Monster Hunter Wilds dev says remaking the series’ old games is hard because “trying to go back to a game that was from 2004 Internet” takes so many changes it becomes a reboot

As a dedicated gamer, I can share a fascinating insight from my conversation with Ryozo Tsujimoto, the producer behind Monster Hunter Wilds. Through our mutual language facilitator, Patrick, he emphasized a key challenge in refining or reimagining a Monster Hunter its inherent online multiplayer nature. Essentially, every new iteration of Monster Hunter has been designed and crafted to leverage the online capabilities of its respective generation.







