Elden Ring Nightreign Patch Notes Include Promised Improvements For Solo Play

Today, the latest update for Elden Ring: Nightreign has been released, fulfilling its promise of enhancing single-player experiences. This update also incorporates stability upgrades and bug resolutions, along with various other enhancements.

The latest update, version 1.01.1, is now available on both consoles and PC platforms. You can find all the details about this update on Bandai Namco’s official website. For those who prefer solo play, this update introduces an “Automatic Revival Upon Defeat” feature which allows players to revive once during any night-time boss battle, making the gameplay experience more manageable for single players. Furthermore, the number of runes that can be acquired in solo mode has been boosted to enhance the gaming experience for those playing independently.

TopMob’s glowing review of Nightreign pointed out that the game seems to have been built with a multiplayer focus, rather than for a single player experience. The game offers three-player co-op or solo play, but it appears that duo (two-player) co-op was not prioritized during development. However, there’s potential for this feature to be added in the future.

This latest Nightreign update introduces balance changes, such as boosting the occurrence of rare relics, and tackles some technical issues. Specifically, it rectifies a glitch involving weapons causing more damage than intended, addresses camera behavior problems, resolves an issue where the HUD might not appear, and solves a problem preventing background music from playing.

You can see the full patch notes below.

For newcomers to Nightreign, don’t forget to check out TopMob’s comprehensive guide hub for insights on key tips, understanding the multiplayer mechanics, unveiling all the available skins, and more!

Elden Ring Nightreign 1.01.1 patch notes

Single Player Mode-exclusive adjustments

  • The effect “Automatic Revival Upon Defeat”, which allows revival once per night boss battle, has been added to solo expeditions.
  • The amount of runes gained has been increased for solo expeditions.

General balance adjustments

  • Increased the number of high-rarity Relics that can be obtained as a reward when reaching Day 3 during Expeditions.
  • Increased the probability of obtaining high-rarity Relics from Scenic Flat stones purchased at the Small Jar Bazaar.

Bug Fixes

  • Adjusted camera behavior when activating the Guardian’s Ultimate Art, “Wings of Salvation.”
  • Fixed a bug in the Duchess’s Character Skill “Restage” where Status Ailments would not trigger when built up from other players’ attacks.
  • Fixed a bug where some attacks of Raider with Greataxe and Great Hammer weapon types had higher damage than intended.
  • Fixed a bug where some “Those Who Live in Death “ enemies would revive when defeated with the “Sacred Blade” skill.
  • Fixed a bug where the “Bleeding” Status Ailment would not build up when the Skill “Bloody Slash” hit an enemy.
  • Fixed a bug where the “Ghostflame Ignition” attack would not occur under certain circumstances.
  • Fixed a bug where the status ailment “Frostbite” would not build up when the light wave released by a strong attack hit an enemy while the “Moonlight Greatsword” skill was active.
  • Fixed a bug where the speed of arrows fired with the “Mighty Shot” and “Enchanted Shot” skills was slower than expected.
  • Fixed a bug where the attack range of the magic spell “Rock Sling” was longer than expected when using it with a staff equipped in the left hand.
  • Fixed a bug where the effect of reducing the maximum HP of enemies when the incantation “Black Blade” hit them was not activated.
  • Fixed a bug where the Passive Effect “Successive Attacks Negate Damage” would stack when successive attacks were made while the Effect was active.
  • Fixed a bug where some Passive Effects were not displaying their effects at the correct values.
  • Fixed a bug where the Relic Special Effect “[Guardian] Become the target of enemy aggression when ability is activated” would not activate under certain situations.
  • Fixed a bug where certain effects were not being applied to Relics obtained from Expedition Rewards or purchased from the Small Jar Bazaar.
  • Fixed a bug where items that could be obtained upon completing a Remembrance in the Remembrance world when the scenario conditions were met could not be obtained when changing characters and concluding a Remembrance.
  • Fixed bugs in the behavior and specifications of certain attacks and actions of specific enemies.
  • Fixed a bug that caused the game to become unstable under certain conditions during battles with specific enemies.
  • Fixed a bug in the graphics rendering during battles with specific enemies.
  • Fixed some incorrect information in the staff credits.
  • Fixed some text.
  • Fixed a bug where some sound effects were not playing correctly.
  • Fixed a bug where the “Exit Remembrance” effect was not displayed during a “Wylder” Remembrance on some platforms.
  • Fixed a bug where the HUD was not displayed on some platforms.
  • Fixed a bug where the game would crash under certain circumstances on some platforms.
  • Fixed a bug where Expeditions and reconnecting to sessions would fail under certain circumstances on some platforms.
  • Fixed a bug where background music would not play properly under certain circumstances on some platforms.

Steam-only adjustments

  • Fixed a bug where some graphics were not rendered correctly when “Low” was selected in “Quality Settings” under “Graphics.”
  • Fixed a bug where the Climb up action sometimes failed when using the keyboard.
  • Fixed a bug where the Climb up action was difficult to perform when using a gamepad.

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2025-06-02 17:11

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