Phantom Blade Zero’s Bosses Feel Like Fighting Game Opponents on Higher Difficulties, Says Director

Liang, discussing the boss Huangxing in the upcoming game, explained that on the normal difficulty level, the boss has predictable attack patterns similar to those found in ‘Souls-like’ games. Players can learn and master these patterns by fighting him repeatedly. However, on the harder ‘Hellwalker’ difficulty, Huangxing adapts to the player’s actions, making the fight much more dynamic and challenging.







