Oblivion’s Magic System Trumps Skyrim’s, Fans Say

Initially launched in 2006, Oblivion refreshed the Elder Scrolls recipe, eventually selling more than nine million copies. In comparison, Skyrim was a colossal success, shifting over 40 million units and spawning several special editions. The latest release of The Elder Scrolls 4: Oblivion Remastered allows players to revisit the classic game from the 2000s, boasting enhanced graphics and quality-of-life upgrades, while delving back into its captivating magic system.

The Elder Scrolls IV: Oblivion Remastered — The Most Requested Features Players Want Bethesda to Add

After Bethesda Game Studios and Virtuos secretly released the much-anticipated remaster of Oblivion last Tuesday, gamers have been immersed in revisiting Cyrodiil for countless hours, comparing it to the 2006 version. Although most of its beautiful landscapes and terrifying Oblivion Gates remain unchanged but given a new layer of polish, significant changes have been made to certain gameplay aspects to attract novice players. With new features like sprint added, fans are left wondering: what other improvements could be implemented?

Oblivion features warring goblins as one quest designer thought turning a side quest’s gimmick into a whole thing “wouldn’t be a lot more work,” but looking back he’s not sure if that was “actually true”

In the game, there are seven primary goblin clans, each possessing a unique sacred staff known as their totem. If a player unintentionally joins a clan that isn’t their own, it will certainly cause distress – the original inhabitants will actively search for the lost tribe and may engage in conflicts with rival clans to reclaim it. This dynamic is showcased in the Goblin Trouble quest, the side mission that led to the establishment of this entire system.