
In 2006, the concept of a reactive world was relatively unknown, but when Oblivion debuted its Personality system, which encompassed its Persuasion mini-game, it caused quite a stir. However, many players found it lackluster as it didn’t significantly influence gameplay. Now, the system has been refined to feel more interactive, and with the RPG landscape evolving around Oblivion Remastered, players are yearning for agency and reactive environments more than ever. Oblivion Remastered delivers on this desire by offering several updates that make the original game’s Personality system more impactful than before.