Hello again! We have another double feature for you. The Steam Autumn Sale recently ended, and I grabbed a lot of new games to play. I’m now trying to balance those with all the other games I’ve been collecting lately.
Today I’m taking a look at two games: Wuchang: Fallen Feathers and Firefighting Sim: Ignite. I didn’t initially expect to be playing a challenging, Souls-like game and a realistic firefighting simulator, but that’s what happened! Both games have been surprisingly good so far, based on my experience, even though these genres aren’t usually what I play.
Wuchang: Fallen Feathers
Wuchang: Fallen Feathers didn’t quite grab me as a newcomer, since I don’t usually enjoy Souls-like games, but I was still curious about it. It’s the first game from Leenzee Games, and despite a rocky start after release, it has some appealing qualities. I don’t generally play Soulslike titles, but I can enjoy them occasionally. I haven’t gotten very far in the game yet, but what I’ve experienced so far is enough to keep me playing, at least for the time being.
As a fan, I have to say one of the things that really grabbed me was the combat. It definitely feels familiar if you’ve played other Soulslike games, but it does a great job of adding its own spin with a huge variety of weapons that make each fight feel different. I’m also really into the story and the world they’ve created! It’s steeped in Chinese mythology, and the environments are absolutely gorgeous, even if the level design is a bit straightforward at times. Still, the world is fantastic, and I found plenty of rewards for exploring. I kept discovering hidden paths leading to secret bosses, and I loved how all the levels connect to each other. It’s not a completely open world like Elden Ring, and it doesn’t quite reach that level of exploration, but honestly, it’s probably my favorite thing about Wuchang.
The game is definitely challenging, but I really like that you can completely reset your character’s skills and stats whenever you want. Typically, this kind of feature is limited to a few items or uses, so being able to try out different builds without major penalties is fantastic. I hope more games include this option.
Wuchang: Fallen Feathers initially had significant performance problems when it first came out, with players on PC and PS5 reporting issues like stuttering, blurry graphics, and frequent frame rate drops. Although the game has received many updates since then, I still encountered performance struggles, which is my biggest issue with it. I ultimately played Wuchang using the GeForce Now cloud service. The combat is challenging, as expected for a soulslike game, and I generally like the battle system, but I noticed some problems with registering hits and some strange animations. These aren’t game-breaking flaws, but they do add to the overall experience.
Overall, I really like the game’s setting and world. However, the story itself is quite simple. It’s not a bad story, but I haven’t really connected with the characters or the plot yet. I’m hoping that will change as I continue playing. Hopefully, I’ll become more invested as I go further into the game.
Firefighting Simulator: Ignite
Definitely the more captivating of the two games I’m looking at today! It’s unusual to see simulators centered around firefighting, considering the genre has explored so many other concepts. It seems like a new ‘INSERT SOMETHING HERE’ Simulator game appears on Steam every few days.
Firefighting Simulator: Ignite came out last month and has a certain appeal. While it’s a bit unpolished and has some noticeable quirks, games like this are rare, and there’s a lot to enjoy. You start by playing as a firefighter in the U.S., but the game is more than just putting out fires. That’s a major draw – the dynamic fire effects and destructible environments are excellent – but there’s surprising depth to the gameplay.
Okay, so you’re basically a firefighter and you’ve got to rescue people trapped in all sorts of disasters. It’s not just running in though – you’re dealing with everything from electrical and grease fires to preventing backdrafts, and dodging explosions and collapsing buildings. Seriously, it’s intense! But what really sets this apart is the gameplay – it’s super realistic. You actually have to set up your hose by connecting it to hydrants, pick the right nozzle, choose the best fire suppression stuff, and make sure the place is ventilated. There’s a *ton* going on. You can play through it all on your own, or team up with a friend in co-op. The AI for solo play can be a little wonky sometimes – it glitches out every now and then – but honestly, there’s a surprising amount of skill involved in getting them to do what you need. I can actually give my team separate tasks, and the developers have done a really good job balancing all of these mechanics.
Putting performance issues to one side, all these grand plans feel like they’re actually holding the game back. None of these problems are major enough to ruin the experience for me, though. Finally, the fire station, while looking good, just doesn’t feel complete. It’s visually appealing, but it needs more things to do and more ways for players to interact with it to make it a useful and engaging central location. I’d love to see some interactive elements added to make it more lively.
Generally, Firefighting Sim: Ignite turned out to be much better than I anticipated. Despite a few rough edges and jank, there’s plenty to hold my attention. I recommend checking it out – it could really surprise you. Give it a go.
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2025-10-04 11:40