Outer Worlds 2 isn’t taking one of Avowed’s most helpful features because its creative director believes it would “rob the world of some of its mystery”

Avowed didn’t invent the idea of having clickable words in conversations that explain important details – things like characters, places, or story terms – without forcing you to open a separate menu. Obsidian, the game’s developer, even used a similar system in their previous game, Pillars of Eternity 2. That’s why I was surprised to find this feature missing from The Outer Worlds 2.






