
Instead of many other studios, Bethesda possesses a straightforward method to determine the preferences of their players for The Elder Scrolls 6 – they can simply examine the modding community associated with Skyrim. This community offers valuable insights into the interests and tastes of fans of The Elder Scrolls series. It’s a beneficial position to be in, and Bethesda would be missing an opportunity if they didn’t utilize this resource.
Popular mods like Requiem – The Roleplaying Overhaul serve as examples of how the community’s preferences have shifted over time, what works well, and what doesn’t. One of the most notable changes made by Requiem is the “de-leveling” or “unleveling” of Skyrim, which eliminates level scaling from the open-world game entirely. Bethesda could potentially apply lessons learned from mods like Requiem when developing The Elder Scrolls 6, as an unleveled world could lead to a more engaging and satisfying experience for players.