Atomfall Was “Immediately Profitable” at Launch, Sequel Plans Being Discussed

During an interview with The Game Business, Rebellion CEO Jason Kingsley shared through IGN that their game, Atomfall, was financially successful from the start, even though some players accessed it via Game Pass instead of direct purchases. Kingsley further mentioned that ideas for future installments or spin-offs within the Atomfall universe were under consideration, and they are also continuing to develop post-launch updates and DLC for the game itself.

The Elder Scrolls IV: Oblivion Remastered Massively Outsold the Original Oblivion in the U.S. in its First Month

The information here originates from Circana, indicating that Oblivion has achieved remarkable success. In the U.S., for the month of April, it was not only the top-selling game in terms of dollar sales but also ranked third among all games sold in 2025 to date. Moreover, it outperformed the original Oblivion by selling more units in a single month than the latter managed during its first 15 months, and generated more revenue in its first 14 months. Although this may not be entirely surprising due to the significantly larger market Oblivion entered in 2025 compared to 2006, it’s still an impressive accomplishment.

19 years later, Oblivion Remastered has renewed my interest in walking into people’s houses uninvited

Revisiting an old pastime from high school, I found myself once again rummaging through houses’ items and trespassing into dwellings while playing Oblivion, all in the name of discovering the quirks (if any) of each NPC and their lives. To this day, The Elder Scrolls 4 still manages to captivate – glitches and all – by creating the impression of a vibrant, living fantasy world. At times, I simply enjoy watching Cyrodiil carry on without my direct involvement.

Elden Ring Nightreign Wylder character trailer released

As a fanatic of this captivating class, I must say it’s perfectly harmonized with its impressive skill set. What makes it truly extraordinary is the Sixth Sense it possesses, a divine gift that allows for a brief reprieve from death’s grasp once. The Character Skill, a Claw Shot, serves as an indispensable tool, enabling me to zip around swiftly or draw enemies closer with a grappling hook. The Ultimate Art is none other than the Onslaught Stake, a devastating single strike that hurls an iron stake, accompanied by a deafening explosion.

The Elder Scrolls 6: Why It Needs to Embrace a Game-Changing Skyrim Mod Idea!

Instead of many other studios, Bethesda possesses a straightforward method to determine the preferences of their players for The Elder Scrolls 6 – they can simply examine the modding community associated with Skyrim. This community offers valuable insights into the interests and tastes of fans of The Elder Scrolls series. It’s a beneficial position to be in, and Bethesda would be missing an opportunity if they didn’t utilize this resource.

Popular mods like Requiem – The Roleplaying Overhaul serve as examples of how the community’s preferences have shifted over time, what works well, and what doesn’t. One of the most notable changes made by Requiem is the “de-leveling” or “unleveling” of Skyrim, which eliminates level scaling from the open-world game entirely. Bethesda could potentially apply lessons learned from mods like Requiem when developing The Elder Scrolls 6, as an unleveled world could lead to a more engaging and satisfying experience for players.