

Overview
- B3 Wind Attacker SMG with a powerful burst that is held back by her skills.
- Skills are honestly so underwhelming, even in situations she works well in, they hinder her DPS more than they have any right to.
- While her weapon transform on Burst is good, the limited ammo originating from S1 is an incredible detriment.
- Not the worst Wind DPS that’s permanently available, but far from the best as well. Not really worth raising for now.
Should You Pull?
Putting aside any personal preference, this character isn’t very effective in most scenarios. Even when she can collect resources easily, the amount she needs doesn’t justify the small reward. Her attempts to improve her own stats are also quite weak. While some attackers also lack self-buffs, her weapon isn’t strong enough to compensate for her weaknesses.
Her abilities don’t work well together. The small attack boost from her first skill isn’t worth the effort it takes to build up, and each boost also reduces ammo for her best weapon. Her second skill provides a weak elemental damage bonus that doesn’t last long, and it’s unreliable because it depends on enemies consistently dropping the resources needed to activate it. This significantly limits her damage output.
Because S1 doesn’t build up much of a damage boost, her performance against bosses is almost the same whether they have extra parts or not. However, her overall damage is quite low, so it’s not worth focusing on improving her setup right now. Hopefully, future updates will give her a way to overcome this limitation, like a supportive ally or a special item that helps her build up her S1.
Newbie/Incomplete Box Section
E.H. is a B3 Wind Attacker SMG with a unique weapon transformation when using Burst mode. While both her standard weapon and transformed weapon are strong, her skills limit her potential. Her first skill grants stacks based on Scrap earned with her second skill, but the maximum of four stacks, each providing only a small boost of +1 ammo and 7.5% attack power, isn’t impactful enough.
When facing bosses with multiple parts or enemy summons, or even in regular levels, there are usually better units to use. While E.H. is designed to perform well against these types of enemies, the benefits she provides aren’t significant enough to justify the effort required to make her effective, at least for now.
Basic Information
- Skill 1: Homemade Magazine
- Skill 2: Scrap Hunt
- Burst: Heavenbound
- Cooldown: 40s
- Rarity: SSR
- Burst: III
- Weapon: SMG
- Class: Attacker
- Element: Wind
- Manufacturer: Elysion
- Squad: Exotic
- Weapon Name: Heavenward


Skill 1: Homemade Magazine
This ability triggers when you collect 10 Scrap while having less than 4 crafted homemade magazines. It affects only yourself. When activated, it turns Scrap into magazines and provides a bonus. Specifically, it consumes Scrap to create up to 4 homemade magazines. For each magazine crafted, your attack power increases by 7.5%, stacking with each additional magazine.
Every time E.H. collects 10 Scrap using her Skill 2, it’s automatically turned into a magazine. Each magazine increases her Burst ammo by 1 and her Attack by 7.5%. After collecting 4 magazines (the maximum), she gets an additional 4 rocket ammo and a 30% Attack boost.
This skill has two main problems. First, the limit of four is too low. Even though the weapon transformation is decent, restricting her Burst to only four shots at full power feels unnecessary and holds the skill back without a clear benefit.
Even if having only 4 bullets for her Burst weapon was okay, the attack boost you get with each bullet (+7.5%) is too small. You can easily get a 30% attack boost from weapon upgrades with good Custom Modules. If the number of stacks was limited to 4, the attack boost per stack should have been much larger.
Both the limit on her stack and the amount of attack power she gains are too small, which significantly weakens her overall abilities.
Skill 2: Scrap Hunt
This ability revolves around collecting ‘Scraps’ to gain benefits. Here’s how it works:
Starting Bonus: At the beginning of each battle, you gain 10 Scraps (up to a maximum of 10).
Projectile Destruction: Destroying enemy projectiles grants 1 Scrap (up to a maximum of 10).
Part Destruction: Destroying an enemy’s parts grants 5 Scraps (up to a maximum of 10).
Enemy Defeat: Defeating an enemy grants 2 Scraps (up to a maximum of 10).
Scrap Collection: Gaining Scraps triggers additional effects.
Elemental Advantage: Attacks with elemental advantage deal 16.36% more damage for 15 seconds.
As soon as a battle starts, E.H. gets 10 Scrap, which she uses to automatically fill at least one magazine. This guarantees she always has ammo for her Burst attack and a 7.5% Attack boost. She can collect Scrap in many ways, and each time she does, she also gains a strong Elemental Damage buff that lasts for 15 seconds – and getting more Scrap refreshes the buff’s duration.
She collects Scrap by destroying things: 1 Scrap for each projectile destroyed, 2 Scrap for each regular enemy killed, and 5 Scrap for each boss part destroyed. Once she gathers 10 Scrap, she automatically refills her S1 magazine.
If a boss doesn’t create extra enemies or drop parts, she can’t get Scrap any other way. Skills that normally give stack-based bonuses, like Pepper’s Burst or Mica: Snow Buddy’s Skill 2, don’t work to give E.H. Scrap. But because of the limit on how many stacks E.H.’s Skill 1 can hold, there isn’t a huge difference in performance between E.H. with no Scrap and E.H. with the maximum amount of Scrap.
Burst: Heavenbound
This ability changes the weapon you’re using. It has a 0.4-second charge time and deals damage equal to 61% of your final Attack stat. A fully charged attack deals 250% of that damage. It can hold as many rounds as you have homemade magazines. The effect lasts for 10 seconds and ends when the duration is up or all rounds are fired. Additionally, it increases your Attack by 430.05% for 10 seconds.
E.H.’s biggest strength is her ability to significantly boost her attack power – a massive 430.05% increase – and transform her weapon into a special rocket launcher. Although the rocket launcher’s base damage (61%) isn’t great, its quick charge time (0.4 seconds) combined with the standard 250% charge damage makes it surprisingly powerful. However, this ability is limited by a restriction on S1.
It would have been helpful if it worked like other weapon transformations, but this one isn’t designed for continuous firing or unlimited ammo. Instead, it gains one bullet for each magazine used with the special ability, meaning it can hold between one and four bullets at a time.
Her transform weapon isn’t very useful because of a major flaw: it doesn’t have enough ammunition. While it wasn’t meant to be a powerful, single-hit weapon like those used by Snow White or Maxwell, the limited ammo makes it hard to use effectively. It could have been great when combined with Alice to fire a lot of quick rockets, but there just aren’t enough rockets available to make that strategy work right now.
Once she uses all her ammo, she switches back to her SMG, which is decent but doesn’t compare to her weapon’s transformed state. This makes the Rocket Launcher’s limited ammo feel even more restrictive. She does keep the attack boost for its remaining time, and because her Burst ability already greatly increases her attack power, additional attack boosts from allies like Liter aren’t as effective on her as they are for other characters.
Campaign
She excels in areas with lots of Scrap, but the reward for collecting it isn’t great. Being limited to only four rockets with her Burst ability isn’t very effective against large groups of enemies. Once those rockets are used, she struggles because her damage output against single targets isn’t as strong as other characters, and she doesn’t generate burst damage quickly enough for an SMG-type unit.
In Campaign mode, many other units are simply more effective. They offer better crowd control, generate more resources quickly, provide greater utility, and, if focused on single targets, deal significantly more damage than E.H. can.
While she can contribute to damage in Elysion as a Wind unit, there are generally stronger neutral damage dealers available. You’d only really need her, or another Wind character, when facing enemies with barriers that specifically block non-Wind attacks, making her not essential for completing the tower.
Arena
Although she can build up her stacks when enemies are defeated in battle, she isn’t very effective in player-versus-player combat. This is made worse by the fact that her weapon type focuses too much on single targets, and its low damage output allows opponents to quickly gain their Burst meter.
Special Interception | Union Raid | Solo Raid
When it comes to fighting bosses, there are simply stronger characters to use. While the damage difference between fighting a boss with or without its parts isn’t huge, because her supportive abilities aren’t that strong, she still isn’t the best choice. Wind-based damage dealers are currently very powerful, especially since the 3rd anniversary updates, so relying on E.H. feels like a last resort.
Her self-buffs are quite weak, and her skills limit how much damage she can deal with her Burst. Because of this, some characters from other elements can actually outperform her even when she has a type advantage. Although she works well with many ‘Break’ effect units because they don’t focus on Attack boosts, this doesn’t significantly improve her overall damage output.
Strengths
- Powerful burst, with caveats.
- The amount of ATK she gives herself with Burst active gives her good synergy with most B2 units that buff Attack Damage, since it’s just maximizing DPS multipliers.
Weaknesses
- Burst is severely held back by S1’s limitations.
- DPS outside of Burst is mediocre. This would be acceptable, but she lacks utility as well.
- Outside of Burst, her buffs are very low overall, compared to most other Attacker units.
Rating
| Category | Rating |
|---|---|
| Overall | B |
| Story | B |
| Bosses | B |
| Arena | D |
Recommended Cubes
Either ammo control cube works fine on E.H.
Doll Priority
SMG excels at increasing damage from regular attacks, but this benefit doesn’t apply when she transforms and uses her rocket launcher. Although her starting weapon is decent, her skills are so weak that she’s generally not a high priority Doll to upgrade.
Expected Skill Priority
| Nikke | Budget Skill Investments | Recommended Skill Investments | Skill Priority | Notes | Investment Priority |
|---|---|---|---|---|---|
| E.H. | Skill 1: 4 Skill 2: 4 Burst: 7 |
Skill 1: 4 Skill 2: 7 Burst: 10 |
S1 < S2 | S1 doesn’t really change much aside from the ATK buff per stack. Since its max value is quite low, there’s no real reason to level S1 that much.
Similar to S1, S2 doesn’t really change much aside from the Elemental Damage bonus gained from gaining Scrap. Since its max value is quite low as well, though still more useful than ATK, it could go higher, but I recommend leaving it at 4 unless you like E.H. Burst is the only good skill E.H. has, albeit, it’s severely held back by S1 stacks. The massive ATK buff is incredible otherwise. |
Low-Medium |
Overload Gear Priority
Gear Priority = Head > Gloves > Chest > Boots
| Attribute (Sub-Stat) | Priority | Recommended | Notes |
|---|---|---|---|
| Increase Element Damage Dealt | ★★★★★ | 4x | Wanted for Union Raids and Solo Raid content. |
| Increase Hit Rate | ☆☆☆☆☆ | 0x | — |
| Increase Max Ammunition Capacity | ★★★★☆ | 1 – 2x | Her default SMG is quite good, so getting more ammo for it helps maintain her DPS. Albeit, due to her low reload time, it’s fine to not get that much. |
| Increase ATK | ★★★☆☆ | 1 – 2x | Since she gives herself so much ATK from Burst, she doesn’t want ATK as much as other units. |
| Increase Charge Damage | ☆☆☆☆☆ | 0x | While it does affect her Burst, due to her lack of rockets from limited ammo, it’s not worth taking to boost the damage of her burst. |
| Increase Charge Speed | ☆☆☆☆☆ | 0x | It does affect her burst, but the low charge time means that charge speed doesn’t scale as it does on her; and again, due to the limited ammo capacity from S1, there’s no particularly good reason to get charge speed anyway for so few rockets. |
| Increase Critical Rate | ★★★★☆ | 2 – 3x | More critical rate can help her DPS, since it’s not like she needs that much ATK nor ammo. |
| Increase Critical Damage | ★★★★☆ | 2 – 3x | Ditto. |
| Increase DEF | ☆☆☆☆☆ | 0x | — |
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2026-03-11 23:39