Monster Hunter Wilds director thinks the weapon balance is much closer this time: “They’re all hopefully nearly as viable as each other,” but he’s “confident, not cocky”

Following two significant beta tests to collect user opinions, the director of Monster Hunter Wilds believes that weapon balance is almost achieved throughout the game, as we approach the launch. However, he remains cautious and isn’t becoming overconfident.

In the realm of action-packed games brimming with weaponry, I find myself drawn to the seemingly ‘broken’ aspects, for they offer an exhilarating experience. However, this fascination often overshadows a multitude of other intriguing tools and gizmos, which remain untouched and forgotten.

The amount a developer adjusts a strong weapon to make it weaker (nerf) or a weak one to make it stronger (buff) can vary, but this process can be frustrating for players as nobody wants their enjoyment to be diminished (by a nerf). In the perspective of Tokuda, no weapon or skill setup should be considered universally superior and capable of defeating every monster.

In his conversation with GamesRadar+, he emphasizes that there shouldn’t be a single weapon capable of defeating all enemies. Instead, different weapons work best against specific types of monsters. Within this gameplay dynamic, the choice between various skill builds can significantly impact your success or failure in combat, depending on the situation at hand.

I’d like players to ponder over the weapons and skills as versatile tools for devising effective strategies against monsters. Instead of merely selecting Weapon X, setting up their skills, and then cruising through the game without adaptability, regardless of what challenges arise –– that’s not the type of immersive experience I envision for them.

Instead of considering the strength of weapons in terms of a direct match against monsters (i.e., strongest vs weakest), it’s essential to understand that the effectiveness of each weapon depends on how well it matches with the specific monster you’re facing. In other words, you should carefully choose your weapon based on the situation at hand.

Tokuda continues by mentioning that the difference in power among the available weapons is less significant in this instance. He expresses his hope that they will all be roughly equally effective for players to use as a starting point. However, he notes that this is something beyond his control.

He expresses confidence but not arrogance, stating, “The game must come out, and then it’s up to the fans to let me know if we succeeded or not! I’m optimistic, but I understand there might be areas for improvement.” Later on, he plans to assess the player’s feedback and is open to making changes in future versions.

Monster Hunter Wilds is out on February 28.

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2025-02-15 14:10

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