Oblivion Remastered kept the acting gaffe where its master speech trainer says ‘Let me do that one again’ and repeats their line—It’s even lip-synced now
Initially, I believed Oblivion Remastered would reignite my childhood nostalgia upon release, but during its unveiling, Todd Howard hinted subtly that the developers intentionally maintained the game’s “quirkiness.” Essentially, they chose to keep those perplexing glitches and peculiar NPC actions that have made the original title one of the funniest games ever.
Despite my initial expectations, I find it quite remarkable to see how many imperfections Virtuos and Bethesda chose to preserve in the game. To fans’ delight, they’ve even kept an infamous blunder where Linda Kenyon, the High Elf actor, can be heard saying, “Let me do that one again,” before delivering a line correctly. An extra layer of irony is added since this line originates from Tandilwe, who in-game is known as the Imperial City’s master speechcraft trainer.
As a devoted fan, I must say that revisiting the world of Oblivion is truly a delightful journey down memory lane. It’s a testament to the ambitions and constraints of the game from way back in 2006. Before TES 4, Bethesda hadn’t heavily relied on voice acting in their games. In Morrowind, NPCs were mostly grumpy about your presence and had limited barks, while only a few key scenes featured voices. However, in Oblivion, every line of dialogue was spoken out loud.
In the early 2000s, Bethesda hadn’t fully grasped the optimal techniques for dialogue writing, resulting in the actors being provided with numerous lines devoid of context and arranged alphabetically. This could account for why some of the game’s acting seems eerily strange.
Afterward, the developers needed to divide and insert all that dialogue, and on occasion, they mistakenly left in some reshot takes. Tandilwe’s muffed line is not unique in the game; there are several other questionable readings. Here’s a collection of dubious lines from the original game that I’m confident will still be present in the remaster (I haven’t progressed far enough in the game to trigger these lines yet).
I genuinely adore it, without a hint of sarcasm. The developers’ decision to preserve the quirks that made Oblivion unique back in 2006 is commendable. In fact, it’s these peculiarities that set this game apart, born from Bethesda’s ambition bumping against the barriers of technology and design at the time. Stripping them away would result in a game that simply wouldn’t embody the spirit of Oblivion.
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2025-04-24 14:17