College Football 25: Post-launch patch notes

College Football 25: Post-launch patch notes

As a dedicated gamer with years of experience under my belt, I can’t help but be thrilled about the upcoming update for College Football 25. The game has been an absolute hit among football fans and EA’s commitment to continuously improving it is truly commendable.


EA has been taking notes after College Football 25 launched and will update the game soon.

Millions of college football enthusiasts have embraced College Football 25 with immense enthusiasm, making it a resounding success. EA Sports has also announced the details for the initial post-release upgrade.

The College Football 25 update from EA is anticipated to be released shortly, even though an exact date has not been announced yet. This upcoming version will undergo adjustments in various aspects including audio, logos, Dynasty Mode, Team Builder, and many other features.

Additionally, EA announced plans to revise the College Football 25 rosters shortly. For those desiring an authentic gaming experience reflecting current rosters, patience is advised until the update arrives close to the college football season commencement.

Without further ado, here are the patch notes for College Football 25’s upcoming Title Update.

College Football 25’s first Title Update: Patch notes

Audio

  • Incorrect commentary when playing as the first game of the season in Dynasty at Utah.
  • Florida State’s War Chant and Tennessee’s “Rocky Top” are not audible when playing only on Xbox Series S.

Logos

  • The following teams/conferences have incorrect logos: Stanford, UMass, Western Michigan, Jacksonville State, FIU, New Mexico, SEC, Conference USA, and the Sun Belt.
  • UTEP and Wyoming display incorrect athletic branding on their equipment in Dynasty.
  • Visual issue with conference patches when changing a small subset of teams Conference in Dynasty. 

Dynasty Mode

College Football 25: Post-launch patch notes

A lot of Dynasty Mode tweaks are on the way (Screenshot via esports.gg)

As a long-time fan of college football games, I can truly appreciate the depth and complexity that Dynasty mode brings to the table. Having played similar games for years, I’ve experienced the monotony of rigid systems where every user follows the same storyline, regardless of their choices or strategies. But with Dynasty, things are different.

Regarding the Super Sim Logic feedback from players, we’ve taken note and are working on adjustments. Specifically, we’re examining FCS schools causing unexpected upsets. For comprehensive Super Sim Logic fine-tuning, we’ll keep monitoring player feedback and user data from Dynasties to gather more information. We’re excited to read the stories shared by fans, so please continue doing so!

  • Super Sim Logic Tuning: The team is looking into tuning of the Super Sim Logic, including FCS schools upsetting too many Power 5 schools
    • Note: As we continue internal testing on the tuning of Super Sim Logic, Top 25 Polls & the College Football Playoff seedings will also see an improvement.
  • Issue when adding additional teams to the PAC-12 conference when using custom conferences does not generate a new conference schedule as intended.
    • Workaround: After adding teams to the PAC-12, open the Conference Rules and set Divisions to ON. Users will see they can now set the number of conference games by toggling back and forth. Users can then disable divisions and edit other settings as desired.
  • Issue with modified conference rules not saving
    • Workaround: Users can re-enter the Conference Rules screen to ensure their settings were saved and are valid. If they did not save, then the rules are not valid with their current setup. 
  • Occasionally, when a recruit reaches their Top 5 stage, it will not display the recruit is “Ready for a Visit” despite meeting the requirements. 
  • Recruiting Tuning: The team has planned additional tuning to recruiting logic. 
  • Small chance of a freeze when simulating individual plays quickly after exiting “Super Sim”
    • Workaround: Wait a couple seconds in between simulating the individual plays before exiting Super Sim.
  • Issue with the Practice Tile not initially appearing in the “Team” tab
    • Workaround: Exit the mode and then re-enter.
  • Current maximum cap of 20 created coaches instead of the intended 32 created coaches
    • Note: The team is targeting Tuesday for an issue fix that limits Dynasty’s to 20 created coaches. A current work around is using existing coaches in the remaining spots to reach 32.
  • Player jersey numbers and/or OVRs changing when editing certain players gear.

Team Builder

  • When using a Team Builder team in Play Now, cleats are defaulted to Adidas regardless of selected brand apparel.
    • Note: This does not impact Team Builder teams used in Dynasty.
  • Second custom image layer not appearing on the field
    • Workaround: Add a second layer, then select a generic image, and then re-select your custom image.

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2024-07-22 23:10

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