Elden Ring Nightreign Reveals Patch Notes for June Update
Summary
- Elden Ring Nightreign sold two million copies on its first day.
- The June 2 patch has made changes to improve solo play.
- One gamer released a mod to improve level-scaling when playing alone.
The developers at FromSoftware have shared details about the latest update (version 1.01.1) for Elden Ring: Nightreign, which is now live across all platforms where the game is available. Elden Ring: Nightreign initially launched on May 30, and can be played on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and personal computers.
It appears that Elden Ring Nightreign, a spin-off title from FromSoftware, has been met with significant success since its launch. Within the first day of release alone, the game managed to sell over two million copies based on pre-orders and early sales. Despite the widespread popularity, some fans have voiced criticisms, such as the restriction of players to groups of three. They’ve requested a two-player option from the developers, who have acknowledged this as an oversight and suggested that they might introduce a new two-player co-op game mode in the future.
In a recent tweet, FromSoftware unveiled details about the June 2 update for Elden Ring Nightreign, now live across all platforms. The update brings balance adjustments and bug fixes to improve gameplay. One change allows players who reach Day 3 of an expedition to earn more valuable relics. Additionally, players can now acquire more high-rarity relics by purchasing Scenic Flat stones from the Small Jar Bazaar.
Elden Ring Nightreign Introduces Balance Changes and Bug Fixes
In the June 2 update for Elden Ring Nightreign, there are some enhancements made specifically for the single-player mode. Now, players will receive more runes when playing alone, facilitating faster leveling up before tackling the game’s toughest adversaries. Additionally, the developers have incorporated an “Auto Revive Upon Defeat” feature in solo adventures, granting players a chance to resurrect after perishing against night bosses once each night.
Individual gamers have devised unique methods to enhance the single-player aspect of ‘Elden Ring Nightreign’. For instance, one modder has developed an update that fine-tunes level progression within the game. However, employing this mod carries a small risk. Players intending to use it should ensure they’re playing in offline mode, as using such modifications online may lead to a ban. With a wealth of content to explore and additional DLC on the horizon, many enthusiasts are looking forward with hope to the future of ‘Elden Ring Nightreign’.
ELDEN RING NIGHTREIGN – Patch Notes Version 1.01.1
Patch Content
Single Player Mode-exclusive adjustments
- The effect “Automatic Revival Upon Defeat”, which allows revival once per night boss battle, has been added to solo expeditions.
- The amount of runes gained has been increased for solo expeditions.
General balance adjustments
- Increased the number of high-rarity Relics that can be obtained as a reward when reaching Day 3 during Expeditions.
- Increased the probability of obtaining high-rarity Relics from Scenic Flat stones purchased at the Small Jar Bazaar.
Bug Fixes
- Adjusted camera behavior when activating the Guardian’s Ultimate Art, “Wings of Salvation.”
- Fixed a bug in the Duchess’s Character Skill “Restage” where Status Ailments would not trigger when built up from other players’ attacks.
- Fixed a bug where some attacks of Raider with Greataxe and Great Hammer weapon types had higher damage than intended.
- Fixed a bug where some “Those Who Live in Death “ enemies would revive when defeated with the “Sacred Blade” skill.
- Fixed a bug where the “Bleeding” Status Ailment would not build up when the Skill “Bloody Slash” hit an enemy.
- Fixed a bug where the “Ghostflame Ignition” attack would not occur under certain circumstances.
- Fixed a bug where the status ailment “Frostbite” would not build up when the light wave released by a strong attack hit an enemy while the “Moonlight Greatsword” skill was active.
- Fixed a bug where the speed of arrows fired with the “Mighty Shot” and “Enchanted Shot” skills was slower than expected.
- Fixed a bug where the attack range of the magic spell “Rock Sling” was longer than expected when using it with a staff equipped in the left hand.
- Fixed a bug where the effect of reducing the maximum HP of enemies when the incantation “Black Blade” hit them was not activated.
- Fixed a bug where the Passive Effect “Successive Attacks Negate Damage” would stack when successive attacks were made while the Effect was active.
- Fixed a bug where some Passive Effects were not displaying their effects at the correct values.
- Fixed a bug where the Relic Special Effect “[Guardian] Become the target of enemy aggression when ability is activated” would not activate under certain situations.
- Fixed a bug where certain effects were not being applied to Relics obtained from Expedition Rewards or purchased from the Small Jar Bazaar.
- Fixed a bug where items that could be obtained upon completing a Remembrance in the Remembrance world when the scenario conditions were met could not be obtained when changing characters and concluding a Remembrance.
- Fixed bugs in the behavior and specifications of certain attacks and actions of specific enemies.
- Fixed a bug that caused the game to become unstable under certain conditions during battles with specific enemies.
- Fixed a bug in the graphics rendering during battles with specific enemies.
- Fixed some incorrect information in the staff credits.
- Fixed some text.
- Fixed a bug where some sound effects were not playing correctly.
- Fixed a bug where the “Exit Remembrance” effect was not displayed during a “Wylder” Remembrance on some platforms.
- Fixed a bug where the HUD was not displayed on some platforms.
- Fixed a bug where the game would crash under certain circumstances on some platforms.
- Fixed a bug where Expeditions and reconnecting to sessions would fail under certain circumstances on some platforms.
- Fixed a bug where background music would not play properly under certain circumstances on some platforms.
Steam-only adjustments
- Fixed a bug where some graphics were not rendered correctly when “Low” was selected in “Quality Settings” under “Graphics.”
- Fixed a bug where the Climb up action sometimes failed when using the keyboard.
- Fixed a bug where the Climb up action was difficult to perform when using a gamepad.
On the bottom right corner of the Title Screen, the update’s version number will be displayed like so:
App Ver. 1.01.1
Regulation Ver 1.01.2
For consoles like the PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S, you can obtain regulation files by simply logging into their respective servers.
If the version number at the bottom right of the title screen isn’t 1.01.2, go ahead and log in to access the most recent regulations, then you can start playing.
Online play requires the player to apply this update.
After downloading the update file, please restart the game and apply the update.
Future updates will provide an enhanced experience for you to savor ELDEN RING NIGHTREIGN even more conveniently.
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2025-06-02 15:54