
For the past ten years, PlayStation has shown it’s more than just a game creator – it crafts immersive worlds. Games like God of War, which reimagined classic mythology, and Ghost of Tsushima, blending action with a deep cultural experience, demonstrate Sony’s success when adapting compelling stories into high-quality games. This naturally leads to the question: which fantasy book series would be the perfect next project?
It’s important that not all fantasy games try to copy the style of God of War. The most successful ones draw inspiration from various sources – action, political intrigue, role-playing elements, and strong storytelling. These ten fantasy series are a great fit for PlayStation and each has the potential to become a uniquely defining game.
Acts of Caine by Matthew Woodring Stover
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The Acts of Caine series has a strong foundation for a video game. The idea – actors in a grim future performing in a violent fantasy world for an audience – lends itself perfectly to gameplay where your choices matter, your performance is judged, and the story changes based on how you play. You wouldn’t just be playing the hero; you’d be the show.
The game could combine the intense, close-combat action of God of War with a system that reacts to how you play and the choices you make. Completing missions in dramatic or chaotic ways – or by making morally challenging decisions – could have consequences that affect the game’s world. This structure makes Acts of Caine particularly well-suited for an interactive adaptation, and it feels like a genuinely innovative idea for a game.
Dungeon Crawler Carl by Matt Dinniman
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Dungeon Crawler Carl promises to be delightfully chaotic and fun. Think of Baldur’s Gate 3, but with even more unpredictability, over-the-top loot, and a constant stream of hilarious rule-bending. The game’s dangerous and constantly changing dungeons are ideal for a role-playing experience where players are encouraged to experiment and embrace the unexpected.
A PlayStation version of this game could really shine with features like randomly generated levels, branching paths through dungeons, and a cast of quirky characters. Adding optional side missions, over-the-top character deaths, and witty commentary would keep the gameplay exciting and new. While it might not be a deeply serious title, it has the potential to be a game players return to again and again.
The Cruel Prince by Holly Black
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Holly Black’s The Cruel Prince focuses on political maneuvering and the pursuit of power, which would appeal to players of Dragon Age. The story of Jude navigating the dangerous fae courts would translate well into a game emphasizing dialogue, forming alliances, experiencing betrayals, and making choices with lasting effects, rather than just focusing on fighting.
While fighting would still be important, succeeding would rely heavily on smart thinking and strategy, not just strength. Strong relationships with companions, conflicts with opposing groups, and difficult choices with no easy answers could all lead to different outcomes. This is the type of story-focused role-playing game that PlayStation does best – where the narrative drives the entire experience.
The Green Bone Saga by Fonda Lee
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The world of The Green Bone Saga would make a fantastic character-focused action game, similar to the Yakuza series. Its combination of city settings, strong family bonds, and magical martial arts – all fueled by jade – offers a great mix of gritty realism and exciting fantasy.
The game lets you navigate complex relationships between clans, control areas on a map, and embark on unusual side missions to find valuable jade enhancements. Battles are intense and up-close, requiring smart positioning and careful use of abilities. It’s a realistic fantasy world with a tough edge, and that’s the type of unique experience PlayStation excels at delivering.
Red Rising by Pierce Brown
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The novel Red Rising is perfectly suited for a big-screen or video game adaptation. Its combination of a futuristic, troubled world, intense conflict between social classes, and epic, heroic storytelling offers opportunities for various types of gameplay, including shooting, close-quarters fighting, and action sequences featuring giant mech suits.
Offering different character classes—like Reds, Greys, and Golds—would dramatically alter how the game plays, giving players unique perspectives on the world. The overall experience would blend the epic scope of Star Wars with the intense action of Gears of War, all brought to life with the compelling storytelling and high-quality visuals PlayStation players expect.
The Dresden Files by Jim Butcher
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Urban fantasy stories don’t often get big-budget adaptations, but The Dresden Files has the potential to break that pattern. A game where you play as a wizard in the modern world – solving mysteries, using magic, and navigating supernatural conflicts – would be a welcome departure from the typical fantasy settings of knights and castles.
The game would combine detective work, exciting magic-based combat, and a story that changes based on who you team up with – vampires, fae, or wizards. It’s inspired by the atmosphere of Alan Wake but features action RPG gameplay, all set in a realistically depicted Chicago secretly filled with magical events.
A Song of Ice and Fire by George R.R. Martin
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Instead of simply recreating the plot of the books, a Song of Ice and Fire game should tell a new, original story set in the world of Westeros. The game’s combat should feel realistic and dangerous, similar to the systems found in games like Kingdom Come: Deliverance or Ghost of Tsushima, to match the gritty and violent nature of the setting.
PlayStation could also try a fighting game with different factions or a strategy game that focuses on politics. Whatever they do, the game should emphasize consequences – every decision should have a real impact, costing characters lives, loyalty, or territory. Westeros is a world where striving for power often comes with harsh penalties.
The Earthsea Cycle by Ursula K. Le Guin
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An Earthsea role-playing game would focus on themes of self-control, harmony, and the impact of your choices – ideas not often seen in today’s games. Imagine an open world similar to The Elder Scrolls, but instead of just becoming powerful, you’d explore a world where understanding language is key to magic and you’re truly responsible for your actions.
This game wouldn’t simply offer solutions through magic; it would fundamentally change the world around you. The way things are named, understood, and balanced would drive the story forward. While it wouldn’t be as loud or action-packed as many PlayStation games, it could be one of the most impactful and thought-provoking fantasy games ever created.
The Wheel of Time by Robert Jordan
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The world of The Wheel of Time would be amazing as a massive multiplayer online role-playing game (MMORPG). With its vast setting, rich history, and well-defined groups, it’s ideally suited for large-scale battles and player interactions throughout the land of Randland.
As a huge cinema and fantasy fan, I was really excited by the idea of this game letting you play as iconic characters – Aes Sedai, Asha’man, even Darkfriends or the Forsaken! You’d really feel like you were impacting the world by controlling territory and influencing the story. And combining that with the kind of visual quality PlayStation is known for, over a solid MMO framework? It honestly felt like it could have been something truly special, a real benchmark for fantasy games.
Mistborn by Brandon Sanderson
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The world of Mistborn lends itself perfectly to the fast-paced action seen in many modern video games. The magic system, Allomancy, would let players perform incredible feats like swinging across cities, controlling metal, and creating fluid, dynamic combat – similar to what you’d find in games like Spider-Man, Batman, and Assassin’s Creed.
Imagine a city built for dynamic, vertical movement – getting around would be just as exciting as fighting! The game would focus on stealth, speed, and impressive visuals, creating a unique and empowering experience that still feels right at home on PlayStation.
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2026-02-07 21:21