Gaming News: Avowed Confirms No Enemy Scaling, Embraces Jank for Creative Fun!
A significant point of discussion in the debate revolves around the potential exclusion of enemy scaling in the game Avowed. User xRiolet voiced their dislike for enemy scaling, commenting, “I detest enemy scaling; I enjoy grinding in RPG games because it shows me that my character is growing stronger.” Many RPG enthusiasts share this sentiment, appreciating the empowering sensation of leveling up and witnessing visible growth in their characters. Grinding serves a crucial function: it offers players a sense of accomplishment as they transform their characters from novice adventurers into formidable hunters, effortlessly vanquishing powerful creatures. By choosing to omit enemy scaling, Avowed seeks to establish a stronger bond between player advancement and the game world itself, thereby making victories feel more gratifying and well-deserved.