The Elder Scrolls 6 Gets Rare Release Update From Todd Howard

Bethesda’s Todd Howard recently told GQ that The Elder Scrolls 6 is still years away. He emphasized that fans will need to be patient, and suggested the game might not even come out on current gaming consoles. While he didn’t give a specific release date, his comments indicate a longer wait than many are hoping for.

Todd Howard Comments on Possible Elder Scrolls 6 Shadow Drop

I remember when Bethesda first announced The Elder Scrolls 6 way back in 2018! We’ve all been dying for news ever since, but it’s been pretty quiet, and honestly, a little frustrating. Then, out of nowhere, they dropped the Oblivion Remaster in April 2025, and a lot of us started thinking, ‘Maybe they’ll do the same thing with the Skyrim sequel!’ Now, Todd Howard, who’s in charge of the whole series, has hinted that a surprise release might actually be happening, which is incredibly exciting!

Todd Howard Says Bethesda Needed A Creative Reset Before Elder Scrolls 6

Today also marks the tenth anniversary of Fallout 4, which first came out on November 10th, 2015. With both Fallout and The Elder Scrolls doing well – especially with the recent popularity of the Fallout TV show on Amazon – you’d expect Bethesda to have released some new games, wouldn’t you? Actually… that’s not quite the case.

23 years later, Morrowind on controller and Steam Deck just got a million times better: The latest version of OpenMW is out now

Don’t be intimidated by technical terms like “open-source engine reimplementation”! Using OpenMW is actually very easy – you just download it and launch it (you do need to have the original Morrowind game installed first). I highly recommend checking it out – the developers have just released version 0.50, and it’s a significant update.

Kingdom Come: Deliverance lead says Obsidian should use its Microsoft fortune to make games more like Kingdom Come: Deliverance—’Give me something more than… level grinding in a static scripted world’

Daniel Vávra, the director of both Kingdom Come: Deliverance games, seems to agree with Fraser’s assessment. In a post on X (formerly Twitter), Vávra gave Obsidian’s newest game a solid, but not spectacular, 7 out of 10. However, he expressed disappointment, stating that despite fifteen years and significant resources from Microsoft, the team behind his favorite games (Fallout and New Vegas) hasn’t been able to innovate beyond the established formula with any new gameplay mechanics.

Japanese patent officials reject one of Nintendo’s Pokémon patent applications for being too similar to ARK, Monster Hunter, and—embarrasingly—Pokémon Go

Although Japanese patent application JP 2024-031879 isn’t central to the Palworld lawsuit, it’s connected to the patents Nintendo claims are being violated. This application is linked to both a parent patent Nintendo is citing and a child patent stemming from it. Its rejection might allow Pocketpair to request a similar review of the patents they’re accused of infringing.

Outer Worlds 2 isn’t taking one of Avowed’s most helpful features because its creative director believes it would “rob the world of some of its mystery”

Avowed didn’t invent the idea of having clickable words in conversations that explain important details – things like characters, places, or story terms – without forcing you to open a separate menu. Obsidian, the game’s developer, even used a similar system in their previous game, Pillars of Eternity 2. That’s why I was surprised to find this feature missing from The Outer Worlds 2.