Skyrim’s co-lead designer says Starfield’s main problem is that it never fully cohered as a game: ‘It was a releasable game, but it wasn’t the best’

So, I was reading an interview with Kurt Kuhlmann, who used to be the lore master for The Elder Scrolls and worked on Skyrim, and he basically said the biggest issue with Starfield is that it just didn’t all come together as a really solid, cohesive game. It felt a little disjointed, apparently.








