Monster Hunter Wilds director thinks the weapon balance is much closer this time: “They’re all hopefully nearly as viable as each other,” but he’s “confident, not cocky”

In the realm of action-packed games brimming with weaponry, I find myself drawn to the seemingly ‘broken’ aspects, for they offer an exhilarating experience. However, this fascination often overshadows a multitude of other intriguing tools and gizmos, which remain untouched and forgotten.








