Avowed lacks some key traditional RPG elements. But here’s why players say that’s actually a good thing
At long last, Avowed has been released and is now accessible to all, including those who pre-ordered who can delve into the world of Eora slightly ahead of others in first-person perspective. Consequently, opinions about the game have already surfaced, with some contending that Avowed‘s omission of conventional RPG elements is what makes it exceptional.
Since its early access launch on February 13th, numerous discussions about the game Avowed have emerged across Reddit and other platforms. Today marks its official release, culminating this online discourse. In one such conversation, a player suggested that Avowed plays like an “RPG in Arcade Mode”, highlighting how it simplifies entertainment without bogging players down with tasks like searching for ammo or a complex thievery system. They further praised the game’s ease of access, noting that it omits monotonous aspects and traditional RPG elements, instead delivering straightforward, engaging fun. The majority of participants in this discussion echoed these sentiments, expressing disdain for games where a significant portion of gameplay involves inventory management and tedious puzzles.
Previously, in a discussion posted on February 18th, a fellow enthusiast mentioned that Avowed‘s absence of an extensive thievery system isn’t much of a hindrance, as they drew parallels with The Witcher 3, which also lacked such a system to some extent. In truth, The Witcher 3 did incorporate a stealing mechanism, where guards would become hostile if you stole in their presence, but it was so seldom that players could go for hundreds of hours without ever experiencing it. As for Avowed, NPCs will react to your ill-gotten items, but that’s pretty much the extent of it. The original poster suggested that this lack doesn’t detract from the overall gaming experience at all.
Most found themselves in agreement, with a few suggesting that the game’s narrative effectively justifies the absence of a theft system. After all, you serve as the Emperor’s Envoy, a being of godlike stature with vegetation sprouting from your head. It’s hardly surprising that people would extend trust to someone so extraordinary in appearance and status. A discreet joke or two is typically the most subversive action an Eora inhabitant can muster, given your elevated position and power that exceeds any guard’s authority.
Typically, this game isn’t known for having numerous Role-Playing Game (RPG) attributes; instead, it emphasizes enjoyment by minimizing role-playing aspects. The narrative, graphics, and battles are all impressive and align well with the Obsidian formula, drawing inspiration from Bethesda titles that we cherish so much, which is satisfactory for numerous gamers.
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2025-02-18 21:52