
StarSavior is the newest role-playing game from Studio Bside, the creators of CounterSide. You’ll guide a team of heroes across the universe to claim the power of the StarSavior. The game combines strategy, a compelling story, and focuses on interesting characters, drawing inspiration from games like Umamusume Pretty Derby, Eversoul, and Outerplanes. The question is, does this blend of elements create a successful game?
I played StarSavior for over 26 hours to really get a feel for the game. I tested it on my Samsung M55 – a typical mid-range phone – to see how well it runs and how easy it is to play for most people.
In this review, I’ll share my thoughts on StarSavior, covering things like how well it runs, the graphics, user interface, music, story, and how it handles in-app purchases. Let’s dive in and see if it’s a game worth playing.
Before you begin playing, be sure to check out our guides for free rewards (redeem codes), a ranking of the best characters (Savior Tier List), and how to get a better starting team (reroll guide) – they’ll help you get the most out of the game!
Gameplay is a strong blend of turn-based combat, rogue-like, and idle elements
The game features turn-based combat, reminiscent of titles like Honkai Star Rail and Outerplanes. However, it emphasizes the strategic counter-attacks and player-versus-player modes seen in Outerplanes. Unit speed determines who goes first each turn, and weakening enemies can give your team an advantage. So far, the game seems to strike a good balance between these elements.
Unlike Honkai Star Rail, which focuses on leveling characters by completing stages, this game relies more on collecting resources while you’re not actively playing, much like AFK Journey and Eversoul. These games also feature player-versus-player battles. While you can still get resources from stages, your progress is limited by a daily energy system called Willpower, which caps at 240.
The game also features a ‘Journey’ mode. This is similar to the career mode in Umamusume, where you choose a character and guide her through a full career to improve her abilities. While ‘Journey’ plays like a roguelike game, it’s shorter than the career modes found in Umamusume. It offers three difficulty levels, but two of them aren’t available until you’ve progressed quite a bit into the game.
The game begins on easy mode, where you can score up to 4500 points. Success relies heavily on collecting strong arcanas – special support cards inspired by Umamusume. I personally achieved a high score of 4300 using a carefully selected set of these arcanas. Your chosen savior’s effectiveness in both player versus player (PvP) and player versus environment (PvE) modes depends on how well you progress through the game. Each savior’s story is enjoyable and often features touching moments.
The biggest challenge comes when you’ve reached the highest level of skill and completed everything the game has to offer. I recommend not fully upgrading units that aren’t already top-tier, as they can quickly drain your resources without providing much benefit. To compete well in player-versus-player combat, you absolutely need the best units – I suggest checking out my tier list for the Global server.
The game modes and content variety are a healthy positive
The game offers a wide range of modes. Players can experience a career-style Journey mode, a story campaign currently spanning five episodes, and an endless tower mode with four elemental themes where you progress through stages until you reach the final level. There’s also an endless progression system, five different resource-gathering modes, a seasonal boss raid, and PvP, which includes both real-time matchmaking and battles against pre-built defensive teams.
It might take a while to get through everything, but you don’t need to worry about losing content. Despite playing for a long time, I’ve only unlocked the normal difficulty for the main story and haven’t tried any of the more challenging endgame content yet. The daily tasks only take about 5 minutes to complete, making this game a perfect casual side game – that’s how I’ve been playing it, unless I decide to tackle the Savior story.
The Visuals and the optimisation are not the best, but not the worst either
Despite being their first 3D gacha game, the developers, Studio Bside, have created a surprisingly polished and well-optimized experience. The character models are impressive, and the game runs smoothly at 60 frames per second even during intense battles. So far, it’s a very fluid experience on mobile, though it doesn’t quite reach exceptional levels of quality.
The graphics are comparable to Honkai Star Rail – not amazing, but perfectly playable. I’m satisfied with how things look, though I think players expecting the high-end visuals of games like Endfield or Zenless Zone Zero might be disappointed. The character designs feel like a blend of Honkai Star Rail and the style of Outerplane.
The UI and the controls leave no room for complaints
The game’s user interface is excellent – it’s intuitive, well-designed, and keeps things clean and simple, much like Arknights Endfield’s. It’s not confusing or cluttered at all. In fact, it’s one of the most unique UIs out there, being interactive, clear, and easy to navigate. Importantly, the text scales well and remains easily readable.
Most gacha games feel very alike, but this one stands out with its excellent user interface and smooth interactions. Everything feels polished and original. The quick response when you attack, especially during timed player-versus-player battles, can even ease some of the tension when time is running short.
The Monetisation, Currency, and Battlepass leave a lot more wanting
The game offers a reasonable amount of in-game currency for your money. It features both a premium currency and one that’s earned through gameplay. A single attempt to get new characters or items costs 200 Stellagems, while a ten-attempt pull costs 2000 Stellagems. The game does show a lot of pop-up windows when you level up, which some players might find annoying, but you can easily skip through them. The chances of getting rare items are fairly good, with a 2% drop rate.
What’s really interesting is that the game features seven different battle passes. Four of these are always available and reward you with stellagem as you play. The other three focus on leveling up specific characters. Luckily, all of them offer rewards you can earn just by playing for free. And you can actually collect all of these free rewards within about a week of casual gameplay, so you won’t miss out if you don’t spend any money.
This game heavily emphasizes player-versus-player combat, which unfortunately creates a “pay-to-win” situation. Even skilled and lucky free players will struggle against those who spend a lot of money to fully upgrade their characters and dominate in PvP.
So, the game connects to servers in Japan and Korea, which is awesome! But players there have already been playing for 4 to 6 months, so there’s a bit of a gap. Honestly, if you want to get to their level quickly, you’ll probably have to spend some money. But if you’re like me and enjoy the characters and story, you can totally take your time and play at your own pace – just chill and work through the levels slowly. It’s really up to you how you want to experience it!
Story, Music, and all the content ain’t much, but it’s honest work
This story puts you in the role of a character who has lost their memory, but initially hints at a richer past. You act as a guide for other heroes, helping them on their adventures – a setup similar to games like Eversoul and Umamusume. However, this game sets itself apart with a unique twist: your character is transported to a world called StarSavior.
As you play through the main story, you’ll learn more about who your character is. The game revolves around a quest to regain a lost and sealed power. Because the game features a time loop, expect to see the past and future intertwined. The collaboration story also suggests that the StarSavior world exists in a different dimension than the CounterSide universe.
Overall, the story is okay – not amazing, but enjoyable with some good parts. It’s not something I’ll remember for a long time, though. The real highlight is the music; StudioBside consistently delivers fantastic soundtracks, and this game is no exception. Like their previous game, CounterSide, it features some truly excellent music and sound effects – the attack sounds are particularly well done.
Final Verdict
StarSavior is launching with a fresh approach, but it’s entering a competitive market, so building momentum might be challenging. I’d recommend checking it out as a secondary gacha game, though the fast-paced daily tasks might not appeal to everyone. If you’re looking for something different from Eversoul or OuterPlane, this could be a good alternative.
StarSavior Review by GamingonPhone
Gameplay Mechanics – 7
Storyline and Content – 8
Graphics and Music – 8
Controls and UI – 8
Free-to-play elements – 6.5
7.5
Good
StarSavior combines strategic turn-based battles with the replayability of roguelikes and the hands-off convenience of idle games. Though the graphics and in-app purchases could be better, the game offers diverse modes and a satisfying gameplay cycle that keeps you hooked.
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2026-04-19 03:48