Elden Ring Nightreign Amplifies a Subtle FromSoftware Issue
Summary
- Elden Ring Nightreign‘s success highlights FromSoftware’s ability to combine Soulslike and Roguelite genres effectively.
- FromSoftware’s technical issues, including poor netcode and lack of certain features, have been exposed by Nightreign’s online focus.
- Despite improvements, Nightreign’s network features still fall short of industry standards, impacting player experience and leading to lower reviews.
Elden Ring Nightreign represents an uncommon endeavor by FromSoftware within the gaming industry. Unlike many studios, they’ve dared to adapt a well-known intellectual property into a unique blend of genre elements, a feat not easily accomplished without sufficient time, resources, and fan support. Fortunately, the game has proven successful, seamlessly integrating the classic Soulslike mechanics into the Roguelike structure, preserving what makes these games distinctive.
Although the response to Elden Ring Nightreign has generally been favorable, its online component has brought a long-standing issue with FromSoftware into the spotlight. Known for creating exceptional games, FromSoftware is not typically recognized for technical excellence. In the past, their games have encountered numerous issues such as instability problems, rendering glitches from the engine, and questionable network code. With Nightreign emphasizing multiplayer, it has ignited a somewhat awkward discussion about areas that need improvement within the studio. However, there might be potential benefits arising from this conversation.
Elden Ring Nightreign Shines a Light on FromSoftware’s Long-Running Technical Issues
In most games developed by FromSoftware, the network code is often criticized for not being very efficient. Players who have invaded in Dark Souls may have encountered the formidable power of a laggy host and their eerie capacity to move instantaneously. Even with solid internet connections, there’s usually a gap between an animation playing out and the hit registering, making Player versus Player combat a realm for those willing to tolerate the discomfort of its unpredictable nature.
As a dedicated fan, I’ve noticed some enhancements in the connection features of Nightreign that have made my gaming experience smoother, particularly with hit detection, quicker matchmaking, and the ability to rejoin disconnected sessions. However, when compared to the network standards of 2025 set by other studios, even Nightreign’s strongest network features fall short. It seems that things can still become disrupted rather easily, as Nightreign relies on both peer-to-peer connections and a server infrastructure, which creates two potential points of failure. These connections don’t seem to be as robust as one would expect, especially when attempting to form teams for the remembrance quests. Despite the game boasting hundreds of thousands of concurrent players at any given time, I’ve encountered instances where finding a third player can take hours, even though it usually takes only a few seconds to fill a party. This inconsistency is puzzling and not typical of a game with such a large player base.
FromSoftware’s Technical Woes Extend Beyond the Network
Beyond mere network issues, Nightreign lacks certain standard features that many assume are present, like the option to play duos. The solitary experience of Nightreign has been a point of contention lately, with some arguing that FromSoftware hasn’t adequately addressed its challenges to make it enjoyable. Others have welcomed the solo challenge, viewing it as an extra difficulty level, but it’s evident that it doesn’t suit everyone. Moreover, the remembrance quests in Nightreign have been experiencing matchmaking problems, leaving some players struggling to complete them – they either need to wait patiently for a match or attempt to finish them alone.
FromSoftware’s engine has a hard cap of 60fps due to how game logic is calculated.
Regrettably, numerous players have encountered technical problems in the game Nightreign, causing it to become the lowest-rated FromSoftware title on Steam. The main complaints revolve around technical glitches, as fans are disappointed with the studio’s outdated approach. However, there is a silver lining; FromSoftware acknowledges these issues and is working to resolve them through patches. The extent of what can be fixed in Nightreign remains uncertain, but hopefully, this experience will encourage FromSoftware to improve future games by learning from Nightreign’s technical difficulties.
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2025-06-04 05:03