Elden Ring Nightreign: The Return of Margit, The Fell Omen in a New Co-op Thriller

One of my preferred moments to indulge in video gaming is when a new game from FromSoftware drops, and I don’t foresee Elden Ring Nightreign falling short of expectations. The cooperative action game represents a substantial departure from its predecessor, but what truly sets a new game by FromSoft apart is the passionate community that has formed around their work. No other games offer the same sense of shared exploration, with players exchanging clues left on the ground, unique multiplayer mechanics, early unraveling of lore, and, inevitably, countless players trying to outsmart skill-check bosses such as Margit, the Fell Omen together.

Initially, Margit was a formidable challenge in the early stages of Elden Ring. He stands guard at Stormveil Castle’s entrance, the game’s initial Legacy Dungeon, and serves as a tough lesson for players: if you can’t defeat a boss, consider another approach. This concept was novel to FromSoftware’s action RPG series because of Elden Ring’s open-world design. While Margit is now more of a minor obstacle compared to bosses like Malenia or the Promised Consort Radahn from Shadow of the Erdtree, he still manages to make a comeback and cause trouble in Elden Ring: Nightreign.

The Fell Omen Returns In Elden Ring Nightreign & He’s Scarier Than Ever

Bosses Can Invade Your Game

I had an early look at the Closed Network Test version of Elden Ring: Nightreign a couple of weeks ago, and although I knew boss invasions could occur, nothing quite prepared me for how frequently they actually happen in this game. It’s not just the fast-paced nature of Nightreign that propels you towards a boss fight at the end of each in-game day, but also the presence of numerous lesser bosses scattered throughout Limveld’s randomized locations. Engaging with one of these optional bosses can be risky, especially if you encounter a tough one like a Crucible Knight, but the payoff is usually significant.

The treasures hidden in chests, barrels, and crates should be divided among the three members of your Nightfarers team. For example, if a Fire Grease falls on the ground, only one of you can collect it. However, bosses operate differently: when defeated, an unusual item appears, and upon interaction, you’ll find a menu labeled “Dormant Power” with three options to choose from. These choices can be potent buffs or weapons that don’t need to be shared – each player gets their own set of three selections.

In the Closed Network Test of Nightreign (not Margit), The Fell Omen is the sole invader, and he typically shows up around Day 2. He tends to single out one player, concentrating his attacks on them. If he appears in an open area, it might not pose a significant problem, as many Elden Ring veterans would have encountered him before. A three-on-one situation, if you’ve grouped together, could provide a chance for the two players who aren’t the target to pursue The Fell Omen. The random factors in Nightreign can make an unfortunate invasion even more intense and fast-paced.

Invasion Bosses Will Chase You Through The Night’s Tide

The Fell Omen Isn’t Stuck In Stormveil Anymore

During a building preview session, The Fell Omen unexpectedly made an appearance at a particularly inconvenient moment. We found ourselves deep within an expansive enemy stronghold – it was even larger than the usual ones you’d find in the Lands Between, complete with tents and surrounded by chevaux de frise that proved almost useless against the Nightfarers’ wall-jumping skills. Just as we were engaged in a battle with another boss and the camp’s resident mobs, Margit’s disembodied voice heralded his arrival. This was unfortunate timing since we were already engaged in combat with both the boss and the nearby mobs.

The brief clash that ensued didn’t persist for long as the tide known as Night’s Tide rolled in. This term refers to the ominous, gradually shrinking circle of blue flames, ignited by a malevolent, mystical downpour, called Nightreign. Players who enjoy battle royale games will recognize this pattern – it progressively narrows the play area while inflicting gradual damage on those caught in the rainfall. Initially, I was disheartened that our impromptu two-boss fight ended prematurely, but it ultimately led to a sequence from my early exploration of Nightreign that remains vivid in my memory.

The short-lived brawl didn’t continue for long due to the arrival of the tide called Night’s Tide. This is another name for the shrinking ring of blue flames, triggered by a dark, magical storm, known as Nightreign. Players who like battle royales will recognize this pattern – it gradually makes the play area smaller and harms anyone in the rainstorm. At first, I was frustrated that our unexpected two-boss fight concluded early, but it resulted in one of the most memorable scenes during my sneak peek at Nightreign.

In our frantic escape from The Fell Omen, we sprinted to match the pace of the Night’s Tide. A fresh addition to the game, the Surge Sprint mechanic, has replaced the crouching feature in Elden Ring and enables you to move swifter than a standard foot dash, often allowing you to outrun the encroaching circle. The realm of Nightreign’s Limveld is filled with various environmental hurdles such as castle walls, steep cliffs, and deep gorges that can only be surmounted by utilizing a Spiritstream jump.

In the battle against Fell Omen, the fight transformed into a swift, evasive dance. We’d dash ahead of Night’s Tide to land a few hits before scampering away again, or we’d nimbly dodge attacks as we searched for a path to safety within the circle. Eventually, we found ourselves on an open field and managed to defeat Fell Omen, with the nearby Site of Grace playing a significant role in our victory by constantly replenishing our health and consumables whenever we approached it. This single encounter in Elden Ring: Nightreign has me excited for the numerous invader bosses and map variations that will be available when the game fully launches, as I’m confident it will generate some truly remarkable encounters organically.

The Fell Omen Convinced Me I’ll Really Enjoy Elden Ring Nightreign

It’s Not The Usual FromSoftware Experience

Initially, I had my doubts about Elden Ring: Nightreign due to its strong emphasis on cooperative combat and session-based gameplay. I feared that some elements I cherish in Elden Ring and its predecessors might be missing. I won’t likely stumble upon a mysterious chest transporting me to the infernal landscape of Caelid, or find laughter sparked by cryptic messages scattered on the ground. I don’t anticipate the same level of enigmatic storytelling, nor am I hoping for a jaw-dropping elevator ride like the one leading to Siofra River. However, I believe Nightreign has the potential to craft its own unique and organic narrative experience.

In a less polished fight compared to the breathtaking encounters in Elden Ring, my battle against The Fell Omen doesn’t replicate its handcrafted grandeur. However, the diverse scenarios that Nightreign promises upon release could lead to many unanticipated moments. While there might not be as much speculation about deep lore due to Nightreign’s design, I believe it speaks volumes about the game’s core concepts that even a single encounter can introduce such an intriguing and unexpected twist to what has become a familiar adversary. Despite surviving the confrontation, I could envision how slight variations in circumstances might have resulted in my Nightfarer meeting an untimely demise at The Fell Omen’s hands within Elden Ring: Nightreign.

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2025-02-17 07:27

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