Elden Ring Nightreign Will Adjust the Difficulty Following Network Test Feedback

In contrast to previous works by FromSoftware, this month’s highly anticipated title, Elden Ring Nightreign, is breaking new ground. While it shares elements such as assets, settings, and adversaries with the original Elden Ring, its primary focus lies in cooperative gameplay and a rogue-like design that invites repeated playthroughs. For players who may have been apprehensive based on the network test, rest assured, as game director Junya Ishizaki has disclosed some adjustments.

In an interview with the PlayStation Blog, Ishizaki acknowledged concerns such as players finding it hard to decipher details on the map or master Nightfarers’ moves. To alleviate these problems, adjustments were made to ensure gameplay provides information more straightforwardly. Additionally, it will be easier to comprehend your subsequent actions during a mission.

Ishizaki additionally verified that they have made “adjustments” based on player feedback to create a balance where the game becomes progressively challenging yet manageable. Furthermore, one of the Nightlords, Gladius (the colossal three-headed monster), is set to undergo some updates. These modifications could involve an enhancement in difficulty or other alterations; keep an eye out for further details.

On May 30th, Elden Ring Nightreign will be released on Xbox Series X/S, Xbox One, PlayStation 4, PlayStation 5, and PC. The game costs $39.99 and won’t support cross-platform play. Instead, players can either go it alone or team up with two others. However, the developers are considering adding a queue system for duos after the launch.

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2025-05-08 05:14

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