The Elder Scrolls IV: Oblivion Remastered Patch 1.2 will bring in new difficulty options, quest fixes, & more

New adjustable difficulty levels offer players additional fine-tuning for Player Battle Damage and Enemy Battle Damage. Performance enhancements tackle frame rate issues, rendering improvements, and more. The update is now accessible in Steam Beta testing. If you’re considering purchasing the game or already playing it, our Oblivion guides collection can be found here. You can read my handheld impressions of Oblivion Remastered right here.

This Oblivion Remastered player “killed the entirety of the Mythic Dawn cult” at the start of the RPG: “Problem? Solution? Remove problem”

At the onset of the game, players have a choice between intimidating Imperial Guards for their armor or immediately eliminating Mythic Dawn assassins that appear prior to Emperor Uriel Septim’s demise. This reminds one of the early 2000s gaming era due to the players’ innovative and unpredictable approach to role-playing, which can grant additional experience points before actual gameplay officially begins. For those not familiar with this reference, it refers to a strategy employed at the start of the RPG that provides quick level-ups.

Maxroll Launches New Elden Ring Database and In-Progress Borderlands 4 Planner

Maxroll unveiled a preliminary version of their Borderlands 4 organizer, featuring skill trees for the in-game characters Vex and Rafa. Although this is an ongoing project with future updates planned based on new game details, users can currently explore it independently. Additionally, you’ll find curated build suggestions from Maxroll’s Borderlands 4 team (Moxsy, AbbyHour, Byrdman, and Chadly), as well as peruse community-created builds.

Capcom cancels a presentation on Monster Hunter Wilds performance at CEDEC 2025 amid ongoing developer harassment

The CEDEC website’s machine translation suggests that the lecture, named “Ensuring Smooth Operation of ‘Monster Hunter Wilds’: Insights into Performance Adjustments,” was meant to discuss Capcom’s efforts to balance game performance while showcasing its unique selling points. Particular focus would be given to managing GPU load, CPU load, and memory efficiency.

Elden Ring Nightreign Took the Fun Out of Two-Handing Weapons, but One Shadow of the Erdtree Talisman Could Fix It

We’re discussing a particular game skill: two-handed weapon handling. This feature is included in “Elden Ring Nightreign,” but users on social media platforms argue that it isn’t being utilized optimally or effectively, perhaps because there’s a Talisman from the “Elden Ring Shadow of the Erdtree” DLC that could potentially make it better.

Capcom’s Latest Update Makes The State Of Monster Hunter Wilds Even More Confusing

Despite some players finding the PC version of the game less than ideal, even bordering on unplayable, Capcom continues to enrich the hunting experience by adding numerous new features. Regrettably, these improvements haven’t been sufficient to counteract the growing number of technical problems the game has been facing. The recent title update was expected to be a major milestone for Monster Hunter World, but instead, its ratings are plummeting faster than ever before.

Open-source Morrowind project just got an update 3 years in the making that might have me saying bye to the vanilla game for good—oh, and you can load Skyrim in it now

This is quite significant, folks! I suggest you take a look at its extensive announcement post, as the author, capo, is known for being an engaging writer. In essence, fans of Morrowind have been eagerly anticipating the full release of version 0.49 for some time now, largely due to its improvements on OpenMW’s ability to manage Lua mods more effectively.