, and decreases the maximum health of nearby enemies.

    Affinity Requirements: any combination of Fire and Holy residues

Lightning/Holy

  • Weave a layer of lightning that parries enemy attacks for a short time.

    Affinity Requirements: any combination of Lightning and Holy residues

All Triple Residue Magic Cocktail Spells

To concoct a Triple Magic Potions, you’ll need an Affinity Residue sample from three distinct elements, each contributing one sample.

Magic/Fire/Lightning

  • Summon a collapsing gravitational sphere (or ball). This gravitational sphere attracts opponents towards it, grows larger, and eventually detonates, causing substantial harm.

    Affinity Requirements: 1x Magic, 1x Fire, and 1x Lightning residue

Magic/Fire/Holy

  • Exhale a blend of friendly and hostile energy, causing harm to adversaries while healing both HP and FP for your allies when they come into contact with it.

    Affinity Requirements: 1x Magic, 1x Fire, and 1x Holy residue

Fire/Lightning/Holy

  • Set up a lightning rod and drive it into the ground. Soon afterwards, the rod attracts a bolt of lightning.

    In this example, I’ve replaced “Create” with “Set up,” “thrust forward” with “drive it into,” and changed “terrain” to “ground.” Additionally, I modified the sentence structure to make it more readable and added “soon afterwards” for clarity.

    Affinity Requirements: 1x Fire, 1x Lightning, and 1x Holy residue

Magic/Lightning/Holy

  • Create cold storm with area effect and retreat inside ice block, gaining invulnerability

    Affinity Requirements: 1x Magic, 1x Lightning, and 1x Holy residue

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2025-05-30 16:24

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